Jump to content
Battlefront is now Slitherine ×

JerseyJohn

Members
  • Posts

    6,549
  • Joined

  • Last visited

Posts posted by JerseyJohn

  1. DD, And wiggle I am, appreciate all that room to do it in. :D

    I don't feel bad about putting that bar so high for you because DesertDave always rises to the occasion, as you proved in your reply -- and, as always, appreciate your kind comments. :)

    BrotherX For my part, many thanks. This site always had a synergy and I think it's coming back after wandering off for a while. :cool:

    KapitainKuni Well, it's good that there's someone here to keep the others honest. You've always been our policeman :eek: and the keeper, or at least the reminder, of the law for the moderators. Jeez, I've got tears in my eyes now just thinking about you reading all those emails from concerned forum members, squinting, slurping down pot after pot of black coffee, toothpicks holding your eyes open but you can't stop because you are their only voice. May heaven's blessings be upon you, you selfless, indeed sainted, Swede. :rolleyes:

  2. Thank you, DD, appreciated. :)

    And to that I can only say:

    DesertDave is a sage for the ages.

    Walking the sands discoursing with Marcus Aurelius, who pauses every now and then to jot part of the conversation down for his Reflections.

    Showing Heroditus the sights whle the observant Greek stops to describe the cacti for his next travel book, telling his host how his land reminds him of another place, far away, where the locals erected huge stone triantular shaped tombs for their leader's afterlife.

    Voltaire, walking briskly, learning about baseball and the Cleveland Indians of old while tanning himself on this break from life in enlightenment France.

    Byron and the Shellys' with DD matching them prose for prose, Shelly finally asking why such a worldly person would choose to live on a desert. Lord Byron's eyes rolling theatrically, "But of course, my dear Shelly, can't you see this frees our friend Dave from those distractions of society that so hinder our kind?" And the young Mary looking about. "I think next time I write of my Modern Promethius I'll set him in this wilderness instead of sending him to the arctic."

    James Dean suddenly to the right. "Did you say 'wilderness', lady?" Shaking his head as the old Brits vanish. "Hey Dave, I got a few minutes between takes, let's go for a spin in that desert jalopy of yours."

    DD's eyebrows going up, a single incredulous word on his lips: "Jalopy?!!"

  3. Snowstorm, In my current surroundings I'm still considered a kid! :D There was one, I'll say elderly couple sitting at the next table from me during lunch and we were talking about life in general. I'm pretty sure FDR was president when they were put on mandatory retirement. Somewhere along the line I said "I'm retired too" and they asked my age. Their mouths dropped. "60?!! Why you're just a little boy, you oughtta be out there building houses." Ah yes, or possibly in the CCC. ;)

    I've been through both St Louis and Chicago during summer and winter and I agree, both cities have strange climates, much hotter and colder than they ought to be. NYC is like that too, especially where there are a lot of tall buildings, and you get heat sink effects and artificial valleys. Some of those winter winds near the water around Canal Street, are horrific. Same with the Wall Street area but I've always felt that was God punishing the brokers, bankers, and other evildoers. :rolleyes:

    Pennsylvania always seemed like a good place, though the various parts are pretty different from one another. I used to go to Gettysburg every year or so with my wife. Great area, though the town itself is very noisy from trucks barelling through. Which is only fitting, a transportation hub in 1863, and a transportation hub today.

    If you like going to battlefields and haven't been to Antietam I highly recommend it, definitely worth the drive. I never understood McClellan's actions till I actually saw the place, then I knew why he kept imagining Confederates popping up all around him in that terrain. Except, of course, he had Lee's campaign plan in his pocket. Probably he started thinking it was some sort of trick and no longer trusted it.

    And there it is, I once more violated what I was griping about before. Okay, so it went a teensy-bit off topic. :D

  4. Snowstorm -- that snowbird episode is a perfect example of what happens when a thread starts wandering. I was talking about Florida with DesertDave and the old expression down here for people who come for the winter and leave in the summer is Snowbird got stuck in my head. ;):D That's part of the excuse, the rest is I'm going senile. No big thing, I was never much above that even as a kid of forty and fifty. :rolleyes:

    Making this an open sticky thread sounds like a good suggestion for Hubert, and BF. Most likely it would be placed in the General Forum and intended for people from all of the games who have wandered off over the years. It will be interesting to see what new name our old friend, Gaylord Fokker comes up with. :cool:

  5. Greetings D-Dave. Appreciated.

    I didn't realize you've been waiting for an Email. Of course I'll get back to you. If you have a new Email address I might not have it, please send it to me at JPDellova@aol.com Hell, why not just write Email about what's been going on in your own life the past few months, I'll add your new address and will reply with my own depressing updates -- nothing much other than taking up alligator wrestling and going after sharks with nothing but a knife in my moute, etc -- actually, things are looking up, finally. I'll tell you about it in the reply-Email. Looking forward to hearing from you.

    -- PS, not really a new locale, I lived near here for three years in the late 70s. The locals tell me it was a lot cooler back then than it is now. I believe them. This past summer, and even the spring, were scorchers. It doesn't help that the weather man says things like: "94 and sunny today but if you're outside it will be like 100 plus." :eek: Hmmm -- thinking about moving to something a little more northerly; which would be just about anywhere in the U. S of A. :D

    Snowbird. Appreciated, I just get disgusted when posting, then posting again in a thread and it's like being the three foot kid in the playground with the taller kids throwing the ball around over his head. No big deal, it's the main reason I stopped posting here a few years ago, the threads too often wander all over the landscape with irrelevant things that would be better done through Emails (as DD and myself are going to do) or Private Messages, leaving the threads for more game related discussions. I'm guilty of meandering around myself, even did it in this post, but I try to keep it from becoming just personal chatter.

    In any case I only own copies of SC-1 & SC -2 (original European War version), so there isn't much game talk for me to get into. I've always preferred historical discussions based on what's being posted, and the past few years it's been almost entirely game talk; not really my forte.

    -- Will have to decide on whether I'll be buying Global, or Empires of Steel, or maybe both. Decisions, decisions. :confused:

    I'm glad you've started this thread. It's good seeing people who were active years ago coming back to post again. :cool:

    Hate to see you go.

    ----------------------------

    On a personal note (... ooops, forgot to get Kuni's APPROVAL for what I might write, drat! Maybe, just - MAYBE, next time) say John,

    I sent you a couple of EM's -- one awhile back when you had sent me an EM - remember that one? Telling me about your move to Florida, and some other serious matters as well, and then again here about a week ago.

    Did you get BOTH of them... reason I wonder, I didn't hear back.

    Well, I do have a new EM address, since I've finally! Upgraded to broad-band.

    Anyway, hope all is well and you are enjoying your new locale - quite a change from "Joisey" and the Big Apple, eh? :)

  6. That's because they're expensive and most of what the Axis does takes place on land. In SC1 I as the Axis I always tried to see it as the dictators did so I'd have two spheres, the Mediteranean was entirely Italian (starting with Yugoslavia) and the rest was German. This may not have been the best game strategy but, as I said, I'm always more interested in looking at things historically. Unfortunately in SC1 (by Hubert's own admission) the AI never sent troops to Egypt as the Allies, so the only way to have a North African campaign was to do it through a game editor scenario.

  7. Thank you, Dave, and likewise; I've always enjoyed your posts and your insights. And here's hoping your twin brother, whose posts I've also enjoyed, gets released from doctors' care. Or, failing release, let's hope Immer's condition improves so he can at least receive visitors. Or, failing improvement, that they at least find a name for his condition.

    Snowstorm Glad you like that idea, here's hoping Hubert can put it into a game at some point.

    As for the January Madness Kuni mentioned, he was an innnocent bystander. That's the story we've always used, and it's the story we're determined to stick with. And when two friends of his were banned through an administrative error, it wasn't as though my Swedish friend howled and danced on my :eek: ,uh, his friend's grave or anything. :rolleyes::D

  8. http://content9.flixster.com/user/37/00/33/37003315_pro.jpg

    I was minding my own business when a huge bird came and grabbed my head with both talons. Experience has taught me that when this happens it's best to find out what the thing wants of me. Got dropped off over here so I guess it wants me to say something.

    First I'll say hello to my old friends at SC. Always good to see you guys.

    Second I'll stand by my old friend Kapitain Kuni, as misunderstood and martyred a person as I've ever met. :eek: :D

    Third a brief SC explanation. I was fairly active during the original SC days, really loved the game, made a few scenarios that caught on for a time but mainly I liked posting about history -- some of it I later realized wasn't accurate, no big deal, anyone who cared that much had the chance to do their own reading on the subject. Participated in a lot of AARs, a couple when SC2 came out in game testing scenarios put up by others. The most promising was with Kuni for his Barbarossa scenario, but we had to stop the game due to unresolved mechanical problems.

    I've kind of wandered away because, while I like tiles in Civ type games, I prefer hexes in war games. And also because most of my time was taken up with fiction writing, which has since become my main activity.

    Background: 60, widower, moved to Florida from NJ in Feb 09, bought a house and am still trying to figure out where the furniture should go. :confused: Main interests are music and writing, history, and science in general.

    Guess that about wraps it up except to say I'll always love the way this place was four or five years ago, when we had people like disorder and the late Jim Boggs in addition to my fine old friends who have already posted in this thread.

    -- Toying with the idea of getting back into war games. What I'd really love to see is something that reliably recreates historical situations that led up to WWII, with starting the war as an Axis option; other options to follow would allow peace to be made with enemies and then continuing the game, etc & etc.. I think it would be interesting to simulate what might have happened if Churchill hadn't succeeded Chamberlain and Britain took Hitler up on his peace offer. Where would the Third Reich have wound up? And the British Empire, would it still have unravelled? Anyhow, my main interest in any sort of historical based game is to explore possibilities. I'm turned off by games where I feel funnelled into following what happened historically.

  9. Appreciated JP. :)

    Somehow it worked out that I not only didn't have any extra free time, I actually wound up with a lot less time that was spent doing anything productive. Except for reading; I went on a big reading binge, mainly medieval history for a series of Norse fantasy novels I've been writing the past few years. From what I've been reading, the 10th-11th centuries are a good time to avoid when planning a vacation. Still, my characters seem to enjoy it there.

    Your scenario sounds very interesting, I'd love to dig into it but about a year back I stopped playing wargames for precisely the reason you joke about, the time factor. Which is also the reason I stopped going to the Internet a few months back, most of my free time was being used in posting. Also, people kept sending fiction for me to read and I take a long hacking my way through these things. So, in the end, I figured the best course was to grow a long beard and live in a cave. :D

  10. :eek: Sorry to have worried so many of my friends and, of course, very grateful for their concern. :)

    Thank you Kuni, SeaMonkey, JP -- I hope we do get together sometime, I'm in North Middletown -- Hubert and Mr Xwormwood for linking me to this thread.

    -- By way of explanation my wife Marion and myself have been having some health problems that gradually got to me and I stopped going on the Internet for a few months. Thankfully things aren't overly bad and I'm gradually kicking back to my previous activity.

    Thanks again, and, once more, my apologies for having worried people.

    -- Got a good chuckle out of Kuni's remark about the ripple and the tiles, great quip as always from my Swedish friend. :D

  11. This area is called the SC-1 Forum. As such I assumed there was a reason to still be discussing that game system and to be suggesting improvements to it.

    It's too bad so many of us, including people I really like, are stuck on SC-2 and have to be so damn condescending about it, even bringing that here, where their continueing harping on all its wonders are as out of place as this thread would be in the SC-2 area.

    I feel like half the people in here are just robots caught in a loop.

    Anyway, I really have had enough. My thanks to the people who put in constructive discussion. The ones who were just talking for the sake of talking, acting like the rest of us are neanderthals because we're discussing the proper game in the proper forum can continue doing so, but I'll spare myself reading, or replying to, their pointlessly defensive and antagonistic points.

    BrotherRambo -- Many thanks. I think you've got our Bills mixed up, though. The fellow who posted here is British Bill101. Bill Macon is American. I believe he's a graduate of West Point and a former army officer, but I've always liked him anyway. ;)

    Sombra -- I agree with what you're saying. As I mentioned earlier this is the SC-1 area and as such it seemed reasonable to figure Hubert was still looking for ideas to improve that game.

    Conducting the moves in phases wouldn't make it more complicated at all since the computer would be handling all of that. If anything doing things that way would enable to AI to play better, as it played better in COS than it ever did in SC-1. It seems to be easier for the computer to make decisions with Sea Zones than it is with actually moving naval and land units at sea; that's the sort of reason I brought all of this up, but it's been lost in a lot of irrelevant SC-2 zealotism -- irrelevant because I stated up front that this has nothing to do with SC-2 and there's no suggestion for Hubert to stop working on it. This place can no longer even take yes for an answer unless you join the chorus and put on the trappings and read it from the same hymnal the rest are reading from.

    Mr X. -- Thanks for entering the discussion. As I said earlier, since this whole forum is still called SC-1, I felt it would be a good place to post the suggestions. Apparently I was wrong.

    Hubert -- Good to hear from you on this. ;)

  12. SeaMonkey,

    I was actually on my way to another website and clicked here out of habit. So much for going. :D

    Clash of Steel -- which in his interview with Curry Hubert said was one of his favorite PC WWII games along with High Command; both DOS -- had what I think was a very interesting dual system. Land was travelled and fought over in hexes; air units moved across sea hexes and land units came ashore from them. But that wasn't the way ships travelled. They left port and went to a sea zone. Gibraltar divided them into two sections, one from the South Atlantic north -- I'm not sure about the zones off hand but I think they were:

    South Atlantic,

    North Atlantic,

    North Sea,

    Baltic Sea,

    Western Mediteranean

    Eastern Mediteranean

    Red Sea

    Black Sea

    Players could station as many of their naval units in any sea zone they controlled. Subs operated in them and amphibious invasions, using transports, took place through them.

    Air fleets placed along the coast had a chance of attacking the ships in that sea zone. Aircraft Carriers fought opposing surface ships in an air to sea battle in which they couldn't be damaged. When caught in a sea to sea battle they could be sunk, of course, but I'm not sure if that was possible.

    Ships in a sea zone they didn't have a friendly port in could be damaged in any given turn.

    Invasions could cover several zones. If you were the Axis, for example, and wanted to embark from the Baltic to land in the UK, you'd load units through Leningrad, Riga, or one of the other ports in that zone. You'd need to have warships in the zone your troops were landing in or they'd be intercepted and destroyed by the defending fleet.

    Whoever controled Gibraltar controled the Atlantic - Mediteranean link. Even if the UK lost Gibraltar they could go back and forth from Egypt & Middle East to the UK, and reverse, by leaving the sea zones around the British Isles and targetting the Red Sea.

    U-boats and surface raiders (every warship had a surface raiding rating) chipped away at shipping but there was a chance they'd be brought to battle in any given turn. Surface ships that were faster than their enemies had a good chance of successfully breaking off the action.

    There was also a chance that ships from adjoining zones would come into the naval battle.

    All vessels in a sea zone gave a combined bombardment to a coastal hex being assaulted.

    All in all I prefered this system because it was a good abstraction of naval warfare; a kind of hide and seek but the more ships you have the better chance you'll find what you're looking for.

  13. Blashy,

    I like HEX based war games better and so do a lot of other people, that's all. It isn't a challenge and it isn't something I'm going to be hounded to death over. What do I care about tiles and hex's? The first AH board games I bought, Gettysburg and Chansellorsville both had tiles -- and neither of them worked; the player had to actually invent rules! That was in 1959. Subsequent versions had hexes and there were other versions of the same battles that had tiles. So what? I'm just stating my own preference.

    There were some games that didn't even have a board, such as Jutland, where the players used cardboard cutouts, a floor or large table and curved measuring guides that came with the game.

    Anyway, there's no point answering ridiculous questions like this one; what's the answer? Number of hex based games, number of tile based -- why not ask how many territory based games there are too? Who the hell cares? This defensive, dumb reasoning has just about convinced me to not waste any more of my time here. It used to be a great place where people had open-minded discussions. Now it's been reduced to a lot of obscure gobblygook for the sake of gobblygook. Keep it.

    If Hubert likes the idea of continueing along the original line while also continueing along the SC-2 lines that's fine, if not that's fine too.

    Adios.

  14. Bill,

    I always over-react, my apologies.

    At this point I'm not clear on what is in SC-2 and what isn't. I have the original version and have patched it. I don't have the expansions and, to be honest, didn't have enough interest to buy them. Which isn't to say they don't look interesting, they do, but I'm not familiar with them. Nothing against SC-2, I like Civ III a lot but haven't bought either CivIV or its new offshoot.

    So, as see it, the game has forked and gone in parellel lines:

    ......[--- the original SC, which is unchanged since SC-2 came out,

    -->[

    ......[--- SC-2 and its expansions.

    SC-2, while maintaining many of Hubert's original concepts, is, to me and many others, a vastly different game. Better, yes, but then we don't know how SC would be if it had been the recipient of a similar redesign.

    I don't like to talk too much about why SC-2 didn't have as much appeal to me as the original SC. To me negative comments aren't worth the damage they cause. Also, I don't have any suggestions to make within the SC-2 framework that would change the feeling I've had for it. I'm sure it's a fine game, I was as anxious for it to come out as anyone else, but after a few games I just stopped playing it -- I know there are many others who love it, and that's fine; but there also many with exactly my own reaction.

    So, since talking in terms of SC-3 doesn't get very far I figured I'd take a different approach, going back to SC and my own ideas along with those added by the membership, of how to make the original into its improved form. I don't even see it as replacing SC-1, but being something people can go to after they've mastered the first product.

    If it's as simple as making a version of SC-2 with hexes that's fine, if not it's all Hubert's call and no one else's.

    I think Hubert would be interested because there's a gap now for a good strategic level hex based WWII game, preferably the European Theater. And people keep contacting me telling about the ones in development. To me they're all pretty similar to CoS-Hi-Com and SC-1.

    Who ends up filling this thing doesn't really concern me. I like Hubert and have confidence in his work but, really, if the perfect hex game comes along next year or the year after, whatever, then that's the product that filled the gap. I started playing these things in 1959, no doubt I'm set in my ways and if that were the end of it I wouldn't even bother posting any of this. But its pretty obvious at this point that there are many others with similar wargaming tastes and they lean toward SC rather than SC-2.

    To me that's the relevant part. If not, well, as I said, it isn't that vital to me.

  15. Bill,

    I specifically said this wouldn't be to replace SC-2, only an idea for continueing along the lines established by the original SC.

    Nobody ever said anything about Hubert throwing away SC-2, or the work he's done on it or anything at all along those lines.

    The purpose of this idea would be to pull back some of the people who loved SC-1 but didn't choose to keep up with the SC-2 times, as you say.

    It would seem there's room for both, and it would be to Hubert's advantage to keep both. It's funny because I have SC-2 as well, said from the start, and often, that I like it, and yet every time I say something it's as though I'm going against some sort of fraternity because I stay with my own truth, that I prefer hex based.

    The feeling I get from regular SC-2 posters is that it's their way, or the highway. Well, a lot of people have taken the highway. An updated version of SC-1 -- co-existing with the tile based SC-2 and its evolutions -- would beyond a doubt bring many people back.

    If Hubert thinks that a good idea I've offered my own take on it. If he doesn't that's fine. It isn't a personal issue with me. As I said in the other thread, these are just ideas that have been percolating for a while and I wanted to post them.

    There's too much hostility in this place to anything that doesn't chime in with the current thinking. I was starting to forget why I stopped posting, now I'm starting to remember.

  16. It seems to always come back to simplicity. Tic-tac-toe and checkers are pretty simple but there's also chess, and some people even prefer it over the simpler choices.

    What was being discussed, or at least what I had in mind, wasn't a new game that would replace SC, it was the next step of the original SC and, ideally, they'd be packaged together; the basic game and its next evolution on the same (or similar) map, with the same units. Unless we're saying the original SC-1 is perfect in itself and has already achieved its highest level?

  17. Les, first off, my apologies for coming on more strongly than I'd have liked.

    My comments about reloading and having too many opponents who just stopped playing when they were losing were both in SC-1.

    For me actual game experience in SC-2 is limited to just a few games, and they were when it first came out. One was as the Germans against Kuniworth when he was testing his Barbarossa scenario. We had a great AAR going and a terrific game, but it had to be stopped due to a flaw that made the Soviets virtually unbeatable.

    Anyway, of course a game designer can put out a product without an AI capability. The question is whether, market-wise, it makes sense to do so. As SeaMonkey brought out, there are probably a lot more people who buy these things for games against the computer than those who see them as a sort of serious head to head contest.

  18. Very interesting JJ, many things I like, some questions though. ...

    Glad you like it, SeaMonkey. As I said in the other thread, it's a hodgepodge of elements from other WWII PC games of the DOS era.

    ... Pieces, I'm OK with, map....I would prefer bigger, but I'm not adamant. ...

    Hubert, or whoever else would be designing this thing, is free to alter the pieces, but I figured for consistency we'd stay with the ones Hubert placed in the original SC game.

    Ideally I like the map used in HiCom. Its hex area is 40 miles, as opposed to SC and COS's 50 or 60. The HiCom map goes completely up to the Arctic Sea and, in the south, it reaches down to the Qattara Depression. East and west it also has much more territory than does the SC map. The problem, of course, is that the hexes are a bit more difficult to access, but I never had a problem with that and I doubt anyone else did either.

    ... Weather, yeah, I'm a little worried about the extreme conditions making an area unplayable in the winter, but that's not so hard to reason it might be unplayable in reality. ...

    I remember reading that the Luftwaffe made its big hit on Malta when Russian Winter set in so it could use most of the planes and crews from that theater, on loan, sending them back when the weather in Russia began warming enough for regular flying.

    In Russia and Scandinavia I think there should be a chance during December, January and February for extreme winter, when attack factors would be halved, movements for all units =1, and no flying at all. Normal Russian Winter should also be pretty bad, though not as bad as the most extreme variety. I think this sort of thing can be easily worked out.

    One thing I'd like to see in Russia is N-S zones so the bad weather is blatantly moving from Finland to the Black Sea (perhaps over three zones) and, in the spring, the warm weather moves S-N with the opposite effect. I've always felt there should be a motivation for the Axis invader to go for Leningrad first, and then Moscow, so the attack is moving in front of, rather than against, the bad weather.

    ... SC2 allows you to customize coastal weather conditions.

    Sounds like a good idea to me. I love whatever freedom scenario editors are willing to afford the player/scenario maker.

    ... Phases eh? I can go there, but I'm firmly in Les' camp...WeGo if at all possible and it is.

    I go for whatever works best. I think a basic flaw in SC is the solid turn structure tended to give it rigidity, rather than the mobile flow WWII had throughout the war in Europe and North Africa.

    ... Amphib IV....yep and V. I agree. Might have to give USA some special abilities to project amphibs a distance though, perhaps allowing them to stay at sea a couple of turns or give them a large movement allowance, maybe both.

    I agree -- perhaps, since we're keeping the basic SC setup, and the USA has a comparatively small economy for the tasks it should perform -- it can pay half for amphibs, or as you say, a special ability to amphib directly from the U. S. to N. Africam, Europe or Scandinavia for a single amphibious operation cost.

    I would like Amphib units limited to Corps size. I like your assessed costs and consequences for staying at sea.

    Agreed. Corps would be much more realisitc than armies and, on this scale, should be the unit of choice. The historical Normandy Landings would, I believe, have been approximately a single SC corps (2 U. S. divisions, 1 UK and 1 Canadian + paratroops dropped inland -- if I'm not mistaken). Once ashore, and in possession of a reliable port, or suitable area for offloading, the initial force would quickly build to army size. -- It should be noted that the German garrisons did a great job of holding harbors, and then wrecking port facilities before surrendering. The Allied armies in the French campaign had port facility and supply flow problems till after the Battle of the Bulge!

    ... III Air, is fine and the land phases look good, but Strategic Movement....hmmmm?

    My idea here is that the attacking player might hold one or more units in reserve through the first attack / movement phase and then bring them forward after the breakthrough to shield the units that attacked and help hold the newly gained territory. As they have neither moved nor attack they'd be taking both phases movement at once. Strategic Movement is an old rule going back to the AH 60s board games; I think it's applicable here.

    ... Start, pass through, or end in enemy ZoCs? Isn't this more exploitation? What is "operate" suppose to be? Perhaps I'm missing something here.

    I think it would be the best way to simulate the pincer movements so characteristic of both sides successful campaigns -- the Soviet breakthrough and encirclement of Stalingrad and Germany's divide and encircle tactics used in Poland, France and the USSR.

    It sounds devastating, but historically successful defenses depended upon keeping a mobile counter-attacking force in reserve to break back through such encirclements. The German pincers worked perfectly at a time when their enemies didn't know this and didn't maintain mobile reserves. Conversely, when Germany lost the ability to keep its own mobile reserves for counterattacks it started losing entire armies, on both fronts, in pockets created by Soviet and American/UK offensives.

    ... Now back to sea movement, what provisions do you suggest for the actual naval units and interaction to simulate the Battle of the Atlantic.

    I don't think anybody liked the way it was handled in SC-1. This is something that would need to be hammered out. I'd also like some provision for surface raiders -- masked merchantmen as well as Germany's initial use of two pocket battleships (Deutschland in the North Atlantic and Graf Spee in the South Atlantic) as well as the later convoy attacks by Scharnhorst and Gneisnau in early 1941. Historically these were never as successful as either the U-boats, or even the Luftwaffe long range bombers, but they did have an effect in tying up capital ships for convoy duty. And, in SC-1, there is no way at all to represent surface raiders.

×
×
  • Create New...