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cool breeze

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Posts posted by cool breeze

  1. Has every one tried starting at the top of a hill and rolling down? almost all of speed gained can be maintained even when circling a target very far from you initial hill. It is extremelly powerful with thehermes, especially agains Thors. It doesnt seem fair.

  2. Recently I saw yurch give capture tower orders to some bots durring deployment. They stayed in the live ship 'till the game started and immediately dropped near the objective. We won solidly with the towers help. When I tried to do the same thing later, the bots would land cutters in deployment area. How do I get them to stay up and drop where appropriate, as Yurch did?

  3. maybe it just shoots so many near light speed ions that it simply nocks the air out of its path during the first instant of shooting? These are anti matter pwoered. Have you seen how fast these huge vehicles accelerate up steep hills? And I think the 120mm AP round goes over 300m per secend. Some of the armow deflects these. that must be thick armor these are carrying, and moving very fast, thus very powerful engines. That is why the power of the hurricane isnt unreasonable, the same engine powering the arty pawers those super strong jet engines. I would be bothered if air affected beams in a similarly strong way as shells. one possible to lessen the ion beams power and make it take more skill would be lowering the area damaged by each hit. Make it so you have to hit a smaller area the same number of times.

  4. I, Zamuel42, agree almost completely with Yurch. The only thing I dont like about shooting the thors side is the down sloping hull only. I dont say this for gameplay reasons, I like the lvl of difficulty scoring heat penetrations (I think shot scatter is almost zero when stopped) but it bothers me a poor tank design to have the lower armor stronger than the middle. I like that you can kill the thor from the front when things are just perfect. On the ice map i get many 1hit kills with ap. The spread of shells seems to diminish as you zoom in, but thats prolly just from better aim.

  5. I play as Zamuel42. I almost never pay hurricanes, but I don't think they are to powerful or too numerous, but I could be wrong. I think Hurricanes are a super tank with weak armor but I think its ok becasue they can be defeated by landing very near them ith fast vehicle and driving at it or by team orth with thors. I like that a team has to start working together very quickly to deal with the Hurricane. I dont think 7 times is too many time for this to happen, and I imagine some Hurricanes usually get taken out by solo effort.

    I think coordinated team that used 3 ion Thors in the beggining of the match will beat the team that uses 3 Hurricanes in the beginning, pereferably until they are gone.

    I have been burnng Hurricanes with 1 shot120mm AP sometimes lately

    And Hurricanes have the dissadvantage of bad preformance if staying under sensor jammers

    [ April 15, 2006, 01:47 AM: Message edited by: cool breeze ]

  6. I dont think it should be damage based points because it doesnt cost the enemies team anything to pick up and repair a vehicle. I think it should instead be kill based plus points to the main damager or last hitter on suicides.

  7. About problems in battles at over 2 km with 120mm on not soupy atmospher lvls. I think you will have much more success if you try to mobility damage enemies with the easy to aim AP rounds and only swith to heat to finish them off when you know you can hit.

  8. Great game! All the gameplay I never knew i was looking for in a game with shooting. I hope you dont change the vehicle handleing too much. I wish I would get points when people/bots suicide because of me, or that bots always tried to extract first. I would love it if someone would make a mailing list that would tell us when there is an update. I would also love it if, in exchange for preordering the game, you gave us more maps. I play as Zamuel42.

    Thank you

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