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walpurgis nacht

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Everything posted by walpurgis nacht

  1. Does anyone else feel that 30 rounds for a 1500 point QB game just isn't enough for the attacker in CMBB? It was easily enough time in CMBO. Infantry are the biggest problem. I've read the threads in here about infantry usage in CMBB, and unlike many of the other players, I find infantry more realistic AND more fun, but there doesn't seem to be enough time to use them responsibly!!! This is what is killing my attack game. Any ideas?
  2. No one has mentioned, and it is my only complaint about infantry in CMBB, that the time it takes to set up offensive infantry responsibly is far greater than in CMBO. I don't find myself running out of ammo, I find myself running out of the time to do it right!
  3. anyone up for a regular CM game? drop me an email, I only check back here so often.
  4. Yes, that was the first thing I learned from you dear Chad. After my first perfect ambush against you with my two (and only two) AT guns. Blew your sherm and an M8 (think it was an M8) right away. Only then my AT guns were butchered by these curious out of sight mortars, and then you promptly followed up with that Sherm is reserve, that now had nothing to stop it! As I said, nothing like a little experience to sharpen your claws!
  5. When using AT guns of ANY experience level, I often "stick" them to an ambush marker directly BEHIND themselves so that they cannot fire unless directed to do so (under almost all circumstances, there are of course exceptions). This way, you might happen to miss an opportunity for a flank shot on that one nasty heavy tank that you really need to kill, but you will never fire a "weak" (17% hit chance, no kill) shot, exposing the highly vulnerable, ever precious guns. If they were placed properly to begin with (yes, the terrain can be impossible sometimes), you should eventually leave your opponent no choice but to expose his flank. Guard the guns with infantry, at least 40 meters in front of the gun, set to ambush. This way, no infantry can sneak up on that “locked” AT gun and kill it without triggering the infantry ambush. Keep that AT gun hidden! To kill that infantry as an attacker, your opponent needs superior force to win. If the infantry are well placed, that very well may mean the support of armor or other valuable support vehicles (this does not account for the wrath of god---artillery). So, set up a grand style ambush. Place the AT guns and infantry so that when support is brought in, the AT guns will have that killer flank shot from the other side of the board, if not a nice shot from the gun you are protecting. Check all LOS possibilities. I'm always surprised how quickly people setup with these IP games. You can really spend a hell of a long time checking all the angles and really designing a solid crossfire! And Chad is right about that stealth bonus. Try his favorite as the Axis and get some Fusilier SMGs (for that killer 40 meter punch) and a great stealth bonus for an ambush in the woods . . . but at the BACK of the woods (so the opponent thinks it is all clear by the time his troops reach it). Surprise! You're dead. Nothing can touch these guys at 40 meters.
  6. Yeah, the mortars can be a bit unpredictable, but that story is bogus. Must have been american.
  7. nothing like a bit of experience to sharpen your claws. I was doing it all wrong . . . Yes, the mortars must be out of LOS using HQ. With the AT and Armor, I WAS in LOS of the buildings with the appropriate shells, but I was targeting too far into the building, not where the LOS was blue. Unfortunately for me, the target "stuck" with a red line, and then didn't fire. Thanks for the help gents.
  8. I just ran a few tests on it, and the AT guns ARE hitting building. I don't know why it didn't work before. But the mortars are still very unpredictable.
  9. So, I continue to area target smoke with mortars, only to find that they don't do it once they are targeted by a unit (I think this is why they stop). So I often get butchered by incoming tank rounds that would be blocked if the damn smoke worked. Same with tanks using smoke. Help? Also, sometimes my AT guns won't fire at a building with a clear LOS, even if they aren't taking any fire. What am I doing wrong?
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