Ok, flogging a dead horse here greatly, but just when I thought I understood your LOS calcs, you post the comment:
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A reminder about tree graphics -> they are visual only and have no bearing on gameplay. In fact, you can toggle all trees off, yet the game will play EXACTLY the same way. So if it is on the woods "floor" texture, and the display says "woods", that's what terrain it is on.
Which confuses me when compared to the comments in the LOS page stating:
So if your LOS is blocked by a solid object, you will not be able to see any further. When you look at the picture above, take a look at the little wooden house. Areas directly behind the house are not visible, yet the eas to the immediate (we are talking 1 pixel here!) left and right are.
So are the trees considered solid objects, or what am I missing here? I know this has been covered ad infinitum, but I got thrown for a loop by that statement.
Additional question: I presume as you move the camera around you will be able to see all enemy units that ANY of your forces can see. Will there be a way of telling which of your units are actually in LOS of a particular enemy unit, or is it sort of a dead reckoning thing?
Regardless of this or any other posts, BTS looks to be doing an amazing job. Guess I gotta go install that 3D accelerator card sometime before this summer... Thanks for carrying the torch for us who grew up on AH and cardboard counters and have been waiting for what looks to be the next big step.