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With Clusters

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Posts posted by With Clusters

  1. I'm not sure how keen I'd personally be in a 'voyeur' option, but that's mainly due to my own free-time/location issue. But a 're-play' option sounds very interesting, not just to watch my own finnished game, but to peruse other's games online. Why read an AAR when you can replay the war itself (hopefully with a FF option to skip the boring parts)! A great way for inexperienced players like myself to learn new tricks, IMHO. What might also be nice is an 'in-game' replay, to re-hash the war up to the current play point. That might be very usefull especially to PBEM players who's memory of previous parts of the war may get foggy.

    Similar to this, it would be nice to easily and repeatedly play the previous turn's action. One thing that really irritated me about SC1 was that there was no easy way (or was I missing something?) to pause or rewind the opponent's turn. If you exited and re-loaded to watch again, it made you look like a cheater. But if you had a cruddy short term memory (like mine - too much beer in college!), you missed out on valuable intelligence!

  2. If its worthwhile to give HQs different ratings for offense and defense, perhaps there could be ratings for other aspects as well. To expand upon ev's idea for an HQ 'range' regarding a Finnish HQ, perhaps there should be not only a supply range rating, but also a command range rating (certainly some commanders were better at exerting control over longer distances), and also perhaps a rating for number of units an HQ is able to command (again, certainly there were some commanders able to control larger forces than others). This goes back to the comment (by Donnerwetter) that Zhukov should be able to command more units.

    Of course, all these different ratings might be a bit too overcomplicated...

  3. How about some form of limitted stacking, say, two units max, only one of which could be a ground unit? That way, certain soft units (HQs, air units, etc.) could have some protection if desired, while 'cleaning up' the clutter on the battlefield. I've heard some issue about stacks being to complicated (they could certainly be irritating in board games - god forbid you played with anyone who had big and/or clumsy fingers!), but with a two unit cap, the 'stack' could still be graphically represented as a single icon. Think 'half and half' pizza - no need to click through a stack rummaging for units. In combat, it shouldn't matter on offense, and on defense the appropriate unit can handle the appropriate type of attack (ground units react to ground attacks, air to air, etc.).

    In any event, temporary stacking should at least be allowed during movement, as long as units finnish their move off in an empty space...

  4. Off topic (sort of), but I remember a story from some old Uni history class about the Battle of New Orleans (1815) being pretty much won by a cannon being loaded chock to the brim full of gravel and what not (I guess nothing more usefull being at hand) that layed low the last British charge. Does that ring a bell with anyone, or did I just have a crazy prof?

    Bear with me, its my first post here smile.gif

  5. Wow.

    Pretty much I'm a complete lurker (one whole post so far), but, in all the inflamitory stuff I've seen here (granted, most has been humerousely personal from my outsider standpoint), Masterof...well, you can fill in the blank's comment has to have been the most blatantly insulting and disgusting post of all. "Innocent" he says. MasterofCalouseness, just for your info, those were real human beings who died, not just computer casualties. Why wait for him to post some more hatefull crap? Ban his ass now I say :mad:

  6. OK, first post here, so please be gentle. Also, I've been imbibing a bit, so kindly take that into consideration smile.gif

    I did do a search first, regarding my question, so I'm not a complete slacker. Allright, it was a tad cursory, but then there was that imbibing thing I told you about. ;)

    Anyhow, I'm still pretty rookie when it comes to the game, and I live in an inconvenient location (Asia), so I'm relegated to PBEM, but I'm cruising for some advice on how to handle the UK after the fall of France, and before Barbarossa. This is somewhat embarrassing, since I'd like to use this advice in a current game with a much more veteran player (who will totally know who I am once he reads this post, and wonder why I've been somewhat slack with my turns - a combo of alchoholism and the desire for some desperately needed ideas pretty much :D ). But while I'm asking, I might as well get some good all around general advice on the whole UK thing. If its been covered extensively before, and I failed to find it (and thus I'm wasting your time), I apologize. Consider this a chance to comment on any strategies you may have recently developed.

    OK, enough rambling, here's what I'm interested in:

    What can/should the UK do after the fall of France, but before Barbarossa (i.e. before the Axis becomes invincalbe) if:

    1) several French units have succesfully evacuated from France propper to the UK to fight on as FF?

    2) only minimal or no FF forces have manged to evacuate?

    3) Sealion seems likely?

    Of course, I understand a lot will depend on what UK/Canadian units have survived the French campaign, and what experience they might have (via Ireland, etc.). But any ideas regarding general strategies/crazed gambits would be appreciated!

    I apologize for any spelling errors. I also over-use parenthesis. I was a liberal arts major, so what can I say? :D

    Thanks again!

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