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Blond_Knight

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Everything posted by Blond_Knight

  1. I dont know if this is even possible, and at this point I wouldnt be able to do it fully, but I was thinking it would be nice to have a 'close combat' or 'combat mission' style script. It would be generic and heavily driven by variables, but would be like a base-template for the AI. I dont think the scripts can create stuff on the fly like place-holders for units but the quick mission CM/CC format is what Ive been thinking about.
  2. Ive noticed while doing some mission editing that the AI doesnt like to be surpised by close combat. Maybe Im coding something wrong I dont know. It makes perfect sense for an AT gun crew to run like hell and abandon the gun when they see a tank emerge from a bush bearing down on them from like ten meters away. But when I put the AT gun off to the side of the road behind a building, and have the tanks drive by it took several seconds for the crew to react. I thought maybe they didnt 'hear' them coming and were surpised. So I created a kill zone rectangle and scripted them to engage any enemies in it, and it still took them several seconds to react after the first tank drove through it. Still those Fallschirmjagers are some rough boys, they may hold on to Carentan.
  3. Well thats the nature of the beast. Thanks for your quick clarification about the license.
  4. Moon, Matt, BF guys, this is a question for you. What happens in say five years if elicense or Battlefront goes under and I for whatever reason need to unlicense and relicense my copy of TOW? Will I be SOL? Does the EULA that we never read and has slowly robbed us of our rights as consumers say that 1C, BF, or elicense has the right to revoke our "license" to use this product at any time without notice, too bad so sad? Im not trying to be nasty, but you, BF, will always have my $45.00. Will I always have access to my product?
  5. what about something like if the enemy unit is visible by a designated spotter(optional), farther than 100-200 meters, wait 60 sec, create a rectangle around it and use the rectangle as the parameters for the minefield function or however they did it in other missions? Thats interesting I may have to tinker with it tonight. Moon, thanks for the insight, that is real helpful to know about the case. Does this mean Im a java programmer now?
  6. Yeah I was having a similar problem adding units to groups in a rectangle. I think the triggers are case sensitive, but Im not sure.
  7. I noticed a few typos in the trigger documentation myself. Try opening a mission with support and see how 1C coded it. Another thing Ive done to debug something is to use a neutral or friendly army so you can see what theyre doing. edit: You could try using the minefield function and/or use variables so it will be semi random.
  8. I had pretty good luck lastnight scripting. I havent gotton to the point where Im using variables yet, so everything is hardcoded, but I may actually be getting the hang of it. I'll probably tidy my mission up with a briefing, mission success, and mission fail before I post it. It goes something like: FJR 6 digs its heels in - AT elements of FJR 6 lay an ambush outside Carentan for approaching Allied tank and paratroop units. Im also curious to see how entrenched 41' Grenadiers defend themselves against Soviet human-wave attacks mixed with rolling barrages.
  9. I have to admit Ive enjoyed fighting with the mission editor and its scripts all weekend. Dont like the AI's behavior, well you can change most of it there. Open a default mission and see how 1C coded the event and put it in your mission. Its like its the linux of games... Anyway a seperate coding and/or mod forum I think would be a good way to segregate the chatter.
  10. "This is where my money went! This is where I b!tch!" - Blond_Knight - upon learning he had purchased COH2
  11. and all that glitters...is an unmanagable click fest. Im normally more descriptive but this thing looks great but stinks. I only bought it because an editor was included, but good god guys have you looked at it? In order to do anything you have to write scripts, theres no GUI-pull down scripting like Steel Beasts. I might as well learn Python or Perl. Well you got me again Battlefront, first with the unsupported T-72 'simulator' and now this. Tow.exe -unlicense [ April 25, 2007, 03:18 PM: Message edited by: Blond_Knight ]
  12. After playing the demo mission I was afraid PAK's werent being portayed correctly. But the first game I played after buying the game was the Soviet single mission "Brave (something)", and my 45mm AT guns were instrumental in stopping the advancing panzers. Sure I had to keep pulling men off the line as the gun crews were killed but those guns were decisive.
  13. Haha Indeed! Im concerned also about performance. I edited single mission 5 lastnight so there was a tank platoon vs tank platoon fight. Eight tanks total were added and it crawled along at 2FPS!. Im using a 2.8Ghz machine w/ 1GB of RAM.
  14. Thanks for the info Moon, but I hate to pay for something twice. And Im wondering how varied my missions could be given the very limited number of vehicles available. The fact that this is the first fully 3D tank sim makes me want to put time into it, but come on, wheres the BMP? Wheres the BTR...any BTR will do. Give me an M1 or Challenger to shoot at! Theres absolutely no crew interaction. Maybe Steelbeasts spoiled me. Im realising that even as a lover of Soviet tanks this sim is very limited.
  15. My Russian version came only with PDF's(in Russian) on CD. I hear that the english version has a printed manual. My question is how extensive is the mission editor/scripting portion of the manual? I dont really want to pay again especially if theres little mention of the mission editor. Thanks for the info.
  16. OK whew afraid I got locked out of my original account because of an address change. :eek: Moon, if you could send that PDF to me with the email address of record that you guys have that would be much appreciated. Thank You
  17. Lucky me the one I bought unknowingly was the Russian version, a copy of the english PDF would be real nice. Until then Im stuck reading the poorly translated version from Babelfish...150 lines at a time! Heres the error I get when I try to create a mission: 0007: Ñóòü îøèáêè: Ïîâðåæäåí êåø ïðîãðàììû, íåïðàâèëüíî ñâÿçàíû îáúåêòû. 1 Ïåðåóñòàíîâèòå ïðîãðàììó. What the heck does that mean?
  18. No, what I mean by unbuttoned TC view is the view where you as the TC is standing in the open hatch. Where you actually have a field of view and can see whats going on around you. Its the position where tanks are fought from. As it currently is its like having a flightsim but where you dont have a cockpit view.
  19. Have I missed something? Is there an unbuttoned TC view? I like the detail in other parts but this seems a glaring omission. Crazyhouse is aware of how tanks fight correct?
  20. Who runs CMMODS? Id like to talk to him about mirroring his site.
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