Eddy
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Posts
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Joined
Posts posted by Eddy
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Cheers for the answers, much appreciated.
Just out of interest was there any particular reason why they called it LittleJohn? Or was it just one of those things?
Ed
P.S. CMAK not arrived yet. Ho-hum
[ December 04, 2003, 03:05 PM: Message edited by: Eddy ]
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An extension to the length of the gun, sort of tapered thing? Thus increasing the velocity and accuracy of the projectile? Or am I looking at the wrong thing?
And check out the multi turreted Light Tank A3E1, Carrier - Machine Gun No. 1 thing. A proper land ship.
Cheers
Ed
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A bit off topic but whilst trying to find out what a littlejohn adapter was/is, I found this site which may be of interest:-
http://mailer.fsu.edu/~akirk/tanks/GreatBritain/BritishLightTanks.html
Still don't know what a littlejohn adapter is. Anyone help?
Cheers
Ed
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That explains why my account was debited yesterday.
Top banana
Ed
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There is another MOD manager that exists that works in a slightly different way.
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=009150
CMMOS requires rulesets to be used but MCMMM doesn't need rulesets . It uses magic clockwork or something. :confused:
Cheers
Ed
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Yeh, "Best of Both Worlds" part 1 and 2.
I must have misunderstood. I tought he meant all of the episodes where the Borg were encoutered and not just the first one. I got confused by the "during the Borg episodes" bit.
Cheers
Ed
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Not to be picky but there was at least one occasion when it ws William Riker in command
Cheers
Ed
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I've just tested tuning best performance for background services. Good idea, but unfortunatley it had no effect. Still can't minimise.
Cheers
Ed
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The American AI definetly used arty when I played Axis.
Unfortunately for them, it landed off the map by some distance on the right. Quite amusing to watch all the 81mm blow up absolutley nothing, not even terrain.
Cheers
Ed
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Merseyside, UK
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Use the PrintScreen button on the keyboard, just above the Insert button. This copies the screen to the clipboard.
Then open Paint or Photoshop or whatever and then just click paste or Ctrl-V. And the image will be pasted.
Cheers
Ed
[ December 01, 2003, 09:43 AM: Message edited by: Eddy ]
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I'm working in Southport at the moment and I've just seen - for the first time here - CM2 - CMBB that is. :confused:
This place is not the centre of the universe.
I didn't bother asking when CMAK was due.
Cheers
Ed
[ December 01, 2003, 12:24 PM: Message edited by: Eddy ]
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Played this first as the Allies.
Moved all of the infantry and engineers through the woods on the right flank because basically it is the only way for them to approach closely.
I positioned the Shermans on top of the hill to provide direct HE. Also in the centre, on top of the hill in the rocks I placed one platoon HQ and all the mortars and spotter in command behind the hill for arty.
On the left flank I used the Greyhound and the Stuarts to draw fire, which they did very effectively. That is, they died straight away. So I shifted the green Sherman to that flank and advanced it very slowly.
I used the Shermans to destroy the large buildings, even if I hadn't spotted any enemy.
Once the infantry were in position I used two platoons to advance across the field and the the other two plus HMG's to provide covering fire.
They advanced nicely, one of the Shermans blew up the church with the mg in it and everything was going hunky-dory.
Took the flag on the right, moved the infantry into position to cross the bridge when that damn Tiger turned up. By this time I had four Shermans left, one was blown up by a Shrek I think (incidentally great sound when they fire). So I used all four Shermans as target practice for the Tiger. I think it got three of them. Then the M10 turned up and by sheer panic and movement they just kept hitting the Tiger, which had advanced nearly to the bridge by this time, until the crew bailed out of it.
Then I just kept running acroos the bridge to take the rear flag. Turn 26 Axis surrender
Result: Allied Minor Victory
Then I played it as the Germans.
Result: Axis total victory.
The only remarkable thing that happened was I moved a split squad into the woods to giving me a warning of when the Allies were approaching and also to try to disrupt the Allied advance a bit.
They didn't disrupt at all and died very quickly, but they allowed me to predict exactly when and where to target the arty. It was absolutley perfect, as the arty caught at least a couple of platoons out in the open in the field which decimated them.
The only problems I had as the Germans was ammo conservation on my left flank i.e. by the field, and what to do with a Stug who was in a near permenant state of nervous breakdown.
One interesting thing, which I've never seen before in CMBO or CMBB was an allied arty barrage that landed completely off the map several hundred metres away to the right. Is this normal?
So I would say don't play Allies and then Germans because it is too predictable.
Otherwise as the Allies, very enjoyable.
Cheers
Ed
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I've been playing the demo at work with no sound.
Loaded it at home last night and the thing I immediatley noticed was that the sound has vastly improved, although to be honest I hadn't noticed it needed improving.
I'm playing Line of Defence and there is a wicked firefight going on. The different sounds of each of the m/c guns are so much clearer and I can hear the end of the clip in the US rifles. Engine noises, voices all sound better. It's fantastic, very immersive.
Does this partially explain why I've somehow got to find 2 gig on my already overburdened hard-drive?
Cheers
Ed
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Interesting read. Clearly the perceived threat from Allied air power by the German troops was far greater than the actual, physical threat. The number of abandoned vehicles or the number of vehicles destroyed by their own crew was suprisingly high.
I wonder if a survey exists for prior to the breakout, and if so whether the number of abandoned vehicles would be so high. It could be that crews destroyed/abandoned their vehicles more easily after COBRA because there may have been a feeling amongst the German Army that they had lost the battle once the breakout has occurred. Or maybe not.
Anyway good read for a Friday afternoon. Beats the crap out of working.
Cheers
Ed
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I've just run around 3 shops and no sign. Absolutey knackered. Amazon was 1 to 2 weeks wait, so my money goes directly to BTS.
Cheers
Ed
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Good idea. You could call it Pale Green
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You need a later version of Div X
or possibly a later DIV X codec
Or try a WinAmp
Cheers
Ed
The version of Div X player is 2.5 and the DivX Codec is 5.1.
[ November 05, 2003, 04:56 AM: Message edited by: Eddy ]
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Does the barrel length affect the accuracy of the shot? I'd always assumed that it did but this is an ... erm ... assumption.
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The tanks in question have very little mg ammo left, but I will take your advice and keep themn back in case any enemy armour turns up later. Thinking about it, it does seem a bit of a waste using AP against dug-in infantry unless you absolutley must.
Thanks for your help/advice
Cheers
Ed
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So if there is no unit in the light building, I won't be able to use AP on the building? Didn't know that.
Like I say, last time I forget I had tried to target it and didn't watch what happened.
Too busy watching an invincible Russki squad firing at my recon platoon.
Thanks for the warning.
Cheers
Ed
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I was wondering what would happen to buildings if fired on by AP.
I was attacking the Collective farm in this scenario, and I targeted a light building with AP only, but because I'm stupid I forgot all about watching what happened and shifted fire onto a infantry squad running away - machine gun only.
All I know is the light building is still there. I have no idea whether I caused it any damage.
When I come to attack the buildings by the ford, if I remember I will try to target a building with an tank that has only got AP left, provided of course that no Soviet tanks appear. At present rate of play this should be in the year 2027!
Damned reallife.
Cheers
Ed
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Nice one. Thanks for your help.
Looks like I will conserve the HE for the last objective.
Cheers
Ed
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OZ77, the trouble is I have no idea how green they are, as I haven't properly spotted them. I've just got the "Infanty?" thing.
In fact, the only enemy I have properly identified are the ones I've captured (surrendered to a crew from a knocked out tank!).
Cheers
Ed
MCMMM/CMMOS question?
in Combat Mission: Afrika Korps
Posted
I don't know about CMAK but for CMBB I originally used CMMOS and then later used MCMMM without taking off the CMMOS mods, and there was no problem at all. I can't remember what I had Modded so I'm not sure if they where the same bitmaps.
So in answer to your question, I had no problem using both, but I didn't fully test
Cheers
Ed