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Al Calambro

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Everything posted by Al Calambro

  1. Thanks for the info. Looked at the site and it has some nice potential, especially if the others are willing to PBEM rather than network all the time. AC
  2. Although I've played TacOps off and on since the first commercial version, I'm very new to this forum, so please have some patience with some possibly naive, obvious, or impertinent questions. Some questions for the masses: 1. Does anyone out there remember the old Avalon Hill Games Player Rating System (used mainly for PBM games) Yes, I know, (I) we would be really dating ourselves. (I just looked, and yes, the Avalon Hill Company is still around, owned by Hasbro, and still building board games) 2. Does the TacOps community have something similar? If there is one, would someone please tell me how to make contact with the powers to be? 3. If there isn't one, would any of you fellow players in the TacOps community be interested in helping create one and/or joining one if created? I think it would foster more competition and friendly rivalry, whether one plays face to face, networked, or PBM. Unlike some unnamed companies, I've always felt real honest competition was good for the heart & soul of the community. (Not to mention that the really ruthless guys crushing their way to the top would have some real bragging rights!) AC PS -- I have a fairly thick skin, so if you think this is a dumb idea, say so, but at least give a reason.
  3. Sorry about the question. I work on a training post as a safety person and I am always amazed at how too many people think some of the "cool souvenirs" laying around post are okay to take home because they have already been "expended or fired" or are too old to still be dangerous.
  4. The dud rate is the biggest problem with any type of ICM - a problem too many planners don't take into account when they want to sent troops rapidly through an area recently bombarded with the stuff. Forested areas and soft grass or ground are especially bad because the bomblets detonators have to strike with a certain amount of impact to function, just like any pressure mine. Those that don't detonate automatically become a mine hazard to anyone or thing that could disturb them. Our folks are working to find better ways to remediate the dud hazards, but 100% will probably never be achieved. I hope redwolf's friend, the guy with the 122mm and 152mm bomblets, was really kidding because if those are live, anything could set them off, even after many years of stability during storage. :eek:
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