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Kapitein KAB

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Posts posted by Kapitein KAB

  1. I don't remember, but I do remember that there is a movement command that gives ur AFV/TD a mindset that he remembers when he reaches his destination. I used the command for putting my vehicles on slopes; if a after a few turns some big tanks showed up, it would back down the slope to conceil itself. I could do a trial and error of course, the irony is that i remember finding this tactic somewhere on the forum but i can't find the post

  2. In my current PBEM, Iam using my US infantry in the same manner that I tend to use German grenadiers; I try to flank enemy vehicles and kill them with handheld AT weapon.

    The only thing is, I can hardly believe that the rifle grenades are capable of the things that I use them for in CM! Did these things really penetrate PzKfW III side turret armor from 35 meters?

    In Cm they almost seem as potent as panzerfausts! Is this a compromise from the devs to sacrifice realism to give US troops better AT capability?

  3. Totenkopf was the 3rd SS division, Das Reich is the second. The skulls were present on Werhmacht Panzer wrap collar tabs.

    SS Panzer wrap collar tabs would have the runes on one side and the rank on the other. The skull was on the crew's headgear

    Oh yeah, I mixed them up. (5. SS Wiking was the first West-European Battlefield formation ever fielded)

    I found the skulls on panzer wrap collar tabs on the internet; they are a little different from the SS skulls, as indeed they are on the CM uniforms. The headgear skull is for all SS units right?

    Thanx for the info! i was wrong again.......

  4. Hey Andrew,

    I use most of your uniform mods and I must say i like them.

    Just one thing though, allmost on every german uniform you did there are death's heads on the collars, which is the insignia of the 2. SS Pz "Totenkopf" division (FYI, the SS death's head originated from the Kaiser's own family/cavalry regiment), and very few of them have the wehrmacht bars on the collar.

    Why is this, did most panzer uniforms have death's heads on their collars?

    One of the previews in your original post has the wehrmacht bars, for the authenticity freaks among us that is what we want, right? Or am I mistaken here?

    greetz from holland

  5. I am currently in a NA PBEM with desert rats vs. DAK.

    I was already in turn 3 when I installed this mod:

    ftp://ftp.combatmission.com/Gordon/Junk/GEM_Crusader_II.zip

    I was just starting to use mods and this one looked nice.

    So I installed it and started playing again, but I noticed something funny; My front-platoon of crusaders, which I had sent forward to flank German tanks, did not have the same (modded) skin as my other crusaders, instead they were still in the 'normal' colours!

    Looking into this I saw a little CS, next to the CrusaderII designation!!! And after looking into the penetration numbers closer I discovered that CS tanks are as useful against german armor, as prayer against WindowsXP crashing!

    Luckily this was still turn 3, and I could manouver my close support tanks back to support Inf. where they belong, pfffffffffff.

    GEM, whoever you are, thanx alot! The mod actually looks cool too, and, as I just showed, helps you to identify your crusaders more easily (yeah yeah, I know, review your forces' capabilities carefully during setup, well that's another lesson leaned for this noob)

    (will post screenshot after game is over, don't want to give it away to my opponent, don't know if he participates in the forum.)

  6. This is starting to become my objection against CMAK; you can spend 30 minutes micromanaging your forces during 1 turn, due to reading the terrain.

    Because I lack the time to play TCP/IP I always play PBEM, and time is on your side then.

    Spending 30 minutes on 1 turn (not every turn ofcourse) kinda takes the realism of combat out of the game, because there are no "snap decisions" anymore.

    Terrific game anyways, but I'm definitely going to play TCP/IP soon; chaos of battle and overreacting to setbacks must make the game interesting. PBEM is still very interesting but more chess-like.

  7. ****I might be mistaken about the MG with the dot on the bottom, but seeing as it does not have a number on it it is a single weapon****

    I also still don't know yet what kind a auto-weapon this is, in the document that u refer to the dot only shows up when dealing with indirect-fire weapons, the howitzers. I also think it is a single weapon, defintely no LMG though (see bottom of my post). Anyone know the symbol of the nebelwerfer?

    BTW; i am new to posting here, I usually just read; how do you do this Quoting? makes the posts much better readable

    *** I wonder, then, if they Y with 2 indicates a 2cm FlaK gun, with the double-Y indicating a quadruple 2cm mount? As opposed to the 3.7cm mount (hence the need to differentiate)?***

    The Y with 2 doesn't mean 2cm FlAK (Flieger Abwehr Kanone)

    All the machineguns in Wehrmacht 1940 are MG34 right? This means LMG as well as HMG. HMG means that it has a tripod and a bigger crew with a spotter and a few guys carrying barrels and AMMO. The 2 above the symbol just means two weapons. (didn't know btw that the common deployment of HMG's was in pairs! why?)

    The rate of fire of the MG34 and the MG42 made that it could only be operated as an HMG if the supply of ammo was ample. Also after periods of cyclic the barrel had to be replaced (or else it will weld together!).

    German MG's in the LMG role, mean the same weapon but sacrificing firepower for mobility and versatility. The HMG role is best for defending positions and suppressing defenders from larger range. LMG role is for assault and infiltration purposes. At least that is my educated guess.

    The double v makes me think that we are dealing with a 20mm gun with some AP ability

    In the picture that Hans shows us, the attacking platoons will defintely bring their own MG34's , because, as you all know, you have to lay down lead whilst attacking, otherwise the other guy will fire back!

    Reading from Hans' Map, the Germans are committing a full INF battalion here with 3 INF companies in the attack, my guess is that they bring around 15 to 25 MG34's with them (don't know frequency of MG34 per platoon in 1940)?

    So the thermometer with dots can't be an MG34 in LMG role, it doesn't have significant firepower to justify it's own symbol on this battlemap. Think about MG34 in HMG role as current 5.56/7.62 minigun and MG34 in LMG role as current M60/FN MAG. The current FN minimi (you guys call it m249 SAW I believe) in my eyes is what the MG34 LMG role was supposed to be. The minimi is probably much more effective than the MG34 in LMG role (also MUCH better than BAR and Brengun) due to it's compactness rate of fire and 1 man crew with 600/800 rounds of ammo.

    .........OMG I have too much time

    cheers from holland

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