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santabear

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Posts posted by santabear

  1. Sancho Dave,

    Your passage seems to support those who take on the established powers, not those who "defend" them...

    ...and is saying "that artist's work looks like crap" a personal attack on the artist? Or is it a comment on her work? Art IS a personal thing, it can offend some folks, and people tend to respond emotionally--sometimes positively, sometimes negatively. Most artists value that and would not really feel the need to be protected from it--it's why they make art in the first place.

  2. I've never played this scenario, but my experience is that you can ALWAYS win against the AI...eventually. The included "Overlord" scenario is definitely winnable as Axis.

    AI is very methodical, but not very creative. (Think British generals in WWII). So to beat him, be creative (and deceptive). You will probably get beat up the first 10-15 times you play a scenario vs. AI (espeically at the +2 setting), but eventually you'll figure out the way to exploit his weaknesses.

    The various settings (novice--expert) mostly affect how long it takes to win.

    Another fun way to play the later scenarios is to play as Allies, let AI have Axis and try to win by the historical date (May, 1945).

    SB

  3. And there are costs with responding to customer problems (where is my CD?), working with shipping companies (UPS lost it), etc.

    All S&H charges seem high to me, but there seems to be an "industry standard" around $6-9. If the BF charge were a lot higher than other companies, I'd complain more--but it seems like they're either part of the Great Shipping Overcharge Conspiracy or this is actually what it costs to do it.

    For now, I'll give 'em the benefit of the doubt. smile.gif

    SB

  4. Great allied start so axis decided to give up Atlantic and Med, in SC1 that was a suicide, its interestin to see how he managed to get enough MMps to fight Russia
    The way I read the AAR is that quality can really out-trump quantity. It seems like the Axis tech advances are decisive in the Russian campaign.

    The production queue delay for building units is likely part of this, and using the "railhead" option makes the problem worse for Russia. Axis can get to decisive points (hit 'em where they ain't) faster than Russia can counter effectively.

    When Russia built up forces around Rostov and counter-attacked, it was effective in drawing off some Axis armor...

    SB

  5. Great allied start so axis decided to give up Atlantic and Med, in SC1 that was a suicide, its interestin to see how he managed to get enough MMps to fight Russia
    The way I read the AAR is that quality can really out-trump quantity. It seems like the Axis tech advances are decisive in the Russian campaign.

    The production queue delay for building units is likely part of this, and using the "railhead" option makes the problem worse for Russia. Axis can get to decisive points (hit 'em where they ain't) faster than Russia can counter effectively.

    When Russia built up forces around Rostov and counter-attacked, it was effective in drawing off some Axis armor...

    SB

  6. @ Condor: Well, here in N. Carolina "beach" rhymes with lots of things...

    Desert Dave:

    (... I am perfectly content to be way out in Left Field examining the manner in which the butterflies conduct earth-shattering fandangos.)

    You're far from being in Left Field, my friend...

    Reminds me of a dearly departed conductor friend talking about a colleague:

    "He was so far out, he was on his way back in..."

    Thanks to all of the development team!

    SB

  7. Edwin and Victor are right.

    With AI scripting, there will essentially be a "group development" effort of the AI extending over several years.

    Whatever new "gambits" come up in HVH play could be scripted and added. Players could also use the AI to practice against established or emerging HVH tactics.

    In short, HVH play will likely develop ideas first, but they can all be added to AI.

    Couple that with a +1 or +2 experience bonus and you'll have some real challenges that could extend for a long time.

    SB

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