With all due respect, I don't buy that. Even in the early stages of the game, it takes no more than a couple of turns for Germany to get the MPP's to build a tank group; in the latter stages, one turn is more than sufficient. Disabling the production queues leads to the "instant army" effect of SC, which wasn't in the least historical.
And it's not good from a gaming standpoint, either. A good strategy game compels the player to make strategic choices. Disabling the production queue removes that compulsion. For example, if I'm Britain after the fall of France, and the PQ is disabled, I simply hoard my MPP's. If the German player does a Sealion, I build a bunch of corps. If he goes with a sub offensive, I build cruisers. If he goes with Barbarossa instead, I dump it into research and planes.
But if the PQ is enabled, hoarding doesn't do me any good, because I can't react instaneously. I've got to make some hard choices, with the knowledge that if I make the wrong ones, I'm screwed.
As you point out, the great thing about the game is that you can decide whether you want it on or off. But I think it's far more realistic, and a better game, with it on.
RB
[ November 10, 2005, 05:00 AM: Message edited by: rbensing ]