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Sir Kozakh Dragonfire

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Everything posted by Sir Kozakh Dragonfire

  1. Almost. In old Russian alphabet there were both "i" and "и" letters. They were used in different words. "I" was mostly used in older words. The "ї" letter doesn't have an analogue in Russian. It's purely Ukrainian. It sounds like "йі". The Russian "й" and "ы", as you noted, are equal to Ukrainian "й" and "и" respectively. To undead reindeer cavalry: Hmm, this is much more accurate translation than mine. Thank's Glider!
  2. It is a motto engraved on my sword It can be translated as "Death to all undead!" and is written in old church symbols. BTW, our "і" stands for Russian "и".
  3. Ukrainian, if you don't mind Theese alphbets differ only in several letters, for example, we use "и" instead of "ы" and "є" instead of "е". BTW, wery nice translation
  4. Выставите на поле боя несколько ИС'ов и увидите, как они справляются с кошками Т-34 - это средний танк, а Тигры и Пантеры - тяжелые. По моему, сравнивать их пробивные и защитные особенности - дело неблагородное. Они просто применяются для решения совершенно разных задач.
  5. Во-первых, никто никогда не называет модификации Т-34 калибром их пушки Всегда говорят Т-34-80, Т-34-76 и т.д. Во-вторых, До Свидания, а не Tas Vidaniya В-третьих, по-русски, имя лидера СССР читается как Иосиф Виссарионович Сталин. Буква "Й" никогда не использовалась. И танки обозначены "ИС", а не "ЙС". Удачи в изучении языка!
  6. As I said, ARENA systems are usually turned on just before the contact with the enemy, when there is no matter if he knows you are coming or not.
  7. Well, in the Buratino's facory passport there is a string, which says: "Can be used to... ignite large forest areas...". I always thought that the missiles contain napalm-like fluids. There is a way to take benefit of forest fires if the forest massive spreads for several square kilometers and contains enemy units within. If you ignite one sqr. kilometer, the fire will spread to the other parts of the forest, burning or smoking out the enemy.
  8. I don't yet have exact info about this, but I don't see any reason that prevents it from rotating. ARENA attacks any fast-flying heavy object, which comes into 50 m. radius. This doesn't include SABOT rounds and light ammunition.
  9. Exellent idea! All is left to do for Russian tankists in this case is to turn off the ARENA Surely I know this. But detection of signal would need sophisticated radar equipment wich is not installed on tanks and other armored vehicles. Whatever you do, you'll need to anounce yourself before launching missile. This gives time to turn the system on.
  10. The ARENA is turned on if the tank enters potentially hazardous area. There are plenty of equipment to detect the laser targeting. All incoming ATGMS can be detected by the radar. It works only on the distance of 50 m. so it cannot be detected by enemy radar array. The ARENA's radar work's in 300* degrees sector. Here's photo of the ARENA. I don't thik I need any commentaries.
  11. So, you are claiming that a barrage of this missiles won't ignite the forest massive?
  12. Truly, hand held flamethrowers are not very effective in modern battlefield. Much more effective proved to be the HFS (heavy flamethrower systems) like Soviet-built HFS-1 "Buratino". It fires 30 220 mm. unguided missile rounds fitted with FAE on a distance from 400 m. to 3500 m. The flames cover an area of about 1 sqr. km. and reach even infantry covered in entrenchments. This system proved to be very effective in Afganistan and Chechnya.
  13. Yes If an ATGM is launched in the tank, it's position is already known ARENA scans the 50m radius around the tank. If the enemy radar array is within this radius, he won't be needing any signals to see the tank. Besides, as I know, the ARENA system is turned on only after the vehicle is targeted by the enemy, i.e. laser ray.
  14. By the way, I have mistyped. The actual hit probability is 85%, not 75%.
  15. The trials were made during the exibition UralExpoArms-2002, which took place in Nizhniy Tagil polygon, Russia. The amunition used was SPG-9 RR, Fagot-M (AT-4 Spigot) ATGM and Shturm (AT-6 Spiral) ATGM. I don't have info about the number of ammunition fired, but the results of this trials were used in all oficial TTC of "ARENA" APS.
  16. Why? It increases the number of possible tactical solutions and adds the diversity in gameplay. Russian built "Arena" ADS is already in production and is used on BMP-3 and several T-90's. But ADS is not made to protect the tank against KE attacks. It protects it against upcoming ATGM's and RPG's by detecting them and launching a blast of shrapnel in the direction of the attack. The field trials showed around 75% effectivness in stopping HE attacks. But it is absolutely ineffective against KE attacks, as shrapnel cannot penetrate the hard body of SABOT round, and definately cannot detonate it. By the way, here, in Ukraine, we are also close on finishing our "Zaslon" ADS.
  17. OK, I will prepare the information and send it to you in a couple of days.
  18. Ok, reactive armor is included into the base armor value. Let it be so. But what about the active defence? I mean the "Arena" or similar systems which use the fragmentation charge to detonate upcoming missiles and RPG's while not affecting sabot/heat rounds. About the EDS. As I know, "Shtora 1" is a new system built on only new Russian and Ukrainian tanks T-90S and T-84. It couldn't have been placed on Iraq tanks. This systems were not yet been tested in real combat, as I know. But what annoys me most, is the weak armor of T-84 compared to T-90. In fact, as I was saying before, T-90S is the modification of T-72 with a turret from T-80, and T-84 is the modification of T-80, with new all-welded turret, engine, reactive armor, EDS and many other improvements. Comparing T-90 and T-84 we find out that, in fact, this vehicles are very similar. The T-84 has slightly better armor (mostly because of new turret) and better maneuvrability. Is there ANY chance that armoring of T-84 will be changed in upcoming patch?
  19. Greetings everyone! I have several questions about the TacOps. 1. Is there any way to change the characteristics of units? It is not very funny to see our Ukrainian T-84 being inferior to T-90, when, in reality, it is vice versa. It's just to say that T-90 is the modified T-72 while T-84 is the modification of T-80. 2. Are there any dynamic (reactive) armor and/or active tank defence? Any electronic defence system such as Shtora 1 or similar? I ask this because right now all vehicles in the game are VERY vulnerable to long range antitank rockets. This is not very realistic. I understand, that this questions could have been asked before, but I havn't found anything.
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