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Akula2

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Posts posted by Akula2

  1. Originally posted by Alkiviadis:

    Don't look for balance in any historical scenarios/ops. Enjoy them for the historical illumination. If one wants balance, QBs are there for you. The most balaced scenario I've ever played is "CSDT-B14-Eisen-Faust".

    I'm playing Eisen-Faust now pbem as the Axis and I'm havin my ass handed to me.

    If your citing battles like this as some kind of common history, I'm here to rebuke you.

    Eisen-Faust is billed as one of the first times that the Germans met T-34s en masse. Even this scenario may be considered over the top with regard to history. Regardless, it is far more balanced than many of the masterabtory battles I've seen.

    Eisen-Faust is great fun.

  2. Originally posted by Redwolf:

    </font><blockquote>quote:</font><hr />Originally posted by Zveroboy:

    Empty trenches or foxholes ... :mad: :mad: :mad:

    They always make me spend lots of ammo and delay my attack for nothing.

    I recently badly lost a defense. But the one thing that worked, and added greatly to my ejoyment, was my forward trench line.

    Not only was the trench line empty and convincingly placed so that my opponent wasted a lot of time and ammo on. I had a few anti-personnel minefields in it. After shooting it up he moved in to use them as cover. His men went head down and were still in place having done nothing when the battle was over smile.gif </font>

  3. I don't think CM models proper firelanes either. I believe there is some splash though. The firelane would be fun to have but I think it's knee high sporadic fire would probably result in similar results as what you got. Pinning. Pinning might be basically considered a refusal to immediately carry out the order to cross on the grounds that it's unhealthy.

    IMO, and considering the 60 second turn, a handful of casualties and pinning and/or breaking 5 or 6 squads is pretty good.

  4. I see that now. I just assumed because I could go from pbem to tcip and back that the AI wouldnt be any different.

    Looks like your stuck playing a bunch of turns to try and get it somewhere close to where you want it. Even then your set up will be totally FUBAR.

    EDIT-

    Not to mention morale.

  5. Ya don't have to set covered arcs in the editor if your running a first turn.

    Play turn 1 as a hotseat.

    Isn't it also possible to play the numbers with the hostages and flood the map with them then carefully edit them out of the saved game? Or won't the editor load a saved game?

    EDIT-

    I see that the editor won't open a saved game.

    I still don't see what's wrong with as many hotseat game turns you need to do exactly what you want to do. Flood the map with hostages, play hotseat till you get the number of hostages you want. Execute the rest (under your own control) ... and save.

    You could run them in the open and fire on them or not at your discretion.

    [ November 29, 2004, 07:05 AM: Message edited by: Akula2 ]

  6. Have you tried putting covered arcs on the hostiles that are short of the hostages and putting some kind of less lethal unit closest?

    What's wrong with just adding more hostages and playing the numbers?

    Perhaps you'll need to comprimise your vision also. It happens to every artist. tongue.gif

    EDIT-

    maybe they just sit there because they're exhausted? Could it be a temporary state?

    BigAlMoHo described importing troops to a QB from the AAR screen of a previous game. Its in the BB forum in the Basic Troop Import thread.

    Perhaps you could use this technique to surrender them first then import them to a copy of the map.

    [ November 28, 2004, 05:49 PM: Message edited by: Akula2 ]

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