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Posts
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Posts posted by Rokossovski
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Excellent looking map. Not only for a "first map," but by any standard. I'm looking forward to seeing this posted in the repository.
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Wow LJF, excellent work! So many great new maps. I've been spending all evening looking through them. Thank you!
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I seem to recall something about the Commonwealth module having Luftwaffe units. If not FJ, does that mean there will be troops from the Luftwaffe Field Divisions in Commonwealth? Or has that been dropped too?
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Bravo! Very clever indeed. And useful.
Thank you for making this!
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This is really great stuff. Obviously a lot of work, and very well done. Thank you!
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Just in time for Christmas!
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* bump *
I hope this is coming along. I'm very excited about it.
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It's more or less done - a few terraintiles left, that's all. I've been busy working on a pack of italian QB maps lately - with AI plans...
Both the Southern Italy add-on and the maps will soon be released.
Good news!
And thank you!
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* bump*
I hope this is coming along. I've been checking the respository every day, hoping to find a shiny new addition to the wonderful Italian Campaign mod.
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. . . adding a combined arms setting similar to the CMx1 version would make for more interesting QB games. . .
I strongly agree.
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Already brought up a couple of times. Beta testers confirmed that they've brought this issue up on the beta forums, so it is definitely being looked at. No official word from BFC, but I'm hoping we'll see some adjustment to on-map mortar call times when the spotting unit is within shouting distance of the mortar within next patch or two.
I had not seen that. Good to know. The oddly long delay for on-mortars has been one of my key concerns with CMBN. I hope the review results in a reduced delay. (Assuming it would be historically correct). With a five minute delay for on-map calls for fire, I've stopped bringing on-map mortars since off-map is more flexible only sightly slower.
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It's amazingly hard to come up with period photos of Normandy with crops in them.... And damned if I know whether they're June, July or August.
The crop growing in these photographs is obvious. Clearly, they're growing Panthers. I would guess the photos were taken in mid-August since the Panthers are almost ripe. (Panthers were normally picked in early September, which is why it was so important for the allies to seize the Norman Panther fields from the Germans before harvest).
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I'm salivating looking at that map. It looks amazingly good!
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Thanks GAJ. I've always appreciated your work.
I second that.
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Already fixed for v1.01.
Good news! I love that BFC monitors player feedback.
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BF fix or somefink. Players should have the ability to retreat.
I agree. This also creates problems in player made campaigns. As it did in CMSF and CMA.
Another great CMx1 feature that I would love to see return.
(I do like the new exit zones. They just don't have the same purpose or effect.)
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Rokossovski - you got three scenarios and handful of QB maps from me in CMBN - not enough !!!
That is correct. It's not enough. You must make more. *Cracks whip*
By the way, which QB maps are yours?
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Okay, I just checked out your website. You are an aviation artist. It looks like cool stuff. Alright, alright . . . I relent. You can keep doing that too. But you might want to cut back on sleep and other distractions in order to keep up your mapmaking quota.
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Pete, if your maps for CMBN are anything like the brilliant ones you did for CMSF, then this is going to be good.
Don't think for a moment, however, that one map is enough. No, you must make many, many maps. I hereby demand that you quit whatever it is you presently do during the day in order to concentrate full-time on making CMBN maps.
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Time grog.
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Wow. Exceptionally good map! Not everybody can do it well. Yours is one of the best I've seen. Please make more!
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Indeed. Nice to see that folks aren't forgetting CMA.
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Its a really big game as it is, especially for a small outfit like Battlefront. The more they put in the more they would have to delay the game, so they had to make some hard choices about what they had time to include, design, and test.
They'll add more content as they add modules. We'll have to pay for them of course, but we're already getting excellent value for money, and I don't mind forking out from time to time to keep them in business.
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One comment. I only do operations in CMx1 and looking at campaigns in CMx2 they are not the same beast. CMx1 operations fight over the same map while CMx2 does not allow you to fight over the same map more than once. The damage to buildings, craters and what ever is not saved. So a CMx2 campaign is a whole new kettle of fish.
If I understand Concord correctly, he is proposing a campaign rather than a CMx1 style "operation." There have been various campaigns conducted over the years using CMx1 games (and I imagine CMSF as well) that do not involve operations consisting of battles linked by the game programming, but rather battles linked informally by the intervention of referees. So, yes, it is an entirely different kettle of fish. But those fish can be very tasty if properly prepared.
I believe Concord mentioned for example his participation in the long-running Onion Wars Campaign, which uses CMBB. Check out its site at: http://www.onionwars.net/
By the way Capt. Cliff, it looks like you have posted 29 messages over 9 years. You've been even more of a lurker than me!
Cure for the "Welfare" Warehouse
in CM Normandy Maps and Mods
Posted
Indeed. A nice new trick. It's amazing what can be done with the tools provided in the editor -- especially given a little extra creativity. Thank you for passing on this trick!