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CaptC4t

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Everything posted by CaptC4t

  1. How do you make good use of bazookas, panzerfausts etc in this game ? these weapons are much harder to use effectively in CM than in some other games. In the original Close Combat II , for example, anytime an Allied tank got close to a German infantry unit the tank would blow up. CC II was unrealistic of course. The main problem I have fighting AI led armour with bazookas, panzerfausts is that the CM AI isn't as stupid as other AIs. Infantry accompanies the tanks. I try to separate the infantry from the tanks, but this is difficult. Also the AI tanks seem to have beter spotting abilities than in Close Combat or Steel Panthers. I have built my own scenarios where AI led combined arms teams attack infantry units, but have yet to come up with an effective way to fight AI tanks with just infantry AT weapons.
  2. I am new to CM. Could someone advise me on the best Kursk Operations available, if any ? It seems like war game designers avoid the Battle of Kursk somewhat. Steel Panthers never had a Kursk Campaign , though it did have Kursk scenarios. Close Combat III had one Kursk operation, but it was unsatisfactory. Close Combat should have had a complete game dedicated just to Kursk, i.e. CC7 Zitadelle . But it never happened.
  3. According to one english language Russian Armoured History website (no longer available)the JS-3 didn't make any appearances AT ALL during WW II. Not even in August vs the Japanese. So KT vs JS-3 is purely speculative. A more interesting match up would have been JS-3 vs M26E.
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