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eichenbaum

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Posts posted by eichenbaum

  1. If you don't want to install Operation Storfang or you use an other operating system then Windows (32bit) then you're still able to install and use the OSF Mods with installation program:

    Operation Storfang ModPack (Universal Installer) - click to download

    Supported OS: Windows, Unix, Linux, Mac OS and Solaris

    Choose the installation path (manually) carefully: Combat Mission 2\bmp or CMBB\bmp in order to make it work.

    Note: that this installation will replace the current graphics and cannot be undone afterwards. If you would like to play CMBB with the current graphics then you're advised to install the game onto another path beside the current version and (if possible) apply this ModPack onto this 2nd version.

    Eichenbaum.org cannot be held responsible for any damage to your operating system and/or Combat Mission 2 (CMBB) installation.

    Nils Eikelenboom,

    Eichenbaum.org

    [ May 10, 2005, 03:41 PM: Message edited by: eichenbaum ]

  2. If you don't want to install Operation Storfang or you use an other operating system then Windows (32bit) then you're still able to install and use the OSF Mods with installation program:

    Operation Storfang ModPack (Universal Installer) - click to download

    Supported OS: Windows, Unix, Linux, Mac OS and Solaris

    Choose the installation path (manually) carefully: Combat Mission 2\bmp or CMBB\bmp in order to make it work.

    Note: that this installation will replace the current graphics and cannot be undone afterwards. If you would like to play CMBB with the current graphics then you're advised to install the game onto another path beside the current version and (if possible) apply this ModPack onto this 2nd version.

    Eichenbaum.org cannot be held responsible for any damage to your operating system and/or Combat Mission 2 (CMBB) installation.

    Nils Eikelenboom,

    Eichenbaum.org

  3. Originally posted by _UXcva:

    Just a bump here and another request for the .cmf files for the OSF Operations. I need OSF Turn 2 - Krasn'ii Mak and whatever Turn 1 was called. I have Turn 3 because it wasn't imbedded in a .exe like 1 and 2 was. Tried emailing the author but no luck there.

    Thanks!

    Check your e-mail.

    Mods are available at CMMODS; but not the rock mod. So I guess it doesn't look that nice on a apple :S

    Have fun!

    Nils

  4. Originally posted by huhrlass:

    This mod looks wonderful from the website and I am in the process of downloading the mod. Any suggestions on things to look out for with regard to the installation process?

    Thanks!

    Yes, make a backup of the "/bmp/" and "/scenarios/" folder if there are files you need to protect. It showed that some systems made OSF crash and damage Combat Mission in a way that you need to reinstall the whole game. If you make a backup and OSF does crash; you can place the folders back and CMBB will function again properly.

    Have fun!

    Nils

  5. Originally posted by jacobs_ladder2:

    Does this mean you will be coming back to the virtual world? Or maybe even a return to OSF? Come on man. What's real life really have to offer?

    Good to see we're still alive smile.gif

    I have returned to the virtual world several months ago, but I did not return to OSF.

    Right now I have joined a team and I'm making my contribution to a Real-time WWII Tank Combat Simulation Game as a computer graphics designer (2d, 3d, UI and website)

    Real life is offering me hard work, tired in the evenings, RSI, boring-working-days-from-time-to-time... but on the other side new love, sex, playing PC games, booze and since a few weeks sunshine....

    Guess it's ok ;)

    How are you doing?; I see you're still busy here on the forums?!

    Nils

  6. Thanks!

    This scenario (Kuib'ishevo) cost about 2 months work (in the evenings & weekends - graphic mods included) with mostly 6 men at a time, 400 forum posts and 50 e-mails, countless bottles of alcohol and cigarettes (with grassmods sometimes - depending on the country), 3x OS crash & reinstallation, 1 fried graphic card (Sorry Mark ;) ) and... not to mention the stress (CM bugs) and sleepless nights...

    OSF Credits:

    Behrmann, Sven (Trommelfeuer): Playtester, Historian

    Burdock, Leonardo (MG42): Playtester

    Eikelenboom, Boris (Boris): Cartographer

    Eikelenboom, Nils (Eichenbaum): Director, Programmer, Graphic Designer, Scenario Designer, Webmaster

    Johnson, Mark (Jaegermeister): Playtester

    MacGillivray, Paul : Writer, Translater

    Nevshemal, Marty (von Nev): Playtester

    Woods, Michael (Yabloka): Playtester

    Special thanks to:

    Agustí (Haplo Patryn),

    Santiago Plaza from Puntadelanza.net

    Lino, Rommel, Akaraphon, Guillermotorre (at Puntadelanza forums)

    And all who have made a contribution to this project but their names not listed above.

  7. It's all very exiting info you give us Steve. Can't wait to see the actual result.

    I know that even a field kitchen would make my heart go beat faster, but of coarse irrelevant in a tactical simulation smile.gif

    How much of the operational level actions are we going to witness in CMx2?

    I have played around with 8 bit textures with carefully chosen colour palettes (indexed colours) and found that you can't see any difference between good 8 bit and 24 bit in CMx1. That's a difference of almost 66% of data on a users HD (and memory?) for graphics alone. Are we going to see a different approach to bmp and wav files usage in CMx2?

    Nils

  8. Tooz,

    The OSF skies were far from ready. Although they might look nice in a screenshot; if you'd use them now then the result wouldn't be very satisfying. I have about 20 different weather & time type skies ready for combining them with mountains etc. Hours of Photoshop work would still need to be done to get really nice mods. A little help would be very productive.

    It's all very appealing but I can't promise anything; I had to stop with OSF because I could find the time or energy to work on the project.

    Nils

  9. Originally posted by junk2drive:

    I had to load a CMBB battle to see all the mods.

    Great. Water and rocks especially nice.

    Any reason for not doing all the marsh tiles?

    That was still in the pipeline of OSF. I wanted to create waterfalls and creeks with the marsh tiles. You can't find these tiles in the OSF scenarios yet.

    Like the softground tiles some textures had other functions:

    Crimean_Rocks2.jpg

    Here the softground tiles are used as solid rock.

    It's a bit of a problem to upload them to CMMODS because a standard CMBB scenario doesn't use those textures in that way.

  10. Sorry Pat, the skies aren't finnished projects. Normally you have 3 bitmaps (N+S, W and E) for each background and I only developed 3 the same bitmaps for each sky. No sun, sunset, moon are made for East or West backgrounds and they don't 'tile' good enough yet. Sorry :(

    There are a lot of these projects unfinished on my system since I didn't had the time anymore to work at OSF.

    Even found a Crimean trench project just now:

    OSF_Trench01.jpg

    OSF_Trench02.jpg

    <font size=-2>(Sumfink impossible becasue the trench image is tiled when playing and only single -like in the pics- when displayed in editor) </font>

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