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BigJ62

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Posts posted by BigJ62

  1. Should not be that hard to implement but i understand why BF would not allow customers to write their own code.

    Combat Mission: Campaigns likely failed because it was too ambitious project but perhaps BF decides to create a campaign of of their own.

    The project was not too ambitious, the fellow involved simply did not have the necessary skills to pull it off.

  2. Been testing a scenario I’ve been working on using map Asslt Large Hills QB-121 and the buildings on that map seem quite tough even against 88mm HE from a tiger. It could be just certain buildings or just the angle that might be causing the problem you are seeing.

    This is very worrying testing. I havent tested it but my observations from playing scenarios confirm this too. Buildings (except church) provide very little cover.

    We need to do some more testing to confirm this. It seems buildings might not work as they should.

  3. Did a very quick test and did not see these problems, did somebody run some tests and see it?

    Yeah, we thought so too. Which is one reason why we were a bit skeptical at first. But there does seem to be a fairly specific cause of a problem which would come up VERY rarely in Modern combat and not regularly when playing CM:BN as a game instead of a test lab.

    Since there are now a few more people playing the game post release than pre release :) the chances of finding an anomaly like this goes way, way up simply because more people are experiencing a wider variety of situations than could ever be experienced in testing. As always, once a test is devised that shows a clear problem (i.e. it is likely wrong and can't be explained) things seem rather obvious. But since this particular issue has existed since probably 2006 or 2007, it's clearly not that obvious :D

    Steve

  4. They also seem to be giving more casualties to the troops at the other end.

    When I moved the wall back one more grid the effect was gone, the unit started taking casualties just like the unit at the other end, it was as if the wall were not there anymore so I do not believe this is an example of skylining.

    That's what would be expected, but seems we are seeing the opposite (troops with a wall just behind them are suffering fewer casualties than troops without a wall behind them).
  5. 10 USA rifle squads versus 10 USA rifle squads. Each lane is 100m wide separated by a high wall and distance is 210m. Each squad is regular, fanatic and 0 leadership. Hotseat, fow veteran.

    1st Test Allied no buildings, Axis with back buildings, 6 runs of 11 turns each

    Allied wia 270, kia 418, total 688

    Axis wia 81, kia 67, total 148

    2nd Test Allied with buildings Axis no back buildings, 6 runs of 11 turns each

    Allied wia 91, kia 67, total 158

    Axis wia 276, kia 398, total 674

    3rd Test both sides with back building, 3 runs of 11 turns each

    Allied wia 98, kia 90, total 188

    Axis wia 98, kia 106, total 204

    And just for fun I gave the axis side 1 double wide one story building in each lane and the allies nothing and it was a blow out so buildings do help greatly.

    So for a total of 12 runs of 11 turns each we get 1362 casualties for the side that has no building behind them and 306 casualties for side that has a building behind them with an empty grid between it and the building. In every single run I did not have any outliers that might indicate a gross flaw in the test.

    testmb.jpg

  6. After running some tests I’m even more convinced that when the firing unit is within 2 grids of a wall to its rear it gets significant bonuses or whatever you want to call it.

    10 USA rifle squads versus 10 USA rifle squads. Each lane is 100m wide separated by a high wall and distance is 210m. Each squad is regular, fanatic and 0 leadership. Hotseat, fow veteran.

    1st Test no walls both sides, 3 runs of 10 turns

    Allied wia 54, kia 81, total 135

    Axis wia 129, kia 164, total 293

    2nd Test Allied no wall Axis back wall, 3 runs of 10 turns

    Allied wia 168, kia 190, total 358

    Axis wia 20, kia 15, total 35

    3rd Test Allied back wall and Axis no wall, 3 runs of 10 turns

    Allied wia 33, kia 28, total 61

    Axis wia 121, kia 224, total 345

    So for a total of 6 runs for 10 turns we get 703 casualties for the side that has no wall and 96 casualties for side that has a wall behind it with an empty grid between it and the wall.

    test3img.jpg

  7. What is intended/revealed and what it actually does can be 2 different things. I’m more inclined to believe a bug or abstract modifier than a very cool but unknown feature. Then again it could just be some strange coincidence.

    I very much doubt that this is the case. Cover from features is supposed to be modelled on a pixel-by-pixel basis and a wall behind a target will never (barring ricochets) have a bullet path intersect it before it intersects a ptruppe's tender pixels. Looking at the screenies, the 'background' wall is at least a couple of Action Points away from the troops behind the wall anyway.
  8. I'm thinking not silhouette effect but proximity to another wall gives a slight bonus.

    Well I may try some other alterations to see if I can figure out if something in my tests is flawed or if I can isolate some other way what is happening. I followed your earlier notes and I think my test does comply. However I don't really have a goal other than to understand the effect. If somehow there is something going on that ends up replicating a silhouette effect, that is fine by me. I don't think my results are inaccurate from a realism standpoint, I am just trying to understand why it is producing them. I certainly don't want it taken away. Maybe HAL has become self aware and added it in.
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