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docd

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  1. I would have paid 50$ for SC. It is simply the best strategic game ever, with best playability, without boring micromanagement, nice graphics (add also the mods), highest fun-level, depth and everything!!! It is for the stratetic gamers, what was Doom once for the 3D-shooters! A milestone in gaming history. Buy not one, buy TWO to benefit the ingenius programer HUBERT!
  2. THANK YOU for the TCP/IP patch, Hubert, it makes so much fun. I can´t explain in words what the game means to me!!! Thank you also for improving your game and thinking about SC2. Go for it, docd
  3. In my opinion, it should not be possible to finally destroy a unit using airfleets. That would reduce power of airfleets. In real war, I think the more bombs were dropped, the more the units hid from them. Inital bombardments of airfleets seem also more realistic, in my view.
  4. so what combination of force do you usually use to attack russia???
  5. FOW uses each units spotting range, which can be seen in the purchase section. Upgrading units may increase spotting range.
  6. Thank you very much terppan, but one question remains: Do I have to attack Russia as first, to have the advantage on my side? Or is it also possible to win if attacked by Russia first? So I understood that I use my Italian airfleets to rush Russia also?
  7. Thank you for your opinions, but could you specify a bit more the axis strategy to win. Which countries must fall in which sequence? Like I said, I took nearly the whole planet, lost only 18 units vs 182 on enemy side. Attacked USSR from turkey and west after taking whole balkan in one turn!!! But I still have insufficient force to fight west and east! It is the number of the enemy flood that gives me no chance to advance! Sure, I know my strategy must lack, but please tell me a better one.
  8. HI, if you have some hours left, spend your time with me in TCP/IP game. Mail me anytime to join or to open one. 1eiche@gmx.de I have played 3 PBEM´s and still gaining experience! Thanks.
  9. One question guys: As axis I invaded Poland, France, , Swiss, complete Balkan, Spain, Portugal, complete Northafrica, Iraq, Turkey and invaded USSR with a massive combined force of about 10 aircrafts and 6 tanks. But I couldn´t punch a way through, because my enemy held a double line. Because I threw everything vs Russia with slow advance, I left France open, which is now invaded like Spain also. So please give me someone a clue for better axis play; I did not have enough MPP´s to attack USSR or to defend westcoast with a corps line. My advance was despite of 10 airfleet and 6 tanks to slow, moreover the scorched earth left me with nothing in my hand when I took a town. Everybody says axis is so strong, but please offer the strategy!!!
  10. Damn, copying a PBEM into the save folder doesn´t work, but the result is interesting: starry night! If I was a Hubert, I could fix it quickly.
  11. Hi forum, one question bothers me: who is stronger: axis or allies??? I took everything except Norway, sweden, finland, US, UK, ireland as axis. Also parts of USSR: Southeast. I destroyed 182 enemy units, but lost only 18. But I am still loosing! How can that be? The enemy throws wave after wave into my throat, but I have to retreat. I won every game as allies but never as axis. What did you find out? docd
  12. Firstly, thank you for considering my ideas! Secondly: Your comment above is ok, but there is also the possibility to see the opponents units by moving own units deeply in enemy territory (in a test move). There could be an option included, which allows players to use the PBEM´s as what-if scenarios or not. I really think this would be a very interesting thing for all players, increasing the knowledge and experience of us all! And I think it can not be so complicated for you, cause everything is already there. You only need to allow the AI to start with a given situation, that is like loading a save game. I will try to copy the PBEM into saved game folder. Let´s see. Thank´s again, docd
  13. another idea: a mini SC on a very small map with equal forces and terrain, towns etc. each game should be playable within 20 minutes. full multiplayer. Hubert, please make me happy and tell me you read my comments :eek:
  14. First of all: Thanks again for the game, you know it makes so much fun!!! I would have paid also 50 $! 1. Is it possible to include an option for PBEM game that allows you to: a) take a look after your last turn, after it has been sent to the opponent to develop strategy. I mean only looking at the situation not moving. play on with current situation with computer AI, to test some possibilities. 2. I found out that reloading can create completely different coming outs of battles. There seems to be so much random in the battles?! 3. What do you think about including paratroopers? I think if subs, ships, carriers and rockets are in the game then there could be also para´s (regarding unit size). 4. What do you think about letting a unit retreat if attacked, as it is used in operational art of war? 5. What are your plans for the future development of SC? 6. Could you make the info-signs appear a bit shorter? I think they need to much time. Thank you Hubert, and let us know your bank account to support you a bit
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