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Tigrii

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Posts posted by Tigrii

  1. Originally posted by Andreas:

    </font><blockquote>quote:</font><hr />Originally posted by Sergei:

    not even if you put it against a Sherman Firefly with some Tungsten ammunition.

    Sir Humprhies-Smythe-Picky DSO, DFC, ABC, BSE, AC/DC, ret. dec. would like to point out that His Majesty's 17-pdr does not need any of this new-fangled Tungsten stuff to insert a nice clean hole into Jerry's armour, even if it is on a Tiger. </font>
  2. Originally posted by Aaron:

    Its very gamey though.

    Same is true for 50% casualties.

    Not really. A RL commander would minimize his losses and wouldn't send a whole squad on a suicidal mission. What is more gamey is the fact that anyone's on a suicide mission. No on e would do that except possibly the Japanese.
  3. Not really for combat reasons. Teams only good for scouting (attacker) and outposts (defender). They panic more easily when split and have a lot less FP. The idea is you sacrifice a unit to gain info on the enemy, and you make the victim as small as possible, so at least the other team survives.

  4. Ah, another thrown AT weapon thread. smile.gif Effective ranges of various weapons: RPG, AT mine, etc.:40m Molotov:(not really effective but..) 25-35m. Grenade, about same as molotov. Best way to use molotovs is to stop your target in your kill zone (shocking works great (sharpshooter)) then hit it with about five different molo-throwers at once. I.E. send a platoon after it and concentrate your FP.

  5. Against a good reverse slope defense, the best thing to do is flank the hill/slope it's behind. For frontal assualts, try the following:

    Get an HQ into cover on top of the hill and use it to spot mortars on your side onto the defenders.

    Don't try to rush it, but establish a firebase on top of the hill with infantry and any available heavy weapons. Then apply pressure to the defense to force the enemy to commit armored reserves or lose the position. When this happens, attack the reserves with your armor, then dig out the defenders with HE from your victorious tanks. Problems are that your opponent, if he has any brains, will have heavy weapons zeroed in on the hilltop to blast your firebase. Also, the enemy might win the armor battle. I look forward to seeing those more qualified to myself comment.

    [ February 20, 2003, 12:33 PM: Message edited by: Tigrii ]

  6. No clue 'bout #1.

    As for #2, very unlikely, since A) an HE round hitting a gun emplacement would probably set off the ammo and B) it is too hard to model. If that tank can scrounge, everyone can scrounge, so if an infantry squad passes an eliminated squad with the same weapons gets an ammo boost?

    C) It seems very unlikely that the crew would bother in the first place anyway.

  7. I am a new mod lover (started D/L-ing 2 days ago) and have snapped up most common tank mods. However, I noticed that there are some common vehicles that are not modded or only have snow mods. I virtually never play snow battles, so snow vehicles look really out of place, so here's my mod wish list:

    Dirty/muddy/ SPW 251/1

    Dusty/New camo pattern Panther VA

    Dirt/muddy/dusty StuG IIIG (especially early mid and late mid variants)

    Others hoefully will add their requests.

    And I'd like to thank the creators of some of my favorites: The (I)SU pack, Tiger octopus camo, T-34 M43 late and T-34/85 M44, M17, IS pack, and others.

  8. Like Walpurgis said, if you stand off and force a medium-range firefight, they lose ammo without inflicting damage. On the other hand, it can be difficult to get a FT up there as it is slow and a high-priority target. One of my favorite ways to deal with this is use 150mm HE. :D Tow up a 150 on a HT or send up a gunship like a bison or grille, and a few rounds devestates the enemy infantry. Walpurgis actually did this to me in an IP game. I held the flag with some SMGs, he towed up a 150, blasted away, and bye-bye SMGs. :(

  9. JasonC,

    In your post you said that if you want to cross an MG swept cover gap with infantry, just keep sending in more waves, because some will get through, and the others will pin, recover and then get through. But what happens when you have your company all bunched up together when the waves collide and an infantry gun (i.e. 150mm), infantry tank (e.g. SU-152), or a medium (or heavy) arty barrage comes in on top of you? End of company.

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