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dougman4

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Everything posted by dougman4

  1. Yes, it is an advanced Axis and Allies, using an abstracted Panzer General II engine to resolve combat. It wonderfully fills a gap that long needed filling. Hopefully, more of the rules will be set up as options so the player can endlessly customize. Say, if you thought Air was too powerful, you could decrease the attack strength or decrease the range. That would end all controversy!!
  2. Thanks very much for your insight, this does seem like a plausible reason. However, there are times I inadvertently deselect the unit and loose the ability to attack with it on that turn. And, there are other times when I have several units with which to attack and wish to compare the forecast casualties of each. Not a problem for stationary units, but if you move in a unit to do so you no longer have the option of choosing in what order to attack. This was roundly criticized in Panzer General I and was fixed in the subsequent release. At a minimum, I would like this to be an option that could be toggled on or off in the next patch or release.
  3. If Germany has taken out Poland, Belgium, and France, then it earns double or more the MPP's of England. Germany can surround Manchester and delay taking it for many turns, accumulating a huge war chest. My point was this seems gamey, as US and Russia would certainly declare war before Germany had thousands of MPP's. Better then, to compel US and Russia to attack after some moderate threshold of MPP accumulation.
  4. In the games I've played before, it was a simple matter to conquer France and delay taking over England until I had a huge stockpile of MPP's with which to crush the US and Russia. There does not seem to be any gameplay balance unless the Historical Politics option is used. It would seem US and Russia should be compelled to enter the game upon a certain accumulation of MPP's. [ October 15, 2002, 01:50 PM: Message edited by: dougman4 ]
  5. Clearly, the inspiration for the game comes from two sources: Axis and Allies Panzer General II Strategic Command's elegant interface is its strength, from which rule changes can easily be tweaked. These rule changes are always debatable. Best to provide the more popular ideas from the forums as options that can be toggled on or off. However, I would suggest a gameplay mechanics modification. It could also be a feature that is toggled. And that is you can't fire a unit that has been moved after you deselect it. This was also the case with the first Panzer General game. However, this was fixed in Panzer General II so that the right to fire is preserved. Regardless of your personal opinion as to this, it could at least be provided as an option.
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