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Gungalley

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Posts posted by Gungalley

  1. I believe I absolutely suck at this game because I'm having problems with just the first mission. I can win the mission but the losses I take are heavy. I'm guessing I'm not adapted to playing the British. 
     

    The main issue I find is that it's very difficult to attack buildings because I lack the firepower and adequate infantry to do so. It's difficult to suppress the enemy with just 7.62s, even against green Syrian troops hiding in buildings. 
     

    Any tips will be appreciated. 

  2. 8 minutes ago, Monty's Mighty Moustache said:

    I actually played this one last week and struggled with the same. They are a recon force so the key I think is to not get into any heavy firefights with them, I used them to get my scouts into position using their speed and then had a couple of them in hull down positions to engage anyone the scouts found on the low ground (I went straight for the big hill to have a look around) and call in mortars. I then used the engineers to attack the objectives once they arrived, but ran out of time and got a minor victory. Good little scenario. 

    I tried the same too. Sent the units I started with to the big hill. My snipers got into a long distance skirmish and didn't really come off too, while the g wagons kept getting hit by pot shots. 

     

    The mortars helped a great deal, but they came really late. 

     

    Also, another difficulty I faced was clearing buildings with a predominantly recon force. I just don't have the fire power. 

  3. I've been playing CMBN for almost a month now, so I know the basics of the engine and basic theory of tactics. I've only just recently got CMSF2 a week or so back, and not counting the training campaign, I've got less than 5 missions under my belt. I recently started the mission, Canadian Club. Seeing that its a tiny mission, I was expecting an easy mission, but this was not so, at least for my relatively inexperienced self.

    The challenges I faced were

    1. The green canadian troops. They are bad at spotting, and get suppressed easily.

    2. Lack of heavy weapons. Apart from the MMG on the G wagon, and mortars that come many turns later, its mostly small arms that have poor range.

    3. Having to rely on the G Wagon for fire support. Related to point 2, since I've got no heavy weapons, I would need to rely on the G Wagon for enough firepower as my base of fire. But being a bigger target and not exactly bullet proof, they get shot really easily and the driver and gunner panics.

     

    I must be missing out on some key fundamentals in my tactics because I haven't had as much success in SF2 compared to CMBN. Any tips or guidance would be appreciated. Thanks.

  4. So, in circumstances where a manoeuvre force has to advance while the base of fire provides suprressing fire and flanking is not an option (assaulting a building, or a wide line of trenches for example), they would have to advance from more or less the same direction (say from bearing 180 and bearing 135 respectively). How do armies IRL prevent friendly fire in such cases? In CM, small arms fire dont seem to cause a lot of friendly fire (from my limited experience), so I'm really curious how this works out IRL.

     

    Thanks.

  5. Originally posted by atiff:

    Correct. Preplanned artillery barrages are centred on the target area with no deviation, even if out of LOS of the FO.

    All of this is in the manual - which I didn't read before playing my first game, and suffered when I fired arty (smoke) and couldn't stop it, thereby wasting all the shells smile.gif

    thats nothing, once i had a spotter who spent all his 96 ammo in 1 turn, everything just dropped immediately, i don't know how the hell it happened.
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