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Flesh

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Posts posted by Flesh

  1. Just to clarify, does this replace the two updates you previously posted plus the original v2?

    So, now all we need is this current d/l version?

    Yes, the "release" version of the mod on the Repository and GAJ does not need the separate updates I released previously while the mod was still in it's beta/WIP stage.

    All you need to download is the current file - nothing else.

    In other words, the release version comes "pre-updated". :)

  2. ... Two things that felt strange to me though is the grass texture doesn't match up with some of the grass sprites (the ground is more saturated) and also the forest tile is very bright which looks quite strange at a distance.

    Strange as it may seem, both of those were the results of conscious decisions on my part:

    1) The grass sprites/doodads are less saturated in order to make them more visible. In my experience, if they match the grass perfectly, they have a tendency to disappear at any viewpoint higher than ground level.

    2) The forest floor texture is bright so that it looks realistic when viewed at ground level with trees switched on, i.e. when it is in shadow.

  3. Argh, fileserve :( Can you upload to somewhere like Gamefront that has less restrictions on downloading?

    Looks fantastic from what I've seen so far though, nice job :)

    The feedback has been quite positive so far, so it looks like this is ready for release.

    I'm preparing it for upload to GAJ and the Repository - shouldn't be too long before it's uploaded. :)

  4. Hey, is there anyone out there who is good with drawing? I'd love to have icons, instead of words, in the "Other Info" line. But I'm no good at drawing... we need icons for:

    - Your oppo is using h2hh (yay)

    - There's a new chat message for you

    and now

    - "Your oppo timezone is:" as in "your oppo timezone is: -12 hours"

    GaJ

    Some suggestions:

    "- Your oppo is using h2hh (yay)" = Smiley face icon.

    "- There's a new chat message for you" = Envelope/mail icon.

    - "Your oppo timezone is:" as in "your oppo timezone is: -12 hours" = Clock icon.

    I also suggest just searching the web for free icon sets you can use. No need to reinvent the wheel. :)

    Here are a couple of free icon sets you might be interested in:

    Crystal Icons

    Chalkwork Icons

    Note: the second icon set includes country flag icons - might be a nice thing to have in the app, i.e. the ability to specify the country of each of your opponents and have it displayed as a country flag icon. :)

  5. Flesh, I tried a "search" for your mod on the Repository, but it can't find you. Do you have a link?

    I did use your link at the start of this thread. But, I thought you were going to make em available at GAJ and Repository.

    Brilliant mod. Thanks!

    I haven't uploaded the mod to the Repository or GAJ yet as it's still a WIP/Beta.

    I'm hoping that people will download the mod, use it and then give me some feedback, e.g. let me know about any problems etc.

  6. Will this be married with a gridded mod? I love the look of it no matter, thanks again.

    :) Gridded, please, please - this looks great, but I "can't" play without grid :rolleyes:

    I don't use a grid myself, but if anybody wants to do a gridded version and upload it, they have my permission. :)

  7. Just to clarify, all we need is the "Flesh Subdued Terrain V2 update 02" or do we also need to put the first "Flesh Subdued Terrain V2" into the Z folder?

    You need to install all three files - the original file and the two updates.

    PS let me know if you guys have any other questions.

  8. I've uploaded the second update.

    Here's the link (not too big - it's 11.68 MB) :

    Flesh_Subdued_Terrain_V2_update_02.rar

    As before, just unpack it and drop it into your "Data/Z" folder alongside the original file.

    Change List

    -------------

    I replaced the existing "ground brush" texture in my mod with a better (IMHO) one.

    Here's a list of the new textures in the update.

    "ground brush hard"

    "ground cobblestones"

    "ground ford"

    "ground pavement"

    "ground pavement2"

    Also, I've added my own foxholes and trenches. These "blend" with the rest of the ground textures.

    Anyway, let me know what you guys think.

    Note: I'm not sure about the pavement textures - let me know if you experience excessive "moire patterns" or any other problems.

  9. Great terrain mod, how is the final release coming along?

    Just asking, the beta version is already very pleasing to my eyes :).

    Just about to upload another update. :)

    Unfortunately, my internet connection is playing up at the moment (slow speed, frequent disconnects) - so it might take a while. :(

  10. ...Will you post it on the Repository or CMMODS?...

    Both. :)

    ...Also I note that I already have both Wolfe's Reduced Shimmer Terrain and Vein's Terrain Desaturation mods in my Z folder. Do these conflict with yours?...

    Yes, they will clash. :(

    ...Does one need your v1 mod to make your v2 mod work?...

    No, each is "standalone". :)

  11. ...but to my taste now the crop fields are so light they look sandy...

    That's the look I was aiming for. If anybody would like alternatively coloured crop fields, let me know what you'd like and I'll add alternate crop field textures as an optional "add-on".

    If anybody could post an image/photo of what they would like, I'll see what I can do. :)

    ...This also makes the terrain underneath some tall grass fields look stragely light-colored...

    Not sure what you mean. If you're referring to the "green crop" texture, I made that one light-coloured to differentiate it from the grass textures - especially when viewed from a high level. I can do a darker version as an option, if anybody wants it.

    ...Something just seems off about the dirt and field colors...

    I can do alternate dirt colours too. :)

    ...Also, the unpleasant moire patterns and shimmer of crop rows are back...

    Yeah, I got that too in my own testing of the mod. I wasn't sure if it was just my graphics card. Now that I know that others are also experiencing the moire patterns on the ploughed fields, I'll have a go at creating new ones that hopefully will not have this effect.

    Cheers for the feedback. :)

  12. BTW with regard to the paved road textures in the screenie - those are the CMSF paved road textures.

    I haven't modified the paved road textures and they are not part of my mod. If you want them you can either copy them over from your installation of CMSF or download them from the repository.

  13. +1 on the mod -- excellent work! Is there any way you can combine it with the recent (and outstanding) walls mod, so that I don't have to go back into rezexplode, etc., and manually add them together in the roads and terrain files?...

    I haven't modified the wall textures, so my terrain mod can be freely combined with Juju's wall mod. I'm currently using his mod myself and it works quite well in combination with mine. :)

  14. The screens look very nice, but could you say - what was modified in comparison with stock CMBN ? What should I look at, to compare ? I'm not a good observer :), sorry :).

    Okay. :)

    The following ground/terrain textures are the ones I have modified so far:

    ground brush

    ground cliff

    ground dirt ploughed ew

    ground dirt ploughed ns

    ground dirt red

    ground dirt road

    ground dirt

    ground forest floor

    ground grain

    ground grass yellow

    ground grass

    ground gravel

    ground green crop

    ground hard

    ground marsh

    ground mud

    ground rocky red

    ground rocky

    ground sand

    Also, the hedges, bocage, trees and foliage "doodads" were desaturated.

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