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Altraum

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About Altraum

  • Birthday 03/02/1980

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  1. Hoy, I got Codename Panzer, and I wouldn't recommend it as a WW2 strategy game. It is a real time game, and gives me more the feeling as an arcade game than a strategy game. The game magazines previews talk about this great AI that would counter your attack with precision and the right force mixture. I found that capability lacking. The scripted action was the only real challenge. I actually spent more time turning my panzer around so that the "unharmed" side would face the enemy, than thinking out tactics. One of the features I did enjoy was the posibility to capture and use enemy tanks. But this means that you either have to take tank crews without tanks into action, or abandon your own tanks. The artillery of the game is all on map, and have a rather silly short range. You have to bring the the artillery really close to the line to get any effect of it, and if it's not directly on the line it barely manages to support your troops. This was quite a negativ preview, and it was that mainly because I prefer to play the Axis, and I thought that campaign was all to short. But if you have played Blitzkrieg, and enjoyed that, I think you will enjoy Codename Panzer. But I will not compare it to CMAK, since the prior mentioned is in a totally different class...
  2. Don't remeber the scenario, but I had a Panzer IV go off map in a really thight curve. I liked to take the full advantage off the left side of map, and set the waypoint towards the edge, then a turn to follow the map edge. As it happened the tank went towards the map edge, started to turn, and continued off the map at a 45 deg angel. Morale; discuss all moves with tank drivers in advance before executing them...
  3. Some nations have SLAP or similiar rounds as standard. Makes the weapon more efficient...
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