BulletRat
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Posts
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Posts posted by BulletRat
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If you're after a copy, sopwith_kennel I could order one and send it to you.
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I nominate Dorosh as reporter for the battle progress...
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I demand an AAR!
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I use it to test stuff.
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^^^ what he said, cept I've got a wallet
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***Droooooooool***
Write the rest soon puh-leez!
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I just cancel all movement orders and let it sit there - usually unbogs itself.
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I think a scenario where arty vs tanks COULD be useful would be one where the russian player (f.ex) has a plat. of T-34/76s vs a Tiger in overwatch mode (Hull down, covering a valley let's say).
You can't sneak close enough with your inf. as any smart player will have such a prime asset well protected with his own and you really DON'T want to engage a hull-down Tiger at long range, even with 3vs1 odds.
Arty will either force him to move or, if lucky, immobilise or kill him.
At the very least it'll make him to button up and reduce spotting ability.
Don't forget that some light arty can be useful for laying smoke too...
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True, but a spray from an MG or the constant pinging of a mortar or ATR will have the same effect, and much cheaper too.
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Was interested to see how arty fared as an (expensive) anti-tank weapon.
Here's the tests I ran. (once only for each)
Russian 82mm(250) x 13 spotters (3250 Rounds) vs 42 assorted German tanks.
After all 3250 rounds were fired here's how the tanks fared.
34 Tanks ok
4 Abandoned/Destroyed
1 Gun Damaged
3 Immobilised
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Russian 120mm(40) x 24 spotters (960 Rounds) vs 30 assorted German tanks.
12 Tanks ok
12 Abandoned/Destroyed
2 Gun Damaged
4 Immobilised
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Russian 152mm(30) x 19 spotters (570 Rounds) vs 30 assorted German tanks.
11 Tanks ok
15 Abandoned/Destroyed
4 Gun Damaged
As rough as these tests were, I think it's pretty clear that if you want to kill a tank with your arty, make sure it's of a decent size or it'll merely be a waste.
(I know this type of scenario won't happen all that often - but something to keep in mind anyway.)
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I mod only fairly common units (Stugs, T-34, etc) or whenever I see a really outstanding job.
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Ah the joys of realism! (and not living in a country where they say I can't have a swastika)
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excellent computer as in what specs?
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yeah I've seen them before - cant remember what it turned out to be.
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Wot no custom plates?
I can just see it now: "SSOWNZU"
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I wanna see my tanks looking like THAT in CM2
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very nice, ive just installed mikeyds 5 though, so im right for iiigs for a while
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grab los off one of your units, and put it over the building, itll tell you what it is even if the unit can't see it.
9gg f88ked keyboard0
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How does one sign up for this?
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ROFL! Priceless!Originally posted by demoss:I got Gun Damage on a KV-2 once with a Hungarian-manned, Swiss-built Solothurn ATR.
The kicker was, the KV crew panicked, threw it into reverse - into some scattered trees - bogged, immobilized, and bailed. So I killed a KV-2 with an ATR.
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CMBB (natch - altho I'm off it a bit of late.)
Half-Life mods: Day of Defeat, Natural Selection, Team Fortress Classic, Counterstrike sometimes.
Currently playing thru Mechcommander 2, Mechwarrior 4, and MW4 Black Knight simultaneously.
WOULD be playing:
BF1942, cept I don't have cable.
Motor City Online, cept they don't accept Mastercard. :mad:
Wow, theres actually someone else who plays Rebellion! PBEM?
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I'd rather see it go the other way, i.e. more emphasis on the small battles where one can control a squad to the man (eg. Commandos), I'm sure BTS won't make it in this fashion though, so I'll have to hunt around for another game of that nature.Originally posted by MikeyD:I've been trying to think of a way to make CMAK stand out from CMBB. Maybe huge maps, VERY extended scenario lengths, and the ability for roaming tanks and troops to stop in at designated ammo dumps to restock might be the key. But I can imagine it turning really gamey if it's done wrong. And by really gamey I mean REALLY REALLY gamey!
New to CMBO and CMBB!!!
in Combat Mission: Barbarossa to Berlin
Posted
Download???
BURN HIM!!! BURN BURN BURN THE DIRTY PIRATE!!!