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Nolloff

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Posts posted by Nolloff

  1. Originally posted by SuperSulo:

    "In case of QBs with Computer purchased forces, heavy weapons were deleted from the list of available weapons for the attacker" (eh, if that means what I think it means... AT guns are removed from the game when then computer buys a battalion)

    Hehe, I believe that´s indeed what you think it is. I didn´t really know what was meant when reading it in German. Sorry for the Tarzan-English.

    Nolloff

  2. Originally posted by Leutnant Hortlund:

    ..

    But personally I think it is better to finish one project before starting a new one. The difference for CM2 is pretty irrellevant IMO, I mean if CM2 arrives Q3 2004 or Q4 2004 doesnt really matter that much, it would have been better if BFC had decided to get CMBB "done" before moving on.

    .

    LH,

    you can´t really be serious that the game is unfinished just because some models are not there can´t you? If there´s a gap between your personal design specifications for CMBB and the game as it is now or after the patch that´s rather your personal problem. "Unfinished" can only relate to what the company, the adds, the box, the manual, the official promises stated to be included in the game and the status as it is now. I see no unfinished business there.

    And, sure, Q3 or Q4 2004 doesn´t matter at all. This is not business, cashflow doesn´t really matter, who cares about revenue coming jus a quarter later as long as the models keep coming.

    Swinging the fanboi mace doesn´t really improve your point. Fanboy seems to include everybody who does not share your oh so humble opinion.

    Nolloff

    [ February 09, 2003, 08:51 AM: Message edited by: Nolloff ]

  3. Originally posted by Cpl Carrot:

    Well if I may add my two cents, I think people are expecting too much. We already have a simulation well above expectations (for me anyway), yet some people complain that some rare thing has the wrong model. For me, I don't really give a two hoots whether a IS 3 looks like a IS 2. The underlying data is correct, so what does it matter what the graphic representation looks like.....

    Seems CM got some people addicted to eye-candy. And I thought that´s the opposite of realism for the grogs. The times, they are changing ... ;)

    Nolloff

  4. I try. Please note that I´ll be doing it quickly (spelling, grammar might be a bit shaky sometimes). I do not take responsiblity for any misunderstandings in case I made mistakes with the translation. Ok? No guarantees!

    Modifications

    * Support weapons will use "sneak" more rarely when coming under moderate enemy fire

    * "Follow" vehicle command cannot get used for Bunkers

    * Higher probability for snow in QBs taking place in winter

    * Scenario briefing for QBs shows quality settings.

    * Reduced chance for bogging of heavy vehicles

    * In case of QBs with Computer purchased forces, heavy weapons were deleted from the list of available weapons for the attacker

    * TacAI. Area fire (supporting fire?)commands for vehicles which start to reverse due to threats will get deleted automatically.

    * New unit composition category for QBs. "Tanks only"

    * Battles saved in tourney format will autmatically use EFOW settings

    Models

    *New: Pz 38(t) E, BT-2, SPW 250/11, Valentine III, StuG IV (früh und spät), Deutsche 28mm sPzB 41 Panzerbüchse

    * Improved: Tiger I (früh, mitte, und spät), M3 Spähfahrzeug, PSW 234/1, Puma, PSW 234/3, SPW 250/1 (alt), Churchill, Russische 76.2mm M1927/39 Regimentskanone

    Fixed BUGS:

    * Problem corrected regarding units which due to too high fatigue need too long to revocer

    * Guns will fire with lower probability if there´s a high probability the projectile might hit an obstacle or rising ground

    * Correct textures for Ampulomets

    * Ammo settings now work for computer purchased forces in QBs.

    * Smaller PBEM file sizes when ski-units are involved

    * Lowered effectiveness of AA fire and damaged aircraft might leave earlier

    * Wenn following a vehicle which is only displayed as a sound contact the real location of the enemy unit will not get shown anymore

    * Correct points for units which exit the map as passengers.

    * No more black Command and Control lines to captured HQs

    * Reset target order for Artillery will remember if smoke or HE got fired

    * Infantry units don´t walk in place underneath a rotating vehicle they are ordered to embark but will wait until rotating is finished

    * Enemy foxholes will not get shown in the setup-phase when the mouse pointer is placed upon them.

    * Correct display of the word "casualties" when bunker crews take casualties

    * Shift-X settings will get carried over to new games

    * More realistic effects (lowered) of aircraft bombs against upright infantry

    * Improved graphics for intersections

    * MG carrier rotation for aiming corrected.

    * Tanks where the crews have bailed out continue "influencing" VLs until the tank is getting displayed as abandoned or destroyed for the enemy.

    * Units firing small calibre weapons can´t hurt themselves during night battles

    Unit data changes:

    * Sowjet 122mm AP ammo with ballistic cap will be available in Feb 45

    * T-34, SU-85, SU-122 have an angle of 53 degrees for lower front hull

    * Tanks of the KV-I series (exception KV-IS) have a 30 degree angle for lower front hull.

    * SU-85, SU-100, SU-122 have an angle of 20 degrees for upper side hull

    * Smaller changes for armor on IS-2 series

    * ZIS-3 gun has calibre L/42. Muzzle velocity unchanged

    * Sowjet 82mm M-8 and 132mm M-13 Raketen first available July 1941

    * German 214mm Rockets availabe Feb 42

    * minimum range of german 50mm mortar 60m

    * Turret mounted MG for early StuG IV

    * Der Nimrod tank has Crew of 6 and more AP ammo

    * Zrinyi renamed to Zrinyi II and has HEAT. Front armor increased to 75mm, side armor reduced to 25mm.

    * More MG and main gun ammo for Toldi IIA and Toldi III

    * Hungarian 40mm AP is better than earlier type from April 43 onwards

    * Turan I and II side armor 25mm.

    * Csaba side and rear armor 9mm

    * Hungarians can use 45mm and 76mm Russian captured guns

    * Higher probability that Hungarian tank hunters have Panzerfausts from May 44 onwards

    * Hungarian Tiger available until September 44

    * Hungarian Panther available between September 1944 and February 1945

    * Increased rarity of hungarian 45mm Pak from Feb 43 onwards

    * Hungarian forces use Pz IIIM and not early Pz IIIJ.

    * Reworked specification for Hungarian 50mm mortar

    * Minimum range for hungarian 81mm mortar increased to 75m

    * small chages regarding rarity of Hungarian vehciles 1944-45.

    [ February 08, 2003, 08:06 AM: Message edited by: Nolloff ]

  5. Originally posted by wellsonian:

    Nolloff,

    I'm about two days from finishing the AAR on our battle "The Beast." The long time is not because I have a better product, but because I have been busy dealing with Real Life (and taking Seahawk behind the woodshed, nervously wringing my hands with Ron and Jim, and mildly being rebuked by CDAT).

    Take your time!

    Haven´t heard from Ron in a while too. He seems to be on a business trip or something.

    Nolloff

  6. Don´t draw the wrong conclusions. What you describe is not the result of incorrect modelling of Soviet tank behaviour. There must be reasons which you must avoid.

    - Are your tanks buttoned-up

    - What´s the crew quality

    - Are they reloading (long reload times on the Russian biggies)

    - What´s your overall force morale

    - Does one Russian tank face numerous enemy threats at once

    - Is the enemy moving fast so that your tanks have problems targetting

    etc. etc. etc. I think the outcome of the thread I linked is that this behaviour is correct and not a bug or something. Change your strategy (see also the other threat currently on page one where ParaBellum has given some tips)!

    In a current PBEM I have taken out approximately 10 German tanks (Jagdpanthers, Panthers, Tigers with four crack IS-2s) in engagements below 500m. I get my butt kicked elsewhere on the map but this is proof enough that what you describe is NOT happening always and everywhere but only in certain situations which you must seek to avoid.

    As mentioned earlier Jägermeister is a pretty good scenario to better understand what´s going on. Check the Jägermeister AAR thread in the scenario talk forum.

    Nolloff

    [ February 03, 2003, 03:08 PM: Message edited by: Nolloff ]

  7. Originally posted by Andreas:

    So we will get a 3rd thread in which we are asked whether we are members of the Junge Union? :confused:

    If yes I hope Seanachai and his army of cockroaches will come forward and show their stuff.

    But actually I´m more afraid of Sunday evening when I´ll have to endure repulsive Roland´s wet lips commenting on a major victory.

    War is hell ...

    Cheers!

    Nolloff

  8. During a shocking encounter with my own visage in the mirror this morning I developed a certain suspicion where this might be coming from.

    So if this is an attempt at investigative journalism I´d recommend an approach with does not insult the intelligence of 99,99% of the forum visitors.

    If the question which is at the core of all of this is "why does a realistic simulation of WW2 combat omit the realities of war, e.g. blood, guts, severed limbs etc. etc." or "where´s the morale..." I´d suggest you rephrase your posting over at the General Forum.

    Ontheotherhand if you really need more guts I´d suggest you head over to Rotten and start fondling the lower regions of your body. I´ve also heard that shooting yourself while watching the action phase improves the realism of the simulation ten-fold. Newbies start with an air-gun.

    Cheers!

    Nolloff

    [ February 01, 2003, 04:38 AM: Message edited by: Nolloff ]

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