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GreenAsJade

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Everything posted by GreenAsJade

  1. Birdstrike posted a new CMSF mod at the CMSF Mods Warehouse. It's Birdstrike's "Universal Beach Kit v1.1b" Description: "This mod will replace the background mountains, marsh and (low/medium quality) dirt ground textures with new, modified te..." GaJ
  2. Oooooh Kaaayyyy... It turns out it's not actually DAF who just uploaded this mod - that's a bug on my part: DAF was the original uploader, but another person (who shall remain nameless) has uploaded a new version - which is clearly just the same old corrupted one. I left permissions for uploading mods fairly open while we were getting all the old CMMODS ones in, but it seems I need to tighten this up, I'll get on to that. GaJ
  3. So... this is a CMSF Mod, right? Seems strange to have an annoucement about it here in CMAK land?
  4. Der Alte Fritz posted a new CMSF mod at the CMSF Mods Warehouse. It's 101stParatroop's "European buildings mod" Description: "European Buildings mod.,This mod retextures CMSF Iraqi-looking buildings into Chechen\Russian\European looking ones. ,Fit..." GaJ
  5. Wicky: CMMODs.com is not sadly demised, is is joyfully revived, and much (if not all) of your great winterising work is on display there and available for the eager massess... I think Oddball's question is specifically about CMBB/CMAK compatibility. The answer to this is that these two games do share some BMPs, so some mods will be able to be used in both, but this is by no means a general thing. So if a mod says "can be used in CMAK/CMBB" it's because the author of the mod has specifically checked if the same BMPs are in use in both games. If the mod just says "for use in CMAK" you can't tell if this means "I didn't check CMBB" or "I did check CMBB and it doesn't match". GaJ
  6. mfred posted a new CMBO mod at the CM Mods Warehouse: German JagdPanther Camo-Dirty CMBO "This mod uses MikeyD's JagdPanther mod for CMBB and CMAK. I have modified it for use in CMBO. Options: damaged, shellh..." GaJ
  7. mfred posted a new CMBO mod at the CM Mods Warehouse: German JagdPanther CMBO "This mod uses MikeyD's JagdPanther mod for CMBB and CMAK. I have modified it for use in CMBO. Updated: number options ..." GaJ
  8. mfred posted a new CMBO mod at the CM Mods Warehouse: German JagdPanther Camo CMBO "This mod uses MikeyD's JagdPanther mod for CMBB and CMAK. I have modified it for use in CMBO. Updated: camo and number..." GaJ
  9. sdp posted a new CMSF mod at the CMSF Mods Warehouse. It's sdp's "UK 22 SAS" Description: "This a compilation of other designers' work - all credit goes to them. I've just mixed n' matched bmp.s to achieve someth..." GaJ
  10. mfred posted a new CMBO mod at the CM Mods Warehouse: German JagdPanther Camo CMBO "This mod uses MikeyD's JagdPanther mod for CMBB and CMAK. I have modified it for use in CMBO. Original files: JAGDPA..." GaJ
  11. mfred posted a new CMBO mod at the CM Mods Warehouse: German JagdPanther CMBO "This mod uses MikeyD's JagdPanther mod for CMBB and CMAK. I have modified it for use in CMBO. Original files: JAGDPANT..." GaJ
  12. mfred posted a new CMAK mod at the CM Mods Warehouse: UK_CMAK_ITALY_UNITS "This file allows you to view all of the UK Italy units. Place the .cmg file in the "Saved Games" folder in the CMAK game ..." GaJ
  13. mfred posted a new CMAK mod at the CM Mods Warehouse: UK_CMAK_AFRICA_UNITS "This file allows you to view all of the UK Africa units. Place the .cmg file in the "Saved Games" folder in the CMAK game..." GaJ
  14. mfred posted a new CMAK mod at the CM Mods Warehouse: US_NA_ITALY_UNITS "This file allows you to view all of the US Africa and Italy units (same bmps). Place the .cmg file in the "Saved Games" f..." GaJ
  15. GKE snake eye posted a new scenario mod at the CMSF Mods Warehouse. It's GKE snake eye's "learn to avoid ATGM AT-14" "Situation: Gentlemen ! Your attention. You are on the "El Derjine Range" being built after the return of experience of the late 4th of July, USMC battle of El Derjine crossroad. Some of you might remember that M1's from 2nd Platoon / B Company / 1st tank Battalion had to face aggressive ATGM, while supporting 1st, 2nd and 3rd Platoons /C company / 2nd Battalion during their assault of the town crossroad. In order to reduce significantly tank casualties and not let it happen again, you are being sent here to learn to improve your kills on assaulting T-90 and BMP, to defend and assault in a ground being covered by ATGM and in particular with the most lethal of all, the A-14 Kornet. All shots are blanks and will be tracked by the MILES SIMULATORS. Explosion and smoke are simulated. You will be able to try and try again, what would cause you and your crew a certain death on the field. The end of that training is to bring your ATGM awareness to a point, that you will be able to fight with efficiency in such threat environment and score kills,without being a kill yourself.^ ^ The Range Opposing Forces: 4 AT-14 fully supplied, positioned in entrenchment beween 1200 and 1400 meters away from you. 3 BMP with AT-3 Sagger attacking from the left within 10 minutes from the start. 6 T-90. 3 of them attacking within 15 minutes (from the start) from the far right and the last 3, 20 minutes (from the start) from the center.No mounted troops besides the crews and a small BMP HQ. Concentrate on tracks and tanks. A telltale to have in mind. When the AT-14 are firing, a small puff of smoke is visible at their emplacement. Back up immediately, behind the earth berm. It is too late for smoke, forget it. ^ Your forces: A full company of 14 M1's. 3 platoons of 4 M1's and 2 more M1's,the commanding Capt.,the XO 1st Lt. and 6 Humvees ATGM -TOW Situation: Terrain and Weather The terrain is dry, NW wind is moderate, the temperature should not be a problem at that time of the day, beware of some haze reducing slightly the visiblity at the 1000m range. Weather condition will remain in the OA for the two next days. ^ Range Instruction : The range has 3 berms areas delimited with drums, set atop. You are not allowed to cross over the last one. MINES FIELDS are beyond, just to remind it to you. Your track will be destroyed and the score will benefit to the opposing force. There are no trick in the Red deployment. As for the Blue, you can either start with the tanks, the Humvees or with both of them, depending on the training you are choosing.You can chose to move one track at a time , a platoon or the all company. Leave the formation parking lot and advance to the first, second and finally third earth berm, as you like. Don't go farther. You should already already have sustained some shots and have one or more casualties. Try to avoid the AT-14 shots by clever use of speed, smoke, fast passage of the berms or by hiding behind the berm. Don't stay on top, more than two or three seconds. While behind the berm, move the tank forward near the top of it using the K key and stop the track when you think that it will be partially hull down. More than often an ATGM missile will land near you on the opposite berm's slope, sending earth and sand all around. You were lucky, that time. Back up immediately and find again the protection of the berm. Don't try to have the same track pop up at the same place. The ATGM crew is just waiting for that. The basic rule is to have the less frontal surface viewable to the enemy, by remaining behind the berm with partial hull down or completely behind. To skim just over the top of the berm as if it was a wave, for a second or two, to attract fire and avoid shots by backing up, even before noticing the puff of smoke of a firing AT-14.Then,it takes a the most a second before the round reach you. AT-14 shots ATTRITION, this is what you are seeking. Remember they are four of them with 5 or 6 shots each. When they are dry, you are free to do what you want.But before you will have to destroy the BMP's and T-90's.^ The Humvees-TOWs will be best when bringing their tube into position from the lowest corner of a berm. Flanks shots are their best use. They are usually destroyed, when firing from the berm top. However, they do score hits on BMP's and even on T-90's (no such shots easily done in the El Derjine fight). However be cautious, since they need to retain guidance on the missile all the way down, they will stay too long on top of the berm, facing highly possible, destruction by shots from enemy Tracks, tanks or AT-14. ^ Since the Range is dedicated to training in ATGM threat, no artillery and or mortars are provided, to make it more effective. To be only played Blue against red A.I with CMSF - USMC Module V 1.11 Designer : Gke "Snake eye" 01/16/2009 - Your much needed comments and advices on snake.eye@club-internet.fr Please, mention the battle name's " GaJ
  16. I'd like to check if the auditing is working properly. The auditing tells me that a 600k file is the one that was uploaded, which means that the file was uploaded corrupted (not corrupted later). Since then a number of people have downloaded it. If anyone downloaded this mod and found it _not_ corrupted I'd like to know! Otherwise, this appears to be a case of "bad mod uploaded". I think it's one of the ones pulled from the old CMMODS site, so who knows maybe it was even bad from there. For now I've pulled it off the list - if we can find a good original I will put it back. GaJ
  17. Llordus posted a new CMAK mod at the CM Mods Warehouse: CMAK gridded steppe "This mod contains modified bitmaps related to steppe terrain in CMAK game. Modification adds grid over steppe terrain. M..." GaJ
  18. Llordus posted a new CMAK mod at the CM Mods Warehouse: CMAK gridded light snow "This mod contains modified bitmaps related to light snow terrain in CMAK game. Modification adds grid over snow terrain. ..." GaJ
  19. Llordus posted a new CMAK mod at the CM Mods Warehouse: CMAK gridded snow "This mod contains modified bitmaps related to snow terrain in CMAK game. Modification adds grid over snow terrain. Modif..." GaJ
  20. Llordus posted a new CMAK mod at the CM Mods Warehouse: CMAK gridded grass "This mod contains modified bitmaps related to grass terrain in CMAK game. Modification adds grid over grass terrain. Mod..." GaJ
  21. Llordus posted a new CMAK mod at the CM Mods Warehouse: CMAK gridded dessert "This mod contains modified bitmaps related to dessert terrain in CMAK game. Modification adds grid over dessert terrain. ..." GaJ
  22. Llordus posted a new CMAK mod at the CM Mods Warehouse: CMAK gridded rough dessert "This mod contains modified bitmaps related to rough dessert terrain in CMAK game. Modification adds grid over dessert ter..." GaJ
  23. Llordus posted a new CMBB mod at the CM Mods Warehouse: CMBB gridded steppe "This mod contains modified bitmaps related to steppe terrain in CMBB game. Modification adds grid over steppe terrain. M..." GaJ
  24. Llordus posted a new CMBB mod at the CM Mods Warehouse: CMBB gridded light snow "This mod contains modified bitmaps related to light snow terrain in CMBB game. Modification adds grid over snow terrain. ..." GaJ
  25. Llordus posted a new CMBB mod at the CM Mods Warehouse: CMBB gridded grass "This mod contains modified bitmaps related to grass terrain in CMBB game. Modification adds grid over grass terrain. Mod..." GaJ
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