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Tigrii

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Posts posted by Tigrii

  1. Originally posted by Stacheldraht:

    </font><blockquote>quote:</font><hr />Sure, player skill matters, but a rookie with common sense and StuGs can beat a vet with T-34/76s and advanced tactics any day. Seen it happen lots of times.

    Rookies and "common sense" rarely go together smile.gif As for StuG's, I'd be among the first to sing their praises, but they're easy to flank if not properly guarded by other AT assets. Depends what type of StuG you're talking about, too. The early short-barreled models aren't too hot. And remember that the Soviets have plenty of other tank types besides just garden-variety T-34's. </font>
  2. Originally posted by Stacheldraht:

    </font><blockquote>quote:</font><hr />You are right that whoever wins the armor battle wins the ME, and unless it is '41 that will always be the germans in an *even* tank for tank battle.

    The key to tactics is to make things uneven smile.gif I'd be hesitant to say any side's armor in CMBB will always win because a good tactician will use terrain, maneuver, supporting infantry, smoke artillery, etc. to shift things to his advantage, to create force multipliers that enhance his units' inherent strengths while downplaying their weaknesses. At the same time, he'll take advantage of an opponent's carelessness, overzealousness, etc.

    Plus, it seems to me that in relatively realistic CMBB battles, you're never going to encounter an equal number of "even" tanks on each side just sitting in an open field and blasting at each other. </font>

  3. I am wondering what people think about using halftracks. My opinion is that they are very usefull if used carefully, covered by AFVs and leapfrogging from cover to cover. ATRs and MGs almost never get first-shot kills, so even taking a shot or two doesn't hurt if you get behind something quick. Big stuff like tanks can be dealt with by your covering AFVs. The main threat is guns, but you can avoid these guys by staying covered as much as possible and most opponents wouldn't open up on halftracks with those tanks dominating the field. You then disembark your troops a SAFE DISTANCE from the enemy and make way for the footsloggers. This is a lot like paratroops: DO NOT land right on top of your objective, but drop at a distance and attack dismounted, skipping well-defended areas by flying over them and destroying enemy positions to make way for the ground forces. But the C-47s (halftracks) are slow and vulnerable to enemy fighters (AT assets) so they need foghter escort (your tanks). smile.gif

  4. Now I'm sure that Jason C. and/or Fionn will pounce on the thread and write five-page essays on why you're wrong, but here's my opinion. MEs actually encourage manuever in that you have a big advantage in getting there first, so you move fast. On the other hand, like you said, once one side gets there first it is kind of a firefight/standoff. Sometimes. Often a good player will let you grab the VLs and flank you, destroy your units at the VLs, and take them. This is entirely possible using either AFV-covered infantry leapfrogging from cover to cover or the same thing with halfrack-mounted troops. If MGs interfere, hit the dirt and wait for your covering AFVs to feed them HE. works fairly well, especially with halftracks, but you need a covered route. And NEVER try to directly land troops from HTs on troops that are anything less than 50% dead and panicked. You will be mowed down as you disembark. As long as you have APC mounted infantry used wisely and carefully, even just 1 platoon, they can skip the MG-drenched open areas and pave the way for the walking troops, in much the same way as paratroops do in larger-scale ops. But you must take GREAT CARE. ANYTHING can kill a halftrack, even an MG if you let get 4-5 bursts in. OK, that's my speech. ;)

  5. There's been some discussion on this, I have some posts on halftracks myself. The trick is to beat down all big-gun resistance with armor before moving up through a covered route (i.e. a valley or wooded area) to a good drop-off point. Halftrack assualts actually do work if you can heavily supress the defenders (I was on the receiving end in a recent IP game). I am sure that this statement will bring vehement criticism from all the vets, but that's my opinion.

  6. In your normal battle, the objective that you set for the infantry in the pre-setting-up, terrain-scanning, head-scratching phase is to advance on the best covered route to physically hold the flags, or to defend the flags if defending. In my experience, setting objectives for armor is tougher. You can't very well decide, "well, I'll just grab that hill" because for all you know, there five PAKs have it zeroed in. I find that players usually just keep armor in reserve, out of sight, and the objective is enemy armor, once it appears. I am wondering what other people think and what they set as objectives for their armor.

  7. A TH team will chuck HE at ranges of 40m or less. A Cover Armor 40m arc will do it. Don't rush tanks if you can help it, because they rusher gets shot to bits. For the non-Cover Armor arc users, a normal Cover Arc still makes them engage tanks that venture within the arc, but their effective range is less, probably around 30m.

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