Jump to content

Patrick Moore

Members
  • Posts

    88
  • Joined

  • Last visited

    Never

Posts posted by Patrick Moore

  1. Originally posted by Panzer Ace:

    I just had a Tiger KO'd by a 75mm sherman at a distance of 1650m??? I can see if it was a firefly but man :mad: anyone else experience this sort of thing?? It was a frontal shot too

    I had 3 Panzer IVH tanks KO'd with frontal hits by Stuart Mark Vs (?) at ranges of ~1000m in the CMBO battle "Meyer's Decision 1." I think the Stuarts had veteran crews...perhaps that makes them good shots? I thought this was due to my bad luck (which I never seem to lack in CMBO smile.gif ).
  2. Originally posted by CombinedArms:

    </font><blockquote>quote:</font><hr />Originally posted by Patrick Moore:

    I've seen this happen with enough occurence to ask this question: my infantry (lacking A-T weapons) is surprised by enemy armor at close range.

    thanks!

    From a broader tactical perspective, if your infantry is being FREQUENTLY surprised by armor at close range, you may want to start reconsidering your habits of infantry placement. Ideally, infantry should be positioned so that it's seeing the armor first 95% of the time, since infantry has all the advantages when it comes to stealth and freedom of movement through closed terrain. Armor can only go through certain kinds of fairly clear terrain. On an open map, there's no danger of surprise because you can see the tanks from far off. On a map with more cover, you should think about placing your infantry so that it's monitoring the various openings through which tanks can move. Wherever possible there should be infantry AT weapons to monitor those openings. So, the key is to plan ahead so your infantry isn't surprised by tanks.

    The other point is to consider your lines of retreat before placing your infantry. Your men should have a covered way out of trouble if at all possible. Thus if you spot a tank bearing down on you and you've got no AT, you can bug out through your covered route in the nick of time.</font>

  3. I've seen this happen with enough occurence to ask this question: my infantry (lacking A-T weapons) is surpised by enemy armor at close range. The infantry will fire it's small arms at the unbuttoned tank even if they have the "hide" or "run" (as in "run away!") command. The AFV then buttons up and promptly eliminates my infantry.

    Is this action due to the troops panicking? Or does the TacAI think it can wound/kill an AFV crew member?

    Does anyone have any suggestions allowing infantry to retreat from such an encounter?

    thanks!

  4. Originally posted by Alsatian:

    [QB]Welcome Easytarget.

    I've had CMBO less than a year, and love it so much I'm one of the freaks who hasn't bothered with CMBB yet. Someday, but why rush through all the CMBO fun, right? That would be like swallowing a steak whole just to get to the cheesecake.

    Play the AI a couple times to get used to commands and tactics. Don't expect much of the AI when it's on the attack, but it'll do a very decent job on the defense.

    QB]

    Welcome Easy Target,

    Ditto on Alsatians comments! I've been playing CMBO for about 6 months and I seem to be amazed and awed by some new combat event in every battle (wtg Battlefront for detail). Don't forget to ask the grognards on this BBS any questions about the game; their quick response and depth of knowledge about the game and WW2 will astound you!

    See you on the battlefield,

    -Patrick

  5. Originally posted by Soddball:

    Was this the Napoleon who forgot trivial details such as supply lines and winter clothing in the Russian campaign?

    LOL good one! I guess Napoleon was not too specific about using the word "great" to apply to a victory or defeat! LOL
  6. Originally posted by Panzerman:

    </font><blockquote>quote:</font><hr />Originally posted by Patrick Moore:

    Yup,sounds like teenage angst! lol

    With an attitude like that Zart, please do everyone a favor and stay out and away from computers more often. Thanks!

    But if you are sincere and have serious questions about CM by all means post them on the board!

    Are you saying that there aren't any teen grogs lol. tongue.gif I am no grog but just semi, and too boot, 17 at that.</font>
  7. Originally posted by JeremyCupit:

    This thread got me thinking about a the Western and Eastern fronts.

    Are the people here, in an overall and general way, more interested in the events surrounding the western front in france than in the Russian front?

    I know I am much more interested in the events of Normandy and beyond than anything that happened in Russia, but then I come from England so I guess it only natural.

    What about anyone else?

    Jeremy

    I am interested in both theaters thanks to taking a WW2 class at university here in the U.S. Though the majority of the time was spent on the U.S. war effort in Europe and the Pacific the class definitely piqued my interest about The Russian Front...oh, and my roommate got me to play Advanced Squad Leader/Beyond Valor/Streets of Fire (Russian front)! smile.gif
  8. Markshot,

    I used the same tactic of crawling behind a wall in my current battle to move a platoon laterally away from several unbuttoned sherman tanks and it appeared to have worked (what a great game for allowing one to try "real world" sensible tactics with success!). I'm attempting the same maneuver you mentioned in your P.S. with a panzershreck team.

    Good luck! Guten erfolg (?)

    Patrick

  9. Wildass69,

    Thanks for the book recommendation. I need to read it! I've been playing CMBO for about 3 months and like Magnum I am frequently getting beat (by the comp to add insult to injury! ha ha), especially in the tank vs. tank department when attacking. In my current battle (Meyer's Decision 3) the TacAI is the Brit defender and taking out my panzers at ranges over ~1000m! I'm even losing tanks after being able to get off the first shot! (so much for superior german optics! ha ha)

    Sounds like I need to use more smoke and more manuevering.

  10. Originally posted by Pak40:

    </font><blockquote>quote:</font><hr />Originally posted by Patrick Moore:

    I think this is exactly what you're seeing. At the end of the battle, look at the map and see what the tanks really are. Also, open the battle in the editor to see if there are any German reinfocements that only have a percentage of showing up.</font>
    Pak40,

    The battle regarding this post is "La Fantay." I tried your suggestion after the battle and the tanks are German Panzer IVs.

    Very nice touch IMHO!

  11. Originally posted by wwb_99:

    Do you have playbalance set at +25% for the AI or something?

    I have designed a scenario or three, and there is no way the AI gets extra units save that playbalance setting.

    WWB

    Thanks for the replies.

    I observed this phenomenon (sp.) in a battle from The Scenario Depot (night battle with american paras and two 57mm AT guns defending a crossroads). When i played as the American paratroopers the german forces had 1 Panzer IV, 1 Tiger, and 1 Panther. When i played the same scenario from the German side I was provided with 3 Panzer IVs. I will find out the exact scenario and report back.

    ....come to think of it, could it be possible that the full fog of war allows misidentification even at close range of ~50m because of the night conditions?

    I don't have the CMBO manual with me but I thought it stated that if the playbalance is increased it will only provide an increase in numbers of forces already present in the scenario.

    Looks like I have a bit of CMBO homework! ha ha

    Patrick

  12. Question for the CMBO vets.

    I've been playing CMBO for about two months and I have noticed that in several scenarios the computer will get an enhanced OOB that is not available when the human plays the same side.

    (i.e. if the comp plays as the German it will get one Panzer IV, one Panther, and one Tiger, but when I play that side I get three Panzer IVs).

    Is this 'balancing' feature of CMBO for the TacAI in all scenarios? Does this enhanced OOB happen when you play head-to-head against a human opponent?

    just curious...

    Thanks,

    Patrick

    p.s. what is up with "G.I. Combat" by the blokes from the close combat series? IMHO, the AI in the CC series was very weak and that is not a good thing in a real-time game! [end of rant]

  13. TSword,

    I have been playing CMBO (i.e. getting beat up by TacAI) for about 2 months and I must state that your post is the most succinct and informative tip I have read on infantry tactics!

    Thanks.

    p.s. anyone heard about the new "GI Combat" game from the close combat series developers? Is it just me or does it look like a copy of CM with real-time? The problem with close combat for me was that my reflexes were too slow to stop the AI from doing stupid things with my troops (anyone remember the 'dancing' tanks that would start rotating in from of enemy troops for no reason? ha ha).

    sorry, enough of my ranting...

    [steps down from soapbox]

    Originally posted by TSword:

    Justin,

    Welcome to the real thing !

    CMBB is far, far ahead of the comic like Close Combat thing.

    In your example you waited to long to go in.

    What you have to do in an attack:

    1. Close in to the enemy and locate him.

    2. Suppress him

    3. Go in and kill

    For 1. you need some recons, usually splitted squads are the most economical.

    As soon your recons stumble into opposition, have your second line (MG's, mortars, squads) ready to suppress it (2.) (Area fire works best) and then

    3. Storm the enemy troops with some unfrightend squads.

    So far the theory, in practical application 3. may still become a disaster when there are other enemy units you haven't seen already. So before transition from 1. to 2. i usually recon the flanks and check whether the approaches are clean and use the time to bring up my heavy weapons like HMGs and mortars. If possible i try to install an additional flank threat.

    On recon my units (always splitted squads with the exception of a reserve squad always near the HQ) are almost always sneaking/hidden with the exception of the HQ-unit and when being surely out of LOS, thus i can manage to really close in to the enemy.

    In general this takes time so in case you play QBs give enough time. It's like creating a trap.

    This advice is true vs. AI. Against human opponents things become much more complicated if you're on the attack.

    ;)

    Greets

    Daniel

  14. I observed several AI-controlled Shermans breaching bocage with no difficulty.

    I ordered one of my Panthers to move across the bocage and instead of breaching the bocage the panther moved, IN REVERSE mind you, to an opening in the field to get to the final destination point. Of course moving in reverse in view of several shermans this panther did not last long!

    Are Panthers unable to breach bocage? Do Shermans have better breaching ability?

    Any enlightenment on this matter would be appreciated.

×
×
  • Create New...