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KillerTomato

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Posts posted by KillerTomato

  1. Hi

    Here are a couple of things i noticed. Any comments on them?

    AI issues: -

    -Italy has a cruiser in port of tobruk. My UK Army is next to the port hitting the fleet -5/6 points. AI Turn, instead of fleeing it reinforces. Turn after turn until army destroys fleet. Strange behaviour.

    - Keep 1 uk corps in Brest and all of the Wehrmacht & Luftwaffe marches to Brest. Gets crowded :D

    Observation:

    As in SC1 it seems that fleets stationed in ports

    are almost indestructable. Why is this?

    Fall Of France

    - In SC1 i was able to evacuate french units to UK. I still can but loose evacuated french HQ.

    Is this by design?

    - After fall of france i kept UK fleet in port of Brest ( running at 50% ) so port stays allied. Next turn transport unit from London to the

    port to take over Brest. Surpise, cannot unload.

    Why?

    - Never ever got any free french units/fleet.

    Tomato

  2. Hi

    In my game against axis AI my Dutch army survided at strength 2 against brutal nazi power. On my turn I evacuated it from Rotterdam to London. To my disappointment the army vanished after the surrender of Benelux. Isn't it more realistic if it would stay in game? Germans would then have to disable the port or risk a fleeying army.

    anyone agrees?

    Cheers Tomato

  3. Originally posted by Ottosmops:

    As an alternative, a hotkey would be nice, with which one can toggle on and off the supply status of the whole map.

    One would get the most information most easily, if this where color coded and with supply numbers on each tile.

    Not as good as my idea, but still, workable :D

    Seriously, something like this would really enhance the game alot i think

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