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Gungalley

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Everything posted by Gungalley

  1. I believe I absolutely suck at this game because I'm having problems with just the first mission. I can win the mission but the losses I take are heavy. I'm guessing I'm not adapted to playing the British. The main issue I find is that it's very difficult to attack buildings because I lack the firepower and adequate infantry to do so. It's difficult to suppress the enemy with just 7.62s, even against green Syrian troops hiding in buildings. Any tips will be appreciated.
  2. I tried the same too. Sent the units I started with to the big hill. My snipers got into a long distance skirmish and didn't really come off too, while the g wagons kept getting hit by pot shots. The mortars helped a great deal, but they came really late. Also, another difficulty I faced was clearing buildings with a predominantly recon force. I just don't have the fire power.
  3. I've been playing CMBN for almost a month now, so I know the basics of the engine and basic theory of tactics. I've only just recently got CMSF2 a week or so back, and not counting the training campaign, I've got less than 5 missions under my belt. I recently started the mission, Canadian Club. Seeing that its a tiny mission, I was expecting an easy mission, but this was not so, at least for my relatively inexperienced self. The challenges I faced were 1. The green canadian troops. They are bad at spotting, and get suppressed easily. 2. Lack of heavy weapons. Apart from the MMG on the G wagon, and mortars that come many turns later, its mostly small arms that have poor range. 3. Having to rely on the G Wagon for fire support. Related to point 2, since I've got no heavy weapons, I would need to rely on the G Wagon for enough firepower as my base of fire. But being a bigger target and not exactly bullet proof, they get shot really easily and the driver and gunner panics. I must be missing out on some key fundamentals in my tactics because I haven't had as much success in SF2 compared to CMBN. Any tips or guidance would be appreciated. Thanks.
  4. So, in circumstances where a manoeuvre force has to advance while the base of fire provides suprressing fire and flanking is not an option (assaulting a building, or a wide line of trenches for example), they would have to advance from more or less the same direction (say from bearing 180 and bearing 135 respectively). How do armies IRL prevent friendly fire in such cases? In CM, small arms fire dont seem to cause a lot of friendly fire (from my limited experience), so I'm really curious how this works out IRL. Thanks.
  5. May i know what these are in real life? THe game gave a pretty generic picture, looked like a flame thrower with that tank and tube. Any pics and stuff like that?
  6. Urban armoured? Thats what I need! You played it vs AI or what? Panzerfaust is definitely effective within range.
  7. Why then are soviet recon units in the game? And how should htey be used? (both sides)
  8. whats the diffreence? I heard that recon has more men. WHat else? thanks
  9. it seems a little too heavy on machines don't you think?
  10. what about fox holes, craters, wheat fields, houses, brushes, rocks, forests etc...?
  11. what? You can choose which ammo to use in BB?
  12. i need some for CMBB, where can i get them?
  13. I love that scenario, 3rd scenario i played. I tried artillery on the tanks, but missed greatly. I'm good at infantry combat, but i suck at tanking and artillery planning.
  14. must be the caps lock. i forgot about this. the lights for caps lock on my keyboard has not been functioning recently.
  15. i thought it was the germans who broke the soviet nazi pact and attacked russian land first?
  16. hey can i spot with my leader then hide him while pumping the enemy with mortar fire?
  17. yup, the thing is, after some time, the short cuts become hotkeys. with teh same buttons and all except without the shift. i have to hold shift + key to use a shortcut and without shift, its a hotkey. In other words, it became reversed
  18. Hey how do i know if a particular artillery is accurate or inaccurate? Any way of telling? same with mortar and rockets
  19. thats nothing, once i had a spotter who spent all his 96 ammo in 1 turn, everything just dropped immediately, i don't know how the hell it happened.
  20. again, since its pre planned, i assume that accuracy will not be affected right?
  21. I dont get this, when units are under fire, especially by artillery, why do they go prone and crawl to cover? WOuldn't it be more realistic if the units RUN to cover? Imagine a beach landing scenario and tons of unit under fire by MGs and Artis, wouldn't they be sitting ducks trying to crawl to cover?
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