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hoolredux

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  • Birthday 01/01/1900

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  1. Greetings, I should start by saying this is not really my first post, but I lost my old password temporarily, hence the username. These are along the lines of an idea that I have had for a while on the spotting issue. It does, however get back to the issue of how much of a "command management" game you want. My idea is that at the start of a game, you have access to a "paper" map, similar to a to a typical map that a commander would have had to work with in the field. This map could be of a varying degree of quality and accuracy. You plan your force composition based on the paper map. When it comes to deploying your forces, the map is superimposed over the actual game map, but only the part that each commander sees will be revealed. The other parts will be "paper" map. This allows for a few possibilities, first that your map can be wrong. Things you may have relied upon, like buildings, may not really be there. Obstacles that you had relied on not being there like a wall or a line of trees, may actually be there, forcing you to change your plans. something like this: By this method, a contact may be reported to the commander, and gets marked on the paper map as "probably enemy machine gun" or whatever, but the enemy units are only "seen" when the squad leader is selected, or if the actual unit has line of sight. This is a great idea. Customising cosmetically every building, man and vehicle within certain limits would give endless depth. For example, you can place a large building on the map, and then scroll through 20 or 30 large buildings to change it to your own preference. Or choose from fifty different faces for troops, or change camoflage from 10 options or turret numbers etc. etc. I also think that it is essential to model all the men on the board, graphically as well as gameplay wise. My brother hates combat mission because every squad reacts as one unit. He prefers the method of individual morale as per "close combat" where realistically, some of the men will be cowering in a hole, but other, more experienced guys will still get orders and still be shooting. Graphically, I think this new game has no excuses not to be up there with the graphic samples for the "maybe someday to be released" war game by codemasters titled "wartime commander". If those other guys do their stuff right, then the new CM will be competing against it anyway. I love realism in gameplay that CM gives, but realism comes from "suspension of dibelief" via beautiful images too. I do not have a hot computer, but I will be happier to buy the new game a few months or a year after release, by which time I will have saved to buy my computer more muscles.
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