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Charlie901

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Everything posted by Charlie901

  1. Great! I understand that the battles have to be somewhat predetermined but will there be any incentive to conserve your forces. For example; will fatigue carry over form one battle to the next or experience gain or even fallen/injured squad members? If there is no carry over of forces between battles or experience/fatigue/injuries what's to pevent us from issuing non-tactical suicidal orders just to get through the battle so that we can fight the next one with fresh/new units? I don't really need a dynamic campaign, as long as we can design and DL Operations like in CM1. But I really liked how you could retain and build on your original forces with added units, via purchase points, in Close Combat. It really forced me to play "Smart" and not sacrifice my men so that it made the going easier as the campaign progressed. Anyway, this looks to be an awesome game but please take your time and pack in as many of those last minute items as you all can.
  2. Any word yet on whether your actions/inactions in a particular battle effect the next battle within a Campaign/Operation. Or do the Campaigns/Operations follow a linear set path regardless? For replayability sake of the main Story-Driven Campaign/Operation I would love to see some dynamic aspects involved.
  3. Since so many improvements have been apparently made, to the original game, since it was released in Russia, I do want to DL the old Russian language version. Is there going to be a new Demo and if so when will it be availible?
  4. O.K. Thanks! I Like the fact that you don't necessarily have to win a mission to advance. Are there some single non-campaign missions as well?
  5. Is it a Semi/Dynamic Campaign engine or does it follow a linear mission list. Also with 18 Campaign missions how long would it take an average gamer to finish in total hours? I'm glad the Tank sims are finally comming back! I also hope to see a WWII Tank game based on this same engine some day (Drool!)
  6. Funny thing is though I'm getting "X" lines trough all my major roads now when playing, even with FSAA and AF off, where the tiles intersect??????
  7. Funny thing is though I'm getting "X" lines trough all my major roads now when playing, even with FSAA and AF off, where the tiles intersect??????
  8. Yup correct! I will try some other drivers and see if that helps. B.T.W. This is occurring when playing, not in editor mode.
  9. I have "X" shaped lines going through the roads on most maps in CMAK. No where else do I see these lines. I never had this with CMBB and I have the 6800gt, 66.93 drivers, and FSAA off. What could be causing this? Do I need different drivers?
  10. I have "X" shaped lines going through the roads on most maps in CMAK. No where else do I see these lines. I never had this with CMBB and I have the 6800gt, 66.93 drivers, and FSAA off. What could be causing this? Do I need different drivers?
  11. I noticed Gridlines all over the roads showing the battlemap squares. How do you remove them? I have a Nvidia 6800GT card with the 66.93 drivers.
  12. Yup my order was confirmed and supposedly Matt is working on it for me, cause even after the snafu was caught and corrected I still should have received my copies by now. :confused:
  13. I ordered 2 copies of CMAK on 11/30/04 to give as Xmas presents, got the confirmation email that the order was successfully placed and here I am still waiting. Aparently Matt wrote me and stated there was a problem at the shipper for all orders placed on 11/30/04. So here I sit, still waiting in Florida, and was wondering if anyone else had this problem? This is why I hate buying software by ordering over the net. Give me a retail store any day of the week over this aggravation.
  14. Thanks, I'll wait a couple of more days before emailing Matt just too see if my order shows up first.
  15. I'm getting nervous two!!! I ordered my 2 copies of CMAK for X-mas gifts on 11/30 and I have haven't gotten them either yet. I live in Florida and according to my order copy it says 2 days for order processing and 5 to 7 days for shipping for where I live. I'm gettting nervous that it won't be here for X-mas? :confused:
  16. You have to read the original post. It said "Tigers written off". Which I assume means lost in combat due to enemy tank fire. I'm sure many were abandoned (lack of fuel or replaceable parts) or destroyed by allied air power before even reaching the front.
  17. If your reading the book "Panzer Aces" you will get an idea of the destructive power of a Tiger and a well trained crew who use suprise and terrain to their advantage. Just keep reading. It is an excellent book. Time and time again I read how a lonely tank crew (usually in a Tiger), that was well disciplined and had their tank in an optimum position, fought against enemies that used a mass tank rush out in the open. Usually these tanks were trying to fire on the move with optics that weren't as good as the German's. Add in the fact that most of the Russian tanks had no radios so they could let each other know where the fire was comming from and you have a recipe for disaster. So to answer your question I think it was definately possible.
  18. I really like CMBB but I am a tank battle fanatic. Is CMAK that much improved over CMBB or should I just stick with what I have? Putting the different units, territories, and terrain aside does CMAK represent a moderate improvement in gameplay and graphics (i.e. Is it as much a leap forward as CMBB was to CMBO?). I guess at this point I'm not completely sold on the different terrain and units enough to warrant a purchase if everything else has remained basically the same. However, I like CMBB so much that any noted improvements in the core game might sway me to order CMAK. Can anyone give me some advice or a little nudge?
  19. Is their some sort of standard out there or is it up to the designer? How accurate does a senario/operation have to be to be labeled as Historical for instance?
  20. I know the Russians had a lot outside of Moscow and at Kursk. Just wondering why they weren't included?
  21. Don't have to even model the hatch lid in the open position, rather the hatch lid could be missing for an abandoned/knocked out tank showing a black hole where the opening to the interior of the tank is. IMHO this would add some visual aids to an identified abandoned or knocked out tank on the battlefield. Besides all the old WWII photos I've seen showing abandoned/knocked out tanks show the hatches missing or open.
  22. Colors look a little washed out and tree leaves aren't moving in the wind. I already disabled AA. Any other advice on changing card settings or other tweaks would be greatly appreciated.
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