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SoDak

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Everything posted by SoDak

  1. Current military sims are night and day in comparison to civilian ones, even ones that have a civilian equivalent. Totally different level of complexity, features, etc.
  2. Do you have any idea how little training the average USA officer got in battle tactics before being pushed into the WW-II fray?? Hell, we are talking about citizen soldiers for the most part. At least Germany had a Staff College that it sent select officers too. I'm not sure of the USA equivelant but really...do you think most USA LTs knew their way around a battlefield at first?? Maybe I assign too much value to CM experience. But you assign to much value to the draftee/volunteer experience when it comes to tactical knowledge. </font>
  3. Do you have any idea how little training the average USA officer got in battle tactics before being pushed into the WW-II fray?? Hell, we are talking about citizen soldiers for the most part. At least Germany had a Staff College that it sent select officers too. I'm not sure of the USA equivelant but really...do you think most USA LTs knew their way around a battlefield at first?? Maybe I assign too much value to CM experience. But you assign to much value to the draftee/volunteer experience when it comes to tactical knowledge. </font>
  4. Michael seems to be picking over the meaning of "simulation" but I get the main point. However, if your perspective is completely right then why does the modern (and historical) army wargame at all!!?? See: http://www.nps.navy.mil/or/or-courses/WargamingDS.htm A quote from above: How is this different from what I describe?? I'm talking BATTLE-PLANNING here. Clearly, the oft-discussed "borg spotting" in CM does not simulate real-world WW-II battle outcomes. But analyzing the outcome of wargaming in the military has been critical to real life battlefield success....I'd venture to say it would be a decisive advantage on the WW-II battlefield given roughly equal opposing forces. </font>
  5. Actually, I've tried cmbo and cmbb, still have them for that matter. But its never lasted long on the hd, partly b/c of this thread topic.
  6. I doubt that Its still only a game, not even close to real life issues. </font>
  7. This is exactly the system I suggested/requested two or three years ago. We'll see if it makes it into CMx2 Michael </font>
  8. Thanks, exactly what I mean. So many games have had them over the years, surprised the cm series doesn't. Bascically been two versions, with the best being, click on an oob button(or hotkey, or whatever), and a screen comes up showing the oob of the side you're playing. Click on a unit in that screen, and the game goes to that unit on the field. Lots of other things they do too, but this function would be very nice for the series. Beats scrolling around, looking, etc., even in modest size scenarios.
  9. Only thing that has really kept me from getting into these games is the lack of an oob, especially with any scenario of even modest size. CMAK finally add one ?
  10. True, but this still requires you looking at every single unit, and a unit can have low morale, etc. without a single loss.
  11. Something that would be nice to have imo, is some kind of "monitor" of your troops "health" so that when the casaulites of a unit get to a pre-determined %, a notice of some kind pops up. In the larger scenarios especially. That way, those units could be withdrawn, instead of being lost in the shuffle.
  12. Guess not. To bad, it needs to be done imo.
  13. Is it possible to see an oob of your units ? Would be a huge help in many ways if so.
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