I don't post here much but i have been around the battlefront forums since CMBO and on till now. I followed TOW through its evolution, de-evolution and said rebirth through battlefronts guiding hand.
Now as it has been said I think the biggest problem here lies in the A.I.
If one takes the time as to review the Triggers and Rect Doc to begin understanding the mission editor the AI flaws become hugely apparent, i.e. there is barely any A.I. to begin with. The Missions are almost entirely scripted with trigger points and rect zones leaving the individual units marginally thinking for themselves making every play of a mission 98% the same. Therefor, making each mission a puzzle solving task not a dynamic strategy test.
So that leaves MP as this games only saving grace but wait MP is a farce in its own right with a laundry list of game breaking issues.
So to Battlefront I say if you invest any time into this lump of code it better be in the MP facet because the SP is short lived by design and there will be only a few who will be able to make missions that are up to par, considering the ones shipped barely are.
Now i know that all sounds harsh but i will also add that i will surely continue to follow the progress of ToW as it still has potential and that potential will only happen if 1C, Battlefront, and the community work together to bring it to light.
And to do my part i will continue to rip apart the mission editor to understand it until i can attempt to be one of those few who can make a really good mission.
Blaine