Air power, as it is, is partly ruining the game for me.
It is much too powerful.
Sure, air support was vital in WW2. But not because it could cause horrendous casualties, but rather because it disrupted the enemy´s operations. Air attacks causing "casualties" against armies seems strange. Yes, I know strength points represent unit cohesion & readiness too, but why is there a readiness value then?
The fact that several - as many as you want - air units can attack a single unit, when usually only a few land units can, leads to the fact that the most effective strategy in the game is to invest heavily in a LARGE airforce, demolish the opposition´s air force (and this usually means that the Luftwaffe will be taking its jets against russian biplanes.....) and then just keep on buying more and more air fleets to bomb the opponent´s units.
Land units become secondary in value, being used to "soften up" or "finish up" units being demolished by air power, but of course primarily for taking ground.
This has happened in enough PBEM games that I know what I´m talking about....
It just seems a damn shame.
It´d be a bit better if only the heavy bombers had such devastating anti-army properties, but as it is they are not worth it at all compared to the regular air fleets (which I agree could cause losses to tank formations, but not really to corps and armies, at least in the way they currently do....)
Why couldn´t air forces do damage primarily to readiness and supply? That´d fit the bill perfectly.
However, strategic bombing against strategic targets should be made more effective, and you should still be able to bomb a strategic objective regardless of whether a corps sits on it or not! (This is another one of those ridiculous things)....
Not to mention the compulsory interception when facing certain defeat......