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hans-micael

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Everything posted by hans-micael

  1. pure chance I guess - just like Spain - you will never know what did the trick. otherwise go to the campaign editor - but it will probably be game over for whichever side gets Turkey against them... In real life Turkey would never have sacrificed their freedom - like in the BIG 1 regards, Hans-Micae
  2. You have to surround cities on the way - in order to rob them of their supply - they can't reinforce at the same rate - and eventually you can wear them down. protect your flanks with corps and let the army trod slowly after your spearheads - the elite panzer divisions - but be sure not to leave them unprotected - unless it really pays of. The price is the diminishing returns which will criple the sovjet economy. In my latest game it halved the MPP Hans
  3. Use two or three airwings to soften the defence north of the marsh area and concentrate your panzer 3 or 4 and 4 fast moving corps behind a powerfull line of armies to smash the hole - then it should work. you'll get a straight line to Moscow. Do it the Guderian way but make sure you have an HQ to follow and make sure your army maintains supply... more to follow .-) Hans
  4. Hubert you are a star - I encountered another problem in the editor - it sometimes crashes for no reason what-so-ever - but always after placing a unit and then rightclicking on the said unit ??? Can you find an explanation for this oddity? Hans-Micael
  5. Yes to the above mentioned What really would be an enormous help in making the subwarfare realistic were to have an invisibility factor - to give you an option to hide or sneak off to a friendly port below the sonar reach in the depths but at a cost you can't spot enemy convoys at the same time.This would/could at the same time keep the Royal Navy busy and when you have reseached - the subs could raid 1 turn and híde the other. And the surface battle between Capital ships and subs as is I find farfetched. No sane skipper nor a group - wolfpack or not - would engage in combat against a group of destroyers, cruisers and battleships even at the strategic level... Hans-Micael
  6. *Deja Vu*Without arguing against any of the previous arguments in this thread. We have heard them all but that's not the point. What really would be an enormous help in making the subwarfare realistic were to have an invisibility factor - to give you ypou an option to hide below the sonar reach in the depths at a cost you can't spot enemy convoys. This would keep the Royal Navy busy and when you have reseached - the subs could raid 1 turn and híde the other. And the surface battle between Capital ships and subs is farfetched. No sane skipper nor a group - wolfpack or not - would engage in combat against a group of destroyers, cruisers and battleships Hans-Micael
  7. Hi Hubert, thx for a very playable and decent game. I had a crash problem you solved the other day - the placement of units in an illegal hex in N. Afrika. Could you provide us *modifiers* with the rules for placement of units to avoid these crashes. It's not much fun to modify if you have to test every single placement... Regards, Hans-Micael
  8. the best way to orientate on the SC *Battlefield* is to use your Airwings and strategic bombers they have by far the best sighting range - 5 thriugh 8 and they can be even better if you aply research...
  9. In a PBEM game after evacuating two french armies to England I sort of lost control of my patience as Allied and invaded Norway. :-( To get to the plunder before Germany - but, alas, I had no previous exp. with my opponent and before I knew what happened the British Navy was shot to pieces - and even though I managed to get a shore take Bergen and surround Oslo - I bleed to death in the Norwegian mountains when the German Navy had almost free passage to land in force. The unfortunate venture in Scandinavia and the easy defeat of France led to an invasion in The UK and an upsetting defeat. Very accurate play by my San Diego opponent.
  10. You don't need an upgrade - the 1.05 does not change any settings from your 1.04. But gives you the LAN - play interface
  11. ... an extra thought - if there were a weather controled impulse function from 4 to 10 impulses per turn as in CoS - and a limit to two impulses were you could enter newly created units and a production time on units - you would not be able to build the strong line of magically created units every impulse which would give you the chance to build an offensive and pound a way on the line and then breakthrough... In CoS these functions gave both sides a chance to plan and execute very different strategies... Hans-Micael
  12. Another very efficient way to eliminate units and negate fortifications were to cut of suply by the use of paratroops in Clash of Steel. the suply value exist in the game but does contain the same level of sofistication as it did in CoS. Isolated city:0; Isolated Army Group:3; Isolated city in home country:5; City in sea suply:7; and a novelty Artificial Harbors:10 and so forth - these suply rules would definately make an improvement to the WWI situation and they would not involve the shoot move dificulty... Hans-Micael
  13. Just a thought - In the old CoS tank units had the ability to overrun and you could eliminate sorrounded units by cutting of their retreat routes. The blitzkrieg were also a very efficient way to simulate the impact of panzer attack through the Ardennes on the allied forces, which had decreased supply and morale. If we had these extra opportunity - the WWI situation would only happen after poor play and not when two able players met... The real situation in Barbarossa should reflect the fact that the sovjets gave men and land to gain time to build the eastern army... Hans-Micael
  14. Another thing - if you go against the americas you will have the two-front war - Russia and an amphibious invasion that seems to be stretching the economy to its breaking point - have you played or considered a PBEM game - here most ideas get squashed by intelligent counterplay - not that I don't like the AI - but there are some flaws... Hans (I'll be happy to take you on in a PBEM - you can be AXIS but wait tll the 25th I'm on holiday)
  15. Have You forgotten the british navy - if You build navy you should at least have taken that out. An invasion on the american continent is normally not possible against a human counterpart. Nor should it be against the AI if the brits have their three fleets two to cover the north atlantic and one to cover the meds. Hans
  16. Good game Hubert - please keep us updated on the next version...
  17. Rockets are and should be used) similar to strategic bombers - and artillery isn't that included in the armys and corps at a strategic level? The trouble at the strategic level of SC is that many plays as if it were tactical units... The answer to rockets are to make them even more efficient and a lot more expensive to reflect the reality of them and the research of WWII which eventually lead the russians to launch sputnik and the americans to land a man on the moon. A historic viewpoint... Hans
  18. seems to be the case in this game - thx for the reply - i'm enjoying your threads Hans-Micael
  19. thx for the reply - I've tried it against the AI - but its quite a bug. What are the chance for france to stay alive with only one corps still fighting? This is what happened in a PBEM - Paris down and just a single corps to defend the Tricolore... Hans-Micael
  20. Anyone tried to evacuate the french army? What happens? Does france never surrender? Hans-Micael
  21. I really think the almost devastating russian winter option from CoS and the posibility to convert production into diplomacy to influence minor neutrals are real musts in any update for SC 1.05 - if it is at all possible within the limits of the game - by the way does anyone know who owns the copyright to the original CoS. Hans
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