Jump to content

Japanzer

Members
  • Posts

    133
  • Joined

  • Last visited

Posts posted by Japanzer

  1. I think your directory problem's solution is easy.

    Using explorer, see the directory of Scenario Maker Install Quick Checker.UWS.

    Move your directory to right position.(And see the manual.htm)

    Right :

    C:/Enigma/uwsc28d/ScenrioMaker/Scenario Maker Install Quick Checker.UWS

    Maybe your directory is :

    C:/Enigma/uwsc28d/ScenrioMaker/ScenrioMaker/Scenario Maker Install Quick Checker.UWS

    or

    C:/Enigma/uwsc28d/ScenrioMakerBeta01/ScenrioMaker/Scenario Maker Install Quick Checker.UWS

    and so on.

    New directory may be created by unzip tool setteing, or user's way.

  2. CMBB dirctory means Main directory.

    It is the directory which contains Barbarossa to Berlin.exe.

    Solution: Run "Scenario Maker Install Quick Checker.UWS" by UWSC.exe. You seem not to have ran it.

    Cause: This tool or "solo grand campaign" must know the path of Barbarossa to Berlin.exe.

    If you played solo grand campaign, you would have cmbbpath.txt.

    In current scenario maker version, script which searchs the path is "Scenario Maker Install Quick Checker.UWS",

    but in old version another script, which can't write the path, searched.

    I think cmbbpath.txt generated by "Scenario Maker Install Quick Checker.UWS" dosen't exist, so old version script searched the path but couldn't write it.

  3. Thank you for your response

    76mm,

    What I wanted to make is Scenario CSVs Reader. Quick Scenario is almost extra.

    CSVs Reader imports CSV data(units, battle paramters) to CMBB.

    CSVs Reader can work without Quick Scenario.

    Some people might say, "What does it mean? To enter data manually is easier and safer!"

    Yes, it's right.

    But, CSVs Reader has possibilitiy of helper tool for campaign rules.

    Indeed, one of my goals is automatic entering of data RobO rule generates.(His rule has many good idea.)

    It may not wrong to say Quick Scenario is a sample tool which generates CSV data files.

    > "HSP Error"

    Sorry, I have no idea. If I saw the error message, I might be able to have any idea...

    SMIS.exe, which is called by Quick Scenario, is made by HSP.

    Could you try Scenario CSVs Reader?

    Retigade,

    UWSC.exe simulates mouse click and key type.

    If screen changes by some cause(for example, a ceratain software's auto update), wrong click or type can happen.

    And, click or type timing depends on PC spec.

  4. I got a straight 3 success working, so I released beta...

    Scenario Maker beta

    What is "Scenario Maker"?

    This is an add-on tool of "Solo Grand Campaign".

    This tool consists of 2 programs, Scenario CSVs Reader and Quick Scenario.

    What is "Scenario CSVs Reader"?

    Scenario CSVs Reader is the tool that reads CM parameters from 3 .csv files (such as Parameters.csv, Axisunits.csv, and Alliedunits.csv), and send them to Combat Mission.

    It can deal 5 Reinforcement troops, and can set Exit type scenario.

    What is "Quick Scenario"?

    Quick Scenario is the tool that generates 3 .csv files (Parameters.csv, Axisunits.csv, and Alliedunits.csv) randomly.

    It resembles "Quick Battle".

    The most difference between "Quick Scenario" and "Quick Battle" is that the former can set "Tactical troop type".

    "Tactical troop type" is a filter, and allows you your own propotion of section purchase point.

    In addition, "Tactical troop type" can set unitlist, which allows you fine selection of units as German Heavy Panzer troops or Soviet PAK front, etc.

    scenariomaker.jpg

    Windows 1024*768 only.

    Currently German and Soviet only available.

    please use it at your own risk.

    CMBB has too many data... I'm tired a bit.

  5. What a silly man I am!

    I've confounded QB and Scenario Editor.

    In former, unit price doesn't change and available purchase point do.

    Yes, in QB casualies units is cheap.

    In sceanario editor, casualies units is expensive.(But, price in scenario would be no problem.)

    ATG:

    In addition to ammo, ROF(rate of fire) of ATG with casualities seems to be not bad.

  6. Redwolf,

    I see that the cheap and many units can get wide scouting and spotting area.

    But, by the same token, it would not be wrong to say that casualities have disadvantage.

    60% platoons often lack one squad. 60% squad can't often be splitted.

    Casuality lower the abilitiy of scouting and spotting.

    I agree the idea that units which have casulities at game start don't have morale degradation.

    Maybe, morale degradation is caused by losting member, not by losted member.

    Unfit units are likely to be more losted or captured than fit units.

    So, in addtion to their poor combat power, they are cheap.

    [ September 16, 2004, 08:30 AM: Message edited by: Japanzer ]

  7. I have question about Headcount Pricing.

    Difference between Full and 60% is less 10%, while difference between Fit and Unfit is about 18%.

    I think it is too little.

    Is it tough handicap that one side has 60% troops and another side FULL on the casualities random QB ?

    But, it seems not to be bug. In CMBB or CMAK, QB or Scenario editing, the same tendency exists.

    Obviously BTS intends the price of Headcount undervalued.

    It is difficult for me to understand the reason.

  8. Even in Japanese langage, I've seen a few site for CM scenario making.

    Following pages write about each campaign.

    Malaysia: http://yokohama.cool.ne.jp/esearch/sensi-mare1.html

    Philippines: http://yokohama.cool.ne.jp/esearch/sensi-hitou3.html

    DEI: http://yokohama.cool.ne.jp/esearch/sensi-ranin2.html

    Burma: http://yokohama.cool.ne.jp/esearch/sensi-zantei/sensi-burma.html

    This page has articles about IJA brigade level Battle history, but late war.

    http://www2u.biglobe.ne.jp/~surplus/labmain.htm

    This page is for experts.

    http://www.jacar.go.jp/

  9. I hope you to compensate for my bad English by your imagination. smile.gif

    Title: The battle of Rauiloan bridge. 1310, 3/March.

    Under the title: The 4th company reached the left bank of the Tjisadane bridge which the enemy had demolished. When they reached and scouted at a riverside, the enemy opened fire suddenly from the positions.

    Top left: The enemy strength was a matter of 2,500 about here.

    Bottom left: Guns 2-3

    Near the bridge:The bridge was destroyed at 2/March.

    Top right: The main element of the regiment.

    Middle right: The Ujiki platoon.

    As soon as the enemy opened fire, the platoon advanced and engaged with the enemy.

    The names of scounts: 2nd Corporal Abe(upper), Sergent Chiyoda(lower)

    The names of the tank commanders: Kanno?(upper), Usami(left), Akimoto(middle), Mizuochi?(right)

  10. > Sgt_Kelly,

    Hmm, I can't find the cause.

    I tried to make the syntaxerror you wrote, but I wasn't able to do it.

    If you use Windows 95, the tool may not run on Win95.

    Or, any program running at background may interfere.

    > Oddball_E8,

    Pen and paper rule is good.

    At least, it cannot be that a software doesn't work.

    > Kilroy Lurking,

    I don't have a Mac, unfortunally.

  11. Thanks for your replies.

    I am reliefed to see your replies.

    Joachim,

    > Random scenarios?

    > A tree of pre-made maps/battles?

    If pre-made scenario exists, you will play it. Otherwise, you will play map imported QB.

    > How does your core transfer from battle to battle?

    > Upgrades?

    Core force's experience and headcount will change.

    You can upgrade your armor.

    Aux force exists, but you can not scrounge any unit and can not add any unit to coreforce.

×
×
  • Create New...