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Yogi

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Posts posted by Yogi

  1. Originally posted by Desert Dave:

    If Hubert were to TRY and implement even a portion of all that's been suggested and asked for, it would take him, oh, I'd venture... AT LEAST until August of 2009! ;)

    Actually, I don't tyhink it would ever get done, because the suggestions will just keep coming. The suggestions aren't a bad thing, it's just that AI can only be expected to do so much until we can actually teach a computer to think and not just follow script.

    Personally, I will be very happy if we can just get an AI that puts up a good fight. A good defense and a good offense. The ability to defend and attack reasonable objectives. The ability to not commit suicide by stupidity would be nice. The ability to mount a sustained offensive. The ability to set up a defensive line (or not) as the situation suggests.

    I know my comments may seem too general to those that like the total details of any possibility or scenario. But it is quite possibly the ability of a games AI to have a very general but high quality basics, that make the biggest difference in the quality of a solitare game.

  2. Originally posted by Kuniworth:

    The number of posts someone has little to do with the merit of a posting. A person can read other posts for years and have a very good grasp of a game or concept, without making lots of posts or any posts at all for that matter. An old saying goes something like quality is more important than quantity. In fact you can read all of the threads without even registering. Just because someone has decided not to make posts, doesn't mean that they don't follow, have interest and/or have a good point.

    I have seen a number of regular posters suggest that points made by people who have few posts are of questionable validity. My suggestion would be to make a valid argument instead. Plus, sometimes we can't see the forest through the trees and a new outlook may be just what we need.

    This post has nothing to do with whether I agree or disagree on the point being discussed. It's just that I feel that the number of posts a person has made, will have very little to do with the validity or quality of a post. I welcome all to the forum and encourage them to participate. They run the risk of being shot down and disagreed with, but don't use number of posts as a reason for doing so.

  3. Originally posted by jon_j_rambo:

    For $8, my copy better get a massage before getting dumped into a truck.

    Maybe instead, you could ask for a massage from the mail carrier on delivery.

    Actually, I agree that shipping & handling seems to be high, but this is not a Battlefront issue, as I see it from many companies. About the cheapest I've seen for computer games lately is about $4. $53 is $53 - so whether they just charge $53 with no shipping makes no difference. However since you are willing to pay $75, please send it in and they can apply the surplus to my shipping charge.

  4. 1) I agree that I would not want a game that needs to be customized to work well.

    2) I agree that I would want a finished product that works well without having to edit anything. I am not into game editors, I don't hink I'm alone in wanting a game that plays out of the box as it is wiothout need for tweaking.

    3) I would also want a game with a top-notch AI.

    4) The concern about gameplay on the Russian Front (or any front) may be premature however. Since games can vary greatly, making judgment on seeing only one or two games can be faulty. Also I don't have the same concerns you have expressed at this point from what I have seen.

    Summary: It is hard to make judgements on what we have seen. I think it would certainly be prudent for those with concerns to not rush out and buy until there is adequate feedback after release. That would also give a chance for the usual first edition bugs (if any) to be worked out and corrected. Some of us will just have to have SC2 as soon as it comes out, won't be able to wait any longer and will take that leap of faith. Many, perhaps the wise ones, will display patience, wait for better information and then either buy with confidence, or not buy and be glad they took the time to review. I'm not sure which group I will be in yet, but I'm leaning toward buying.

  5. Originally posted by Ike99:

    Very nice attempt at whitewash but if pictures speak a 1000 words, whats this one saying.....?

    call.JPG

    How about, classic 2d counters are much better than 3d graphics? At a glance, you know what they are, strength etc. I know that while I will switch back & forth a bit, I often prefer to play with the old classic counters.

    Or are we still talking about hexes vs tiles?

    [ February 20, 2006, 10:18 AM: Message edited by: Yogi ]

  6. I can't remember the manufacturer, but it was Gettysburg - made to play on the Apple IIc

    I wasn't all that bad, but quite simple if you go back and look at it today. No color, no fancy terrain, just drawings of elevations similar the some of the original board wargames. The "counters" were just a simple soldier or cannon.

    Would have been circa about 1981 or so. Came on 5.25 disc.

  7. I certainly agree that when we play it we'll know. As has been said a number of times, the proof is in the game. Tiles or hexes would seem to be more of a matter of "display appearance" than a game function in and of itself.

    There is some difference in how many squares or tiles someone can attack from (or must be defended) but it depends as well on "frontal". "flank" or "rear" attack modifiers if any. So the game should be able to handle it either way.

    I too as an old time wargamer have a soft spot for hexes, but don't feel it has to be a required feature. The first games I remember had sqaures or rectangles, and you could even angle your pieces with-in them to determine your actual facing.

  8. Originally posted by Kuni: dude you an alien or something? This was a really stupid thread. Post something valuable about the game instead of crap like this. I have yet to see you post something of value here.

    Well Kuni, I guess value is in the eye of the beholder. Interesting that it appears you may have read Huberts posting (copy below) before you made the above post.

    Hubert Cater

    Moderator

    Member # 7567

    posted February 13, 2006 01:07 AM

    --------------------------------------------------------------------------------

    I think Yogi has hit the nail on the head for some of the reasons why threads seem to quickly get out of hand and into the vicious cycle of attack/counter attack. On a more personal level, I too have often wondered would people continue the same discourse in a face to face conversation and I'd like to think they would not.

    While flaming has become a bit of a sport lately I'd like to remind everyone of the forum rules and to perhaps take a step back empathize a bit before even considering personal attacks. Remember these are our SC2 forums and self moderation would be very much appreciated as we are all very busy over here and would much rather be working SC2 than constantly keeping the forums in check.

  9. [i have posted this on the general thread as well. I meant to do that and after I posted realized I was still in the SC2 forum]

    Given how many of the threads collapse into questionable postings and banter that may fall into the heading of this thread; and even realizing that this one probably will too, I thought it might be interesting to hear some comments as to reasons you feel this occurs.

    So to start off, some possible reasons:

    1) The "hidden identity" of forum users allows us to escape responsibility or penalty for our remarks.

    2) Likewise we are "bolder" when we aren't face to face. I assume (and hope) that many of the posts would never be said in a personal contact situation.

    3) The immaturity and/or uncaring nature of some participants.

    4) The "vicious circle" or need for retaliation. (If we feel insulted, we strike back - and on it goes)

    But again, why do some posters feel they can make fun of ethnic background, sexual preference, women, religion or whatever?

    Any thoughts? Those of you who do so in particular, we would love to hear form you and your believed justifications beyond "It's just fun."

    I will post this on the general thread as well. In fact I meant to do that and after I posted realized I was in the SC2 forum.

    [ February 11, 2006, 09:23 AM: Message edited by: Yogi ]

  10. First, I understand fully and appreciate your comments. The forums do get "out of line" and it is frustrating to see how bad the no flaming, or personal attacks, and no harrassments is violated.

    Second, I do encourage you to check in here often. I'm sure the Beta Forum is great, but for those of us who can't get into it, it means no good information. Don't punish the whole forum, because of the folks who don't want to act responsibly.

  11. Originally posted by Hyazinth von Strachwitz:

    @ Sombra: I think the answer might be "when it`s ready" or similar... and I think if Hubert would know any date, he wouldn`t hesitate to tell us.

    I wouldn't give any date. We have had too many already. If I believed release dates, I would be well into my second year of playing SC2 already.

    When it's ready, it's ready. If I were Hubert, I wouldn't even suggest a date unless and until, it is known that it actually is ready.

  12. Originally posted by Hyazinth von Strachwitz:

    @ Sombra: I think the answer might be "when it`s ready" or similar... and I think if Hubert would know any date, he wouldn`t hesitate to tell us.

    I wouldn't give any date. We have had too many already. If I believed release dates, I would be well into my second year of playing SC2 already.

    When it's ready, it's ready. If I were Hubert, I wouldn't even suggest a date unless and until, it is known that it actually is ready.

  13. Originally posted by JerseyJohn:

    I like the suggestion made elsewhere (probably many times) of a toggle 2D/3D choice.

    The nearest example I can think of is the ChessMaster series. The 3D display annoys me because if I stick the pointer on the wrong part of the saure I'm moving the piece in the next square. As I like to play 'touch move' that really ruins the game for me. The designer wiselly provided the 2D option and that's what I use. It would be the same thing here. I really don't care much for statuettes on pedastals, despite the fact I know a lot of extra effort went into making them. Glad to see I'm not alone.

    Actually the 2d 3d choice works well for a number of games and is used in many HPS games. I often find myself going back and forth bewteen views at times depending on how much map I want to see, what type of movement I am expecting, battle detail or just for the change.
  14. Originally posted by JerseyJohn:

    [QB] Yogi,

    Also, it always seems to be people with a small number of posts who make these comments. Yeah, sure, they don't want to go wading through the sewer with the rest of us, or whatever. Well, that's a lot of manure too.

    So many damn critics and between all of them -- I'm talking about since this forum started -- there's enough actual contribution to the site and the game to perhaps half fill a thimble. :rolleyes:

    [QB]

    Ok Jersey John, I'll bite.

    Remember on number of posts, as on many things in life, the quality of the matter is much more important than the quantity.

    On your other thought above about contributions, yes you do have a keen perception of the obvious.

    I've been coming to the site like you since 2002. Number and type of posts aside, I do enjoy much of the reading. I even have to laugh at some of the "inane comments". Still, it is true that the email discussions and our being apart and unknown, makes many make remarks that would seldom be made face to face or if we were fully accountable.

  15. Hmm, SC3

    Must be set for about a Christmas 2042 release. Not sure many of us old timers will be around for that.

    At any rate, I do understand the "wear and tear" argument. Closest thing I have seen to it are fatigue ratings in some games. I would think you could build something like that which would give a "strength reduction" if there is a long move and/or no rest between attacks. Time to heal and build strength back up.

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