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JPSeiler

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Posts posted by JPSeiler

  1. All to random, and allways as attacker, cause the AI isnt that good at attack!

    I like it alot when the computer gives me just infantrie and the enemy is coming up with tanks and bunkers ... very good for training, and it makes fun (at least for me).

    Also with all random you will play from 1941-1945 as finns as itaielns ... you can play with forces you would never buy, just to give it a trie ... oh i like it ;)

    Jean-Pierre

  2. Originally posted by IronChef4:

    So, any grogs have evidence of actual "rammings" during WW2 combat? It would be interesting to hear a first hand account or something. . .er "fink" of this nature.

    There is a very famous picture i saw in at least two books and on some websides (when you interested i will scan it for you) it shows a early Stug III (with the 75 L/24) rammed a T-34.

    Jean-Pierre

  3. I made some tests, with hiding tanks, hull down + scattered trees, played as hot seat, and i allways spotted the hidden tanks ... .

    I mean take a look and try to spot a tank yourself, not with the n key or just scalling the units up, its really hard !

    I mean they are just to easy to spot.

    And in reallife the tankcommander could not concetrat his view on one point, they allways had to "scan" minimum 180°, okey they have scopes, but with scopes they have not that big viewfield.

    Jean-Pierre

  4. hi there,

    i would like to ask for some features for the future CM Games.

    Currently im reading the books "Panzer Kampf im Bild" - "Tank fight in pictures" from Will Fey,

    puplisht by Dörfler Zeitgeschichte

    and "Tiger Die Geschichte einer legendären Waffe 194-45" -"Tiger the history of a legendary weapon 1942-1945" from Egon Kleine / Volkmar Kühn, puplisht by Motorbuch Verlag (excelent books by the way).

    In severall fighting reports i read that they were hull down and just waited for the enemy tanks to come in the best range for destroying them.It often happend that the enemy first spotted the Tigers after they shoot a few to several rounds.Was also a nice report that they wait for some T-34 to go down the hill, and than they started shooting at them, they couldnt repeat fire, cause they couldnt turn the gun that high, in this report was also noticed that 2 Su-100 where 800 to 900 meters away for covering the advancing T-34, they didnt spot the 2 Tigers, only than when the Tigers begun to shooting at them (and failed cause the strong frontal armor of the SU-100).

    Now my question, will this go in to the rewritte, i mean, can we "hide" tanks ?

    I mean when they stand still (engine off) the enemy has no sound contact and when they just have their gun "over the hill/wall/whatever) they get a extra bonus, for beeing hiden.

    Or mabe hidden in scarterred trees ?

    I mean the closer the enemy is the easier is it to spot the tanks.

    When i think about i see myself that it is not that easy to implent, but i think it would be a really gameplay improvment!

    Sincerly Jean-Pierre

    [ October 22, 2002, 09:54 AM: Message edited by: JPSeiler ]

  5. Originally posted by Tripwire6:

    Jean-Pierre,

    My "Abrams" comment had to do with people mentioning modeling other wars with CM:BB, not your requests specifically. I feel that modeling other armor that isn't in the game would lead to using armor that shouldn't be available. As much as I think people go a little overboard here giving others grief about gamey aspects, I really hate things like trainers and hacking binary and what it does to the integrity of games. I'll take a few repeated graphics with great gameplay over perfect graphics but a cheatable game any day.

    I fully agree with you, but i think that it is not possible or atleast really hard to make new vehicles.

    I mean when im looking how BTF did CMBB you can imagine how it works (or better its just a idea of me ;) ).

    They included the other vehicles with shared model but correct data, for me that means that you can not, after you "finished the game" / "the core" / "version one", make that easy new stats/data, for new vehicles or anything else, BUT and thats the point, you can includ new grafiks ... .

    I mean when it would be easy to implent complet new vehicles (new stats/data and new grafiks) i think they wouldnt include the shared model for now as placeholders.

    They would wait until they finished the 3D models and the data/stats and release them with a patch ... .

    I think its like this:

    T-34-armor-data.dat

    85mm-penetration.dat

    ... .dat

    or maybe all the "data files"of one vehicle as one, and this part is hardcoded

    and than the

    T-34/85-Model44.3ds

    and this, the grafik file, is external ...

    Hell i hate guesing :(

    BTF help us with some informations please smile.gif

    Jean-Pierre

  6. Originally posted by sitzkrieg:

    Sorry if I offended you. I was just making a very wild example not to be taken seriously.

    Oh okey ;)

    Originally posted by sitzkrieg:

    Again, I would like to see correct models for all of the "spaceholders" in CM:BB as well. If the community can help speed this up, I'm all for it. But it is for BTS to decide and I don't think they are going to go for the idea..

    We all want to see correct models ;) i mean this game is really perfect, and iam just a guy who wants to make the grafiks perfect too ;)

    Originally posted by sitzkrieg:

    I think correcting models might be problematic for some of the reasons people have already mentioned in this thread, incompatible games being number one. No one, outside of BTS, knows what changing models or data will do to program execution.

    A sollution could be to backup the modifieded files, or even a simple switcher, say a batch (.bat) file for example, wich renames the files before starting the game ... .

    I still hoping to get a official answer from BTF smile.gif

    Originally posted by sitzkrieg:

    BTW, what models do you think have errors? Just curious. Even if you can't correct these yourself you might want to mention something to BTS so they can and everyone will benefit.

    How i said they are just minor ones, they did really fantastic models!

    2 examples coming fast in my mind:

    1. The 3,7 pak, i started making a new texture for it and it was going pretty good (have alot of reffernce images ;) ), want to make it "perfect accurate ;) " than i just saw how the 3D model is build and i figured out that i cant make the texture fit the model without wrong size and the polygonal shape is wrong.

    You could also spare some polygons in optimzing the pak ... .

    2. Really minor one, the late Brumbaer has no MG showed in 3D.

    What i wanted to do too is making some high poly replacment models.

    Jean-Pierre

  7. Uhm i reallyhave the feeling that

    a.) my engish is that bad that noone understand me

    or

    b.)noone understand what i mean.

    I just want to replace the GRAFIKS of

    a.) shared models that will be not replaced from BTS

    and

    b.) the models with errors.

    With models i mean the GRAFIKS the thing you see in game the lil tanks, infantrie, the 251/17 wich is actually showed as a 251/1 in game to bring a example.

    Again i just want to make new historical accurate models wich replace the models in game wich are shared or wich are not correct, i DONT want to change the vehicles stats, the armour or make new vehicles, no f*cking (excuse me) Abrahms, no bunnies with guns, no fantasy orcs ...

    Im sorry for my "bad behaivor" its not the way i normaly write, but i just get angry when guys telling here that some idiots want to include Abrahms or Orcs ...

    Jean-Pierre

  8. Originally posted by Michael Dorosh:

    They've answered that several times, actually, the answer was it was possible but they will never do it, for reasons that are obvious.

    Thank you for that informition smile.gif

    Originally posted by karch :

    The models are not 3D model files, they are embedded into the application

    From where you know this? Is this official?

    Anyway interesting information ;)

    Originally posted by karch :

    and can not be extracted or replaced by anyone other than BFI..

    or the community when they would release the tools ... smile.gif

    Originally posted by karch :

    One of the main reasons is they aren't willing to give THOUSANDS of hours of 3D modeling to competitors for free. If you can go in and replace the 3D models, then you'd be able to extract the 3D models and do anything with them and they have definitely said they will never allow that. In addition, it would be a TON of time to change CMBB to handle this if it could be done at all.

    When i have a export plug in for 3D max, i can only make for example a .mdl file (halflife file format).

    When i have no import plug in i cant import .mdl files in 3D Max ... .

    Originally posted by karch :

    SO... the original reason is probably so people don't steal their models, and the reason now is that the game probably can't support the change, or it would take too long to change even if they could.

    good point, but how i said above it would be difficult to export the models out of CMBB with out a export plug in.

    Originally posted by karch :

    Heck, I'd love to have 3D models of tanks etc for file icons and just to play with, but it just isn't going to happen. Probably not in any future games either. That's just too much programming to give away for free to the stealing community and competition.

    There is no extra programming, i mean BTS has allready the tools to replace the shared models with new ones ... .

    Without this they could never do the patch.

    Originally posted by akdavis:

    My only gripe would be that if they're not going to correct all the shared models, then they should allow the community to do so.

    thats the point smile.gif

    Originally posted by sitzkrieg:

    Unfortunately you would also need the data associated with that model in order for the game engine to use it correctly (i.e. armor penetration, hit calcs, etc.).

    Hmmm how is it than possible that we have SdKfz 251/17s (with the 20mm L/55) displayed in game as the 251/1 and they work?

    I mean do you really know that the grafiks and the "vehicle stats" are putted together ?

    I think the models are separted files ...

    Originally posted by sitzkrieg:

    One other thing to consider is compatibility. How can you play PBEM or TCP/IP with incompatible versions of the EXE. You have such and such a model that has been added or altered that your opponent may not but he does have this other model plus the Magic Orcs that can defeat King Tigers with one blow and so on.

    Keith

    Yes i thinked this TOO, but look at the Dienstgradepatch from schoerner, its changing the exe and i can play PBEM / TCP/IP games with my "diffrent exe".

    The SS-Loader is not changing the exe but he changes WG to SS in the memory, thats how i understood this, im not surte about this, im just a grafikan not a programer ;)

    And i think that noone wants some stupid grafikreplacments like "Magic Orcs" (note i say grafik replacements cause i dont want to change the STATS itself, just the grafik ... ).

    Jean-Pierre

    [ October 14, 2002, 01:36 PM: Message edited by: JPSeiler ]

  9. Originally posted by Spleen:

    Its been shown time and time and time again that allowing the community the ability to modify a game increases its longevity.

    i agree

    Originally posted by Spleen:

    Look at Valve Software's Half Life. The game was released before 2000, and due to the great modification done by a 3rd party "Counterstrike" it remains one of the most played online games today.. Valve Software realized the potential here.. Players still have to buy the game to play the mod..

    It makes LESS sense to limit the ability of a game to be modified.

    Think about how much more longevity CMBB would have if in one year someone released Combat Mission: Operation Vietnam? All new models, data, maps, graphics.. all using the CMBB engine.

    Basically you would have people buying the game just to play the mod.

    It makes a ton of sense of keep the game open for modding.. Every game that has done this has profited.

    Thats a diffrent story, i dont think that BTS will anyday allow the comunity to make a whole "new game" based on their engine.

    I mean than you could make a mod covering afrika

    or spanish civil war etc pp or how you said the vietnam war.

    And BTS could maybe not sell new Games based on this scenario, even with the Engine rewritte, or atleast maybe not that much, cause many people would use the mod and think "Hey why should i buy the new game when i allready can play this scenario with a mod?"

    They point im talking about is only the 3D models not less not more!

    This would defently dont change the game itself just the grafiks.

    Originally posted by gunnergoz:

    BFC is not about to make their source code go public (my opinion) and I'm frankly surprised that they have not objected to this altering of the infamous WaffenGrenadier (pseudo SS) portions in the European version of the code.

    I think that they dont have to release the source code, just the export tools? (for the 3D model format of CMBB when they have their own format) or maybe their modeler? or maybe the information how to creat correct models for CMBB (how to say the engine wich parts have to rotate likle turrets etc pp).

    I have absolut no information with wich software they created the models, so i can only gues what they could release when they would allow the community to replace models with new ones.

    Originally posted by gunnergoz:

    BTW, there's more to the models than their 3-d aspects: IIRC there is the matter of including their armor specifications, armament and performance characteristics into the game's ultra-voluminous database. In other words, it is no trifling thing.

    Iam talking about replacing shared models with the correct models, not including new vehicles.

    I mean they are not going to replace all shared models as they said.

    And also i would like to replace some models with my own cause some models have minor errors.

    Jean-Piere

  10. Originally posted by illo:

    There are certain reasons BTS wouldnt like that.

    And they are ?

    I mean what is the problem with this ... ? You cant include new vehicles, its just a grafikal thing ... it doesnt affects the game itself, and as we all heared BTS is not going to make for all shared models new ones to replace them.

    Whats the problem when the community would do the rest?

    Jean-Pierre

    [ October 14, 2002, 08:05 AM: Message edited by: JPSeiler ]

  11. Originally posted by ParaBellum:

    The only thing you can modify are the BMPs, you cannot change the 3d-models or create new ones since they are hard coded into the game.

    But with the next patch they replace shared models with new ones, so it is maybe not that "hardcode" than we think.

    Look at schoerners SS-Loader and Dienstgradpatch,

    no incompatibely with other versions and it works fine.

    Iam looking forward to see someone "looking deeper" in the patch when it comes, maybe we have a chance.

    When the fileformat of the models in CMBB are "custom file formats" than i see no real chance for making new models for CMBB without the help of BTF, but if they are 3ds files (and when im looking at the "UVW Maps from the models i think they are) than we might have a chance for making new models and including than in the game with so called "inofficiel patches" like schoerners Dienstgradpatch ...

    I allready asked BTF if it is possible to release something like a SDK (standard developing kit) for models but got no answer so far, and i have the feeling i will not get any answer in the futher ... .

    Jean-Pierre

    Sorry for my not so good english

  12. I can just say "Flank them" they have no turret and when you attack them from two side you can hit them in the side´.

    And Infantry can handel them easily too ... .

    (Ok not that easy when they have MGs and are covered well by infantrie)

    Dont forget the T-34 is realy fast, i managed in a medium sized map at 1500 points to attack my enemy from behind with 3 T-34-85 at the 7 round.

    (His Panthers werent that happy ;) )

    Greetings

    jean-Pierre

  13. Originally posted by mchlstrt:

    I'll try to check it for you when I get back to my other Cptr, but I think something doesn't add up w/ your info. In some other Thread I can't seem to find right now Kwazydog or someone said that the offsets were as above, which means the #s you have should be grey, if they're the right ones, & the yellow should be the same # w/ a '1' on the front. Do you have BXX or CDV version. Maybe they're different. Again, I'll try to check my BXX copy later & see what I find.

    Strt

    Thank you very much! I have (for my bad) the CDV version ... :( .

    Greetings

    Jean-Pierre

  14. Originally posted by Captain Wacky:

    CM does reduce the quality when importing 32-bit .bmps. I noticed this when I ported over the black leather Fallschirmjaeger skins from RtCW into CM.

    The original BTF BMPs are 24bit bmps, and for sure i save my files as 24bit bmps too ... and thats what im wondering about, i mean when i import 32bit bmps i can imagin that it

    a.) dosnet works (but thank your post i now that it works ;) )

    or

    b.) that it scales it down (like you said) but im still wondering that it scales than the 24bit bmps down to 16bit ... (think thats a fact now)

    The effects are most noticeable on gray and black shades.
    Yes thats actualy my problem cause i want to make a greyish texture ;)

    But i will work on it, maybe sometime i get a nice result ;) .

    Thank you and could you maybe please send me the grey textures for the pak ... PLEASE smile.gif

    Greetings

    Jean-Pierre

  15. Can anyone please send me the grey pak textures how i said in my posts above i just got the "shield".

    By the way im reworking the whole texture, so far only the shield texture cause i only have the shield texture *grrrr* *hint:D*.

    Noted that the BTS texture is actually not very "correct" will post later some wip (work in progress shots).

    Thank you in advance, laters smile.gif

    Jean-Pierre

  16. Originally posted by Panzer Leader:

    Here's an idea: take fate into your own hands! All modders start posting their pics/info/links/etc into the scenario forum and VOILA, Madmatt will have no recourse but to bow down in shame and accept our terms!

    Please allow me to get the ball rolling. Une moment!.

    Good idea im with you, as fast i got something done i will post it there too smile.gif

    I remeber there was allready a topic with the same subject.

    greetings

    Jean-Pierre

  17. Originally posted by M. Bates:

    The story about R2D2 is that, obviously, the guy inside R2D2 has to be inside the "costume" for long periods of filming. On the set of one of the Star Wars movies, the film technicians covered the *inside* of the R2D2 unit with rude pictures. Naturally Kenny Baker knew nothing about this, and by the time he was inside R2D2 it was too late, so he had no choice but to stare at ****s all day long!

    Thats realy funny, for his luck it was metalic so that no one could see when he got horny smile.gif

    Originally posted by M. Bates:

    Getting back to the topic, it is possible could produce different bmps of the inside of the gun, so each design is unique. Maybe the Waffen SS guns can have a picture of Adolf Hitler!

    You mean when you have actually for example two 7,5cm paks you see two diffrent "shield pictures" than i have to say NO ;( theres only one texture for each gun, sure there are winterized textures as well, but you will only see them in snow/winter maps . You could see for sure diffrent "shield pics" of diffrent guns ;) .

    I will make a set of diffrent textures for some (or maybe each) pak / flak, have some nice reference pictures with qoutes on it, or names, signs . So i will do Waffen SS paks/flaks and Groß Deutschland paks / flaks ... but isnt a picture of Adolf Hitler showing in game not a bit to uhmm narzistic, im not sure, maybe its cause im from germany, that i have not a good feeling by puting a Adolf Hilter picture ingame ...

    Greetings

    Jean-Pierre

    [ September 28, 2002, 05:30 AM: Message edited by: JPSeiler ]

  18. Originally posted by M. Bates:

    Jean-Piere:

    It would be quite funny if the picture of the woman on the inside of the gun was changed to a famous German such as Claudia Schiffer (spelling?)

    Hehe, that reminds me of a notorious story involving the guy who played R2D2 in Star Wars.

    Hehehee good idea, but actually its a picture from a soldiers woman i found in a diary ... online.

    Also have some pictures (real ones, books) showing german soldiers having pin up girls on, for example the back of the mg shield in a spw 251/1 or pictures of cats, im serious smile.gif

    By the way thats what i want to do too .. taking a look at the mg shield and maybe i can modifie it like i saw it in the book, its just looks awesome, a big cat on the rigth side and a nice women on the lfet side smile.gif !!!

    And whats with the storie of R2D2 ;) ?

    Greetings

    Jean-Pierre

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