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Friendly Fire

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Posts posted by Friendly Fire

  1. Arngrim, since I just started a PBEM game with you I need to check, is it my file you are concerned about? If so I can supply password and we can restart. The file I sent you is edited so that Allies have lots of MPPs, this to provide some play balance as I am more experienced with the game than you. Other than MPPs nothing else is modified.

    FF

  2. I recently played the 1940 game, I can tell you that the Allied player needs a healthy bid in that one also! 42 game is much more level.

    Edge: Welcome. If you want to try a PBEM 39 game in as tutorial (I'll guide you around the common mistakes new players make) then email me back through the forum.

    FF

  3. The 42 game is great. It is well balanced, there is plenty of action from the start, there is no a dull middle game for the Allied player like you often see in the 39 game, and also it can be finished in less than 10 hours - often less as the first fifteen turns can be decisive.

    Why do you only have the demo? Go buy the game, it is not very expensive!

  4. Jersey said

    "Most good players land five or six German units between Riga and Leningrad on the first turn"

    The house rule many players put in place mentioned by Jersey is this one "No seaborne landing on a major the turn it enters". This also stops a bunch of Allied foolishness in the med.

    Regarding how to take Russia - really I think you need to react to your opponent and hit them where they are weak. Recon airfleets help a lot.

    Kharkov is very valuable - from there you can build up and head either north to Moscow or south to the oil fields, and this puts the Russians in a nasty dillema.

    A great way to improve your play in Russia is to play the 42 game against compentent opponents!

    [ May 01, 2004, 03:18 PM: Message edited by: Friendly Fire ]

  5. Yes, agree with KDG, the use of squares could actually better reflect blitz penetrations:

    - air units attack and reduce entrenchment/supply

    - 3 adjacent units attack one point and blow a hole in the front

    - armor rushes in and cuts off defenders

    we don't really see this much in SC1 unless the line is weak (like on turn 1 of Barbarossa)

    one way to fix the problem with hexes would be allow unit stacking, but maybe this is a better solution. I look forward to trying it!

    FF

  6. Hi Kuniworth, welcome back to the forum.

    It doesn't look good for me to start anytime in the next week. I have a business trip coming up this week and a lot of other games on the go, and now I am in this France tourney. I'll post back when I am clear okay?

    I won't be able to play live as I'm making most of the turns from the office where the firewall prevents TCP/IP play. Besides, you would hate playing TCP/IP with me, I take a LONG time to think about my moves!

    Who has what side?

  7. hey Curry, I assume the rule Allies can't DOW LC in turn 1 is there primary to prevent Allies from denying Axis the plunder, because I don't see any threat to Germany otherwise (I haven't experimented with it much but it looks to me like an Allied attack on the LC in turn won't slow the French campaign a bit if Axis opened properly and moved units west. So, that logic established, don't you need a similar rule to prevent Allies from a turn 1 DOW of Denmark to deny plunder there?

    Aha, now that I wrote the question, I figured out the answer. Axis simply always DOW on Denmark turn 1 in this game.

    well, I'll post this since it is all ready to go, perhaps someone has a counter argument why an Allied turn 1 attack on the LC could be worth the risk (leaving aside the denying plunder factor)

    FF

  8. never seen it before, AI sues for peace without USSR entering, and the UK still active? WEIRD!

    Arngrim, Trapp is just saying that there are lots of previous posts on strategy, well worth reading. He points out that when playing a human opponent you do not have total control over your strategy, you must react to what your opponent does, and most of us have given up playing the stupid AI.

    The "leave the USSR alone" approach is silly against a human opponent - if you won't take the war to the USSR then the USSR will come to you. Now, if you can take all the minors and build a strong defense in the East, then you won't lose but instead you snatched a draw from the jaws of victory!

    [ April 11, 2004, 04:28 PM: Message edited by: Friendly Fire ]

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