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santabear

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Posts posted by santabear

  1. JJ,

    Don't know about Klink

    (Werner Klemperer), but

    Otto Klemperer was renowned for either his "intensity" or his VERY SLOW tempos.

    Now an interesting (and controversial figure) was Wilhelm Fuertwaengler--who was either viewed as a Nazi sell-out (like Richard Strauss) or a heroic figure who worked to preserve humanity and art during a repressive regime.

    "Hitler's Conductor"

    (Still trying to get this posting thing down..)

    [ January 19, 2006, 10:07 AM: Message edited by: santabear ]

  2. Liam,

    Thanks for your comments. But the massive D-day bombings weren't STRATEGIC bombings, they were tactical/operational missions that were flown by heavy bombers.

    My "strategic" bombing comments were about trying to destroy cities by aerial bombing with HE bombs. Unfortunately, WWII technology wasn't up to the job until almost the end of the war.

    I think surface ships have always had a rough time with aircraft of almost any type. The exception perhaps being the useless high-altitude attacks by B17's against Japanese ships in the Pacific.

    SB

  3. Hmmmm...

    A few thoughts:

    1. The Germans never had a strategic bomber as the US or Britain had. Their "bombers" were basically flying artillery used to accomplish tactical and operational-level missions.

    2. No one in WWII had a bomb sight accurate enough to destroy factories or whatnot, nor the means to achieve "strategic" results until they figured out how to start firestorms or got atomic weapons.

    The strategy employed was to drop a lot of bombs inaccurately onto cities, destroying a lot of houses, killing civilians and generally getting the enemy (British or German) more pissed-off and willing to fight to the death.

    "Precision Daylight Bombing" as practiced by the US 8th AF was nearly a suicide service whose results weren't worth the losses. (See #4 below)

    3. The British AF could NOT retreat and stop an invasion. The German strategy (which nearly worked until Goering decided to go with the "strategic" decision described in my point #2) was to FORCE the British to fight. The Brits could let their AF be destroyed on the ground, move it out of danger (and out of effective fighting range--i.e. to give up air superiority over the likely invasion location), or fight.

    4. The US and British bombing of Germany didn't work until long-range FIGHTERS came along.

    5. The original point of this post: "What are the British doing with a bomber AF in 1939?" is valid, I think. Historically they should have one. They did think about bombing Italy immediately after the declaration of war on France, but they had to use planes based in Southern France, and the French people were so afraid of reprisals that it never happened.

    6.

    So the Stukas would have sunk a few ships, but I

    doubt they would have gotten very many.

    In 1939/40 Churchill consistently believed that adequately defended warships would not suffer significant losses from aircraft. (He also believed that Asdic had made submarines obsolete, but I digress). By 1942 the Germans and Japanese had made a believer out of him. If the Germans had got air superiority over Southern England, the Royal Navy could not have stopped an invasion. That was the conclusion of the RN Staff at the time, and I think everything that happened in WWII bolsters the conclusion that they were correct.

    And don't forget that U-Boats would have been out to protect the invasion force at the same time.

    SB

    [ January 18, 2006, 10:18 AM: Message edited by: santabear ]

  4. Lord Gort was the commander who got steamrolled by the Germans in Belgium, BUT who managed to:

    1. Keep his army together

    2. Decide to retreat to Dunkirk (while the British and French governments dithered around for a few days)

    3. Hold a defensive line (well, OK, so the Germans stopped...), and

    4. Evacuate 300,000 troops.

    So maybe he should get a defensive bonus. He handled a very difficult situation very well, in this bear's opinion.

    SB

  5. One from left field: The AI in SC1 isn't all THAT bad. He functions like a typical unimaginative British general...amass superior forces then advance methodically. He excels at methodical advances and retreats...if you leave a unit exposed (at "expert" level), it's DEAD.

    In my opinion, the problem is not how the AI can surprise his enemy, it's how he can avoid being suckered by quick, human-like (i.e. unpredictable) decisions. Once you know how he thinks, it's too easy to sucker-punch AI. You can lure him into advancing in one direction and then counter attack. *poof* AI dies.

    It IS fun to pretend to be Rommel vs. Auchinleck for a while, but it would be nice to have AI think like Patton on occasion...

  6. I don't know if early 2003 counts, but the names of the "old timers" are familiar to me. And I do remember when the "Dutch gambit" was the hot new strategy...

    I've been checking in here from time to time (mostly looking for SC2...), but it's been great to see things evolving.

    I have a hard time making time for an occasional game of SC, much less posting here, but hello to everyone.

    SB

  7. Hi.

    I've been trying to create a scenario in which France remains neutral and Britian (and eventually the US) fight Germany alone.

    I created a campaign (with the editor) that colored all of France red (hexes belonging to USSR), garrisoned the French border with strong armies, and tried to play the game with the USSR neutral (set in the opening screens).

    When I play the game as Axis (Allied AI), everthing seems to work normally,

    BUT:

    When I play as Allied (Axis AI), the game crashes almost immediately.

    Obviously, this is a weird scenario, but it probably shouldn't crash the game...

    ...and any hints you could give about how to make France neutral would be appreciated, too!

    Mike (a.k.a. Santabear)

  8. This seems obvious but may be worth saying anyway:

    It's not the delay in finishing the game, it's the lack of communication about what's happening that seems to be the most frustrating.

    Although Hubert is a one-man show in terms of writing the game, Battlefront could do a better job of keeping its fans informed (like Moon's post above).

    Yes, it IS about time to update the "news" and cetera that's posted on the official Battlefront website about this game. The lack of attention to those details can translate into a perception about a lack of committment to the final product.

    The last "recent news" posted here

    http://www.battlefront.com/products/sc2/sc2_news.html

    is from November, 2004. That is a very generous definition of "recent," I think.

    Thank you, Moon, for a post about the progress of the game.

  9. Santabear is extremely knowledgable in this area
    *blush*

    There is a lot of pre-existing (recorded) material to choose from, with a tremendous amount of the music being PD (public domain, and therefore royalty-free). If recorded performances were used, there is the potential of rights fees to the performers--but I bet non-"P" recordings could be found.

    I would just be glad to hear what Hubert or other game designers have in mind--if in fact the project has progressed to the point that this is an issue.

  10. the tuba solo is fantastic
    That is Arnold Jacobs and he is a legend among brass players. He lost a lung, believe it or not, and had to learn to breathe very effeciently. Here is what he says:

    "My approach to music is expressed as Song and Wind. This is very important to communicate a musical message to the audience.

    "This approach is one of simplicity as the structure and function of the human being is very complex, but we function in a simple manner. When we bring it to the art form it becomes very simple.

    To get back on topic: Whatever music is chosen--and there are many good choices--I hope that it is recorded at DVD quality. The music in SC1 just seems like a last-minute addition, and is such low quality that it impairs the experience.
  11. These men believed they possessed superior fighting ability and would easily beat Allied soldiers.
    Well, they were 1/2 right. They did possess superior fighting ability--they were better trained and had a much better officer corps. Man-for-man they probably would have beaten Allied soldiers. Their biggest problem was they they were often man-on-five-or-ten-men.

    And then there was the fact that everytime they moved (after Overlord) Allied air forces cut them to ribbons--so they couldn't maneuver.

    And then there were Hitler's military mistakes. He had to work at it a bit, but he finally managed to ruin a truly great army.

  12. It seems that AI could ALWAYS know where every opposing unit was, as that information must be stored somewhere. It that information were made available to AI, FOW would never be on for him.

    That might compensate for some of the weaknesses that have been noted.

    AI will never be as creative as a human (or will only be as creative as the human who programs it), but it's very methodical and patient.

    Unimaginative, methodical generalship is not unknown in real wars.

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