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jdevlin

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Posts posted by jdevlin

  1. Originally posted by BillyBob:

    Un-oddly enough I have doubts about your ability to assimilate what is so obvious to the vast majority of people who have played this game so far...that it's a turkey that was over-hyped by a company that once had a reputation to be proud of.

    ...And I further doubt your ability to make a post that isn't slathered in hyperbole. Use of eloquent words doesn't automatically make one eloquent, nor does it automatiocally make your points valid.

    Vast majority? I guess you have to believe what you have to believe. I meant to ask you - who is this vast majority? Do you have meetings? A forum I can go visit?

    Or is it just you in your armchair, playing video game industry analyst? :rolleyes:

    Originally posted by BillyBob:

    In a few months BF will no longer be predominantly remembered for the excellence that was CM, they'll be reviled for the excrescence that is ToW.

    Fair enough - you have made your claim. We'll see whats what in a couple of months. I'm sure that your predictions are spot on. :rolleyes:
  2. Originally posted by BillyBob:

    When BF finally hits the bottom of this ToW hole there won't be many bones left un-broken.

    Oddly enough, I have doubts about your ability to predict the future.

    No matter how you spin this, the blame will always fall back on you. No one forced you to buy, and the game and game developers don't really deserve your vitriol.

  3. Originally posted by Chazman:

    Ask nice, why?

    After long waited arrival, this clunker is about as bad as they get.

    I would love my money back too!

    Because if you ask nicely, it reflects well on your upbringing. If you act like a raging douchebag, that doesnt reflect so well on your upbringing... Throwing a tantrum may work well when you're a baby, but it doesn't float in the adult world.

    Try growing up. :rolleyes:

  4. The same thing happens to me - the game crashes to desktop without a single hiccup. Sometimes it happens when the game is first started, sometimes the game runs for awhile - its very difficult to determine what is causing the crash. I had thought that it might have been low virtual memory, but i believe that i remedied that situation so i'm discounting that at the moment.

    I have a 3.0ghz cpu, win xp, nvidia 6800 xt w 256 mb of ram, 2gb of system ram, and enough hard disk space.

    Its too bad that the game doesnt dump a crash log.

  5. From the realms of impossibility - it's...

    ANOTHER VEHICLE DESIGN OR TWO!

    By Duke Insano the COMPLETELY MAD and sub-QUALIFIED! Oh, and poesel71 helped out with the truck variant.

    Basically, this is something the Mod Team is working on, and we'd love to get your opinion.

    First is the Armored Car, shown here. The wheels are indeed hexagons; I was in a low poly modelling mode and left em like that.

    armoredcar2a1lg6.th.jpg

    armoredcar2a1bsa1.th.jpg

    Now, this is the truck poesel71 came up with as a variant of my armored car. I'm still not too sure of how it sits with me, but its definitely growing on me. What do you guys think?

    armoredtruck3cjl7.th.jpg

    armoredtruck3c1nz0.th.jpg

    [ October 23, 2006, 08:53 PM: Message edited by: jdevlin ]

  6. "A light tank armed with a 90 wouldn't be a huge threat to the thor and appollo but would be hell to all the light vehicles... bit like a cv9040 "

    Thats hardly a niche. The battlefield of DT is lousy with things that are hell to light vehicles.

    besides which, isn't the apollo already considered a light tank?

    -Joe

  7. Hi-

    The problem, as identified by Iceman ( Thanks Kevin! ) was that I had accidentally scaled the vehicle across the origin at some point in editing, reversing the normals. Definitely a potential pitfall for anyone using Blender. Scaling it back across the origin causes the model to be exported correctly.

    -Joe

  8. hey kevin-

    have you been successful with the cube? The normals don't appear to be flipped when I load the cube in another program ( wings3d, ctrlview 3.20 ). Any idea why theyre being flipped? I'm admittedly still new to blender, but I can usually get what I want out of this kind of software with a little trial and error. Nothing I do seems to change the way the faces are being exported ( or possibly imported... )

    -Joe

  9. I have been trying unsuccessfully for a couple of days now to get a particular custom object into the game. It is a simple cube shaped vehicle with custom tracks. Every time I export it and load the game, the object appears to have faces flipped or missing.

    Viewing the .OBJ files with a different viewer or even re-importing the object into Blender displays the correct model, its just when I am in DropTeam that the models appear bad.

    Are there any special considerations for OBJ files? As far as I know, the chassis itself is a closed shape, and the tracks are not, as is the case with the Apollo tracks.

    Please help!

    -Joe

  10. Hi Aittam-

    I had to add the katjuscha to another inventory.xml file - the one poesel used didn't work for me - the engine complained about invalid XML just like before. If you still need help, I'll post a copy of the inventory.xml that works for me tonight.

    Just out of curiosity, are you running under windows?

    -Joe

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