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noob

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  1. Thanks noob, but it's the left click part...nothing happens at all. (Well, r-click gives me the save picture, properties, etc., options.) But L-clicking doesn't do a thing. Must be on my end somehow.

    It must be your end, I have had two people test it, and they downloaded, and played the file successfully. If the problem persists, I can invite you to share the dropbox folder the turns are in.

  2. I have found a solution to my dislike for writing CM AAR's, and it is Google Drive. I have uploaded the last Allied movie turn a folder in my Google Drive. This file is downloadable, and perfectly safe. The password is rawsthorne. I will post all my Allied movie turns, and announce their availability in a new post.

    File 008 is available here: https://docs.google.com/file/d/0B6Ab6QkVaB6ObGQzRERDNGtTRGM/edit?usp=sharing

    The movie starts from where the AAR left off. If anyone wants to post any screenshots from the movie on this thread, they may, as long as they state clearly which turn it is from.

  3. Nothing much to report as far as the rest of the battle is concerned. The rifle team that was shot at by the PzIV's are pinned and tiring, so they will remain where they are. The other rifle team is observing the enemy right. The bazooka team continues to move to the map edge.

    Turn2MoveRifleTeams_zps74065239.jpg

    The bazooka teams moving on the Axis left are moving to their positions. The Jeep that transported them now removes itself from the area. It has a special mission, that is to pick up an M10 XO whose M20 is immobilised. The Jeep has a radio, so that will allow the XO to maintain contact with the armour. The AT rifle team have nearly reached their destination. Once they arrive, I will have eyes on the road that runs parallel to the southern map edge.

    Turn2MoveBazookaTeams_zps6d434908.jpg

    There is a quite a decent smoke screen developing, which means something is going to happen soon. I take the opportunity to set some 150mm artillery targets. One 150m diameter area fire circle in the forest where the Axis artillery is falling, and one on the forest near the PzIV. I am hoping to bottle up any units in that forest with fire coming from the LMG's and mortars I have looking down the lane shown with a red dotted line. I have also targeted the outlying buildings with a 75m diameter area fire circle. These strikes are all going to take 11 minutes.

    Turn2MoveArtillery_zps29156888.jpg

    I now await the video for turn 2.

  4. Turn 2 orders are as follows:

    The two Stug menace is forcing me to redeploy an M10 to fire up the road the Stugs will have to move down if they do not want to navigate the forest. The forward most M20 has been ordered to reverse back down the road, it will have to run the gauntlet of mortar rounds tha are falling on the dog leg. The other M20 has been ordered to move forward, and then go for cover in the forest.

    Turn2MoveM20Retreat_zps3932cc25.jpg

    I also add 30Cal, mortar, and M20 to get a LOS up the road. The XO team in the M20 will be able to set an artillery strike next turn. I also move an infantry platoon across, to set up a screen to warn against enemy infantry.

    Turn2MoveInfantryPlatoon_zpsba49d1d5.jpg

    Given the location and weight of the Axis contacts in that area, I am convinced that his forces are weighted toward the right side of the road my FO is observing. Therefore, I can shift one platoon across to the right, which will free up another platoon to act as a reserve.

    Turn2MoveInfantryPlatoons_zps26fdb998.jpg

    To finish the moves in that sector, I order the two mortar teams, and LMG team to move to the vicinity of the M10. This is to maintain a LOS to possible enemy approach routes, outside the LOS of the PzIV.

    Turn2MoveMortarLMGTeams_zps327e8a8d.jpg

  5. The last new enemy sighting is on the other road I expected KG 1 to move down. The sighting is an armour contact, which means KG 1 is split into two columns.

    Turn2VideoAxisTankContact_zpsebee9ab3.jpg

    On the other side of the battlefield, I have confirmation of four PzIV's.

    Turn2VideoAxisTankContact1_zpsdae9d7d7.jpg

    More smoke appears, this time on one of the fire lanes I have set up, that could mean I may have some targets to shoot at soon.

    Turn2VideoAxisSmoke_zpse07e5d56.jpg

    Axis mortar rounds start falling at one end of the road my M20 is on.

    Turn2VideoAxisMortarRounds1_zps33257db5.jpg

    Turn2VideoAxisMortarRounds2_zpsd42b5f25.jpg

  6. Now to the next area of action.

    Turn2VideoM20BazookaTeam_zpsb858103f.jpg

    My bazooka team have reached the end of the road, and will now disembark, and then quick move half way up the road to get a LOS to the map edge.

    Turn2VideoM20BazookaTeam1_zpse3b83811.jpg

    As they start move into the road they start to recieve small arms fire, Now I'm thinking I should of ordered them to hunt up the road.

    Turn2VideoM20BazookaTeam2_zps260bb429.jpg

    I see that the unit firing at me is some sort of light vehicle, a half track maybe ?

    Turn2VideoM20BazookaTeam3_zpsaaf911ec.jpg

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