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Major Jerkov

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Posts posted by Major Jerkov

  1. Thats something that really bugged me in OFP, borg spotting to the 9's, bastages see through bushes, trees, anything... and all you would see is a little black speck opening up on you with extreme accuracy... gah. Ohh, scripting, yes. Its usually been a way in most games to compensate for less than satisfactory AI, I could see it being a valuable tool in this game as well, as long as it doesnt kill replayability, ie alternate AI "plans". Also, the cooperative games with the "AI" could be fun but also very frustrating as someone above pointed out.

  2. Have you noticed all the trees/soldiers weapons are 2'd sprites? ala doom? Its definitely a good way to deal with repititious items, such as trees, but... There is alot on the battlefield at one time, I'm not saying there isnt. It was a fine engine in the "year 2000", although, outclassed. Sh00t, MaxPayne at highest resolution and details runs much smoother than, this... and those are photorealistic textures/nicely defined polys. Do you deny this? I'm not saying this is a terrible game or insinuating anything remotely to that. I love this game, cheese-mo graphics and all. Take a look at some of the games I mentioned, and report back, so you can give a more educated response.

  3. Anyone here ever play Sacrifice? Ground Control? Giants? Although all are RTS, they provide beautiful graphics, with lower end systems. Graphics are what you can make of them, you have a sweet graphics engine, it can run on even lowly systems, and still look damn hot! These games have alot of units on the screen at one time, plus 3d landscapes, its all about the coders being up in cutting edge technology(per se). A game like CM shouldnt nearly be as demanding on your system as it is, effecient coding is the key. Maybe thats the overall price of a non-commercial product...

  4. Well this is something you can do yourself. Go to the unit purchasing screen, select the division in question, check out the weapons loadouts and what nots of the platoon/co/battallion whatever... compare them to there regular army counterparts. More than likely they are included to fill the historical accuracy pov, not neccessarily bring anything "new" to the table besides the chance of purchasing them, and cool new uniforms! smile.gif I could be wrong.

  5. Originally posted by Warmaker:

    What's with the camping infantrymen and 88s?

    LoL!

    Among other complaints, I dont feel the *twitch* crowd would appreciate a game such as this. Just for the graphics alone would be a big no seller, STS.

    *twitch crowd*, I loathe this term, because I do love me quake-type games, but I've a love for history and TB type tactics/strategy games as well. Which I fear is not the norm.

  6. Originally posted by Jarmo:

    If games textures fit in the 64MBs, having 128MB's doesn't do much good.

    So for CM and other current games, the difference is minimal.

    But once games start using heavier textures that dont fit in 64MB

    the difference starts to show. Next year should start seeing

    games that will benefit from 128MBs.

    Aye, good point. Although, I'll probaly have a bigger, badder VC by then, and $100 aint too much of an expenditure for the mean time.
  7. Yep, horses, lots of horses, and motorcycles.. well and bicycles.. heh, among other viable transport. Although it wouldnt have been too bad to see them occassionaly, but I can understand the omission and there use was primarily transport, we got jeeps,trucks and halftracks to tote stuff around if neccessary. I would love to run into a platoon of ss-bicyclewerfennerfers with some kv-1's, however. smile.gif But if you miss those other modes of transport, try EFI&II by TS, to see what your missing...

  8. Nvidia 4200 Ti 64mb is a good card for the price(probaly close to $100-$120 smackaroos(or less), a 128mb by the way makes little to no difference in the effectiveness of the card, sounds more impressive, but, there is no real performance increase to warrant an extra $40 or so dollars on.

    I know little to nothing about ATI cards, they are supposed to be doing better on the driver(s) performance or lack thereof...

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