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Nolloff

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Posts posted by Nolloff

  1. I believe it´s rather a question of how much spare time you have on your hands, especially with Afrika Korps available in Q4. CMBO is easier to learn, a little easier to master and exploit but I doubt you´ll have enough time to give sufficient attention to all these games this year unless you keep one to fill the gap to the next game. Nevertheless CMBO is a great game and a recommended purchase.

  2. Bullet Rat and Priest,

    what about deliberately playing a KV vs. Pz 38 or III PBEM against each other and enlightening the silently weeping majority with some good AARs and advice to show the tactically challenged how it should/can be done?

    Cheers

    Nolloff

    P.S. Maybe you can develop a Matthau/Lemon type of relationship ;)

    [ February 28, 2003, 03:00 AM: Message edited by: Nolloff ]

  3. Originally posted by JeremyCupit:

    Just a quick question...

    In a recent battle in damp conditions, I had a halftrack bog!!! After a couple of turns the staus changed to immobile.

    Does immobile mean that the halftrack can no longer move (thrown track etc..) for the rest of the battle? Can the crew ever get the vehicle moving again?

    Thx,

    Jeremy

    As long as the vehicle is not immobile you still have a chance to get out of the mud. For example by deleting the original movement path and trying to reverse instead. Once your vehicle is in immobile status it won´t move again.

    Nolloff

  4. Enigma,

    I suggest you do some reading here:

    Russian battlefield

    Check out the "in action" and the comparison to German tanks for the IS series.

    What you´ve heard about the Tiger is mainly a myth. in CMBB open the unit info screen (press Return when having selected a vehicle) and check and compare German armor with penetration values for the Russian tank guns you´ll be facing. This should give you a rough idea about capabilities although even a shell which can´t penetrate might be able to do serious damage by knocking out your gun etc.

    Nolloff

  5. RTFM ;)

    Originally posted by Treeburst155:

    AARs

    Bonus points will be added to your final Tourney Score if you submit AARs. Each full credit AAR will be worth 4% of the highest player's tourney score (before adding his AARs). If you write five full credit AARs you will receive additional tourney points equal to 20% of the highest player's tourney score.

    AARs will receive either full credit or half credit. You must write more than just a few short paragraphs for full credit. I will let you know if an AAR is too short soon after you send it to me. You don't have to write a book either. Just give us a fairly good description of how the game played out. You could choose to write a piece on a scenario that is more of a scenario review than an AAR if you want. The main thing we're looking for is constructive feedback.

    You are not required to write AARs. You just get a few extra points if you do. This could put you ahead if you're in a tight race in your section.

    The primary purpose of the AARs is to provide the scenario designers with feedback on their work. If you've ever designed a scenario for the community, you know how rare it is to get this feedback. Writing AARs is one way to express your thanks to the designers. Even negative feedback is welcome as long as it's constructive and not mean spirited.

    Another thing AARs do is help people learn to improve their tactics. Every scenario is played 36 times in a tourney such as this. There are 36 other people who had to deal with the same tactical situations you did. It can be very instructive to learn how others handled things, especially if you did worse than most. (BTW, all the AARs will be sent to you upon request once you have completed your games.)

    Lastly, by writing an AAR (or review) you are doing the community a small favor. This is because the designer can tweak the scenario based on feedback before releasing it to the community. Having a scenario played 36 times by 72 different people is a great test of a scenario. I think it's safe to say that very few, if any, scenarios get that degree of testing before they are put out to the public.

    Those of us who enjoy these tournaments need new scenarios (security). In return for these scenarios the designers should get the feedback they like.

  6. As for the rules RTFM (eg first post in this thread)

    Originally posted by Treeburst155:

    ....

    FOG OF WAR

    ....

    No game results are to be revealed on the forum. You won't know who beat who until all is revealed at the end. Think before you post, and remember, no game scores, no blow by blow descriptions of the last movie, no general discussion about the scenarios, etc..

    ....

    [ February 18, 2003, 02:40 AM: Message edited by: Nolloff ]

  7. Graniteworm,

    it sounds as if you´ve not unzipped to the correct directory. If the bmp files got unzipped correctly the must have went somewhere. To find out where I´d do a search for the filenames with the search function of Windows Explorer. If they´re not on your HD they didn´t get extracted.

    Make sure that when unzipping you´re not using a path information that came with the archive and does not match with your directory structure. It rather sounds as if you´ve not unzipped correctly than a problem with the MOD or bmps.

    You should also consider that many vehicles have different versions (late, early, winter etc.). So you need to make sure that to see the MOD you´re using exactly the same vehicle version in your scenario you´ve extracted the bmps for.

    Cheers

    Nolloff

  8. Originally posted by Madmatt:

    So, are you guys saying that the German 1.02 patch posted on that site uses a different .exe filename for the game when the patch is run than what CDV normally uses (which is CM2.exe IIRC)?

    If so, what is the new filename for the game that is installed?

    Madmatt

    It´s CombatMission2.exe but that´s the normal exe name and the patch didn´t change anything about the name. In my case the first patch didn´t seem to change the file size and date.

    Nolloff

  9. I first downloaded the 15MB patch for the German version. It didn´t change the version number to 1.02, had no details about the changes (not during the patch and no readme extracted) and after having a look at my Combat Mission 2 directory I was under the impression that my game executable (CombatMission2.exe in my case) hadn´t gotten updated by the patch but was still dated November 02). Nevertheless I was able to open a 1.02 PBEM file from one of my opponents. I read somewhere that this is not possible with 1.01.

    To make sure my game is correctly updated I then downloaded the multilingual patch, executed it and both the version number and the executable got updated plus I checked if some of the obvious changes are there (models).

    I don´t wanna spread any rumours. I can´t confirm that the language specific patch works ok. It could only be the version number counter not getting properly updated. But I can confirm the multilingual does do what it´s supposed to do.

    Nolloff

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