The second world war is my thing, and war games come a close second, so imagine my joy at finding this little page and this game. I have downloaded the demo and played around a little bit, but not enough to make lots of comments yet, but don't worry they're coming
First impressions, yes it's Clash of steel with a few minor differences and generally a few more tweaks to it. $25 works out to about £17, and if as I hear I can buy inside the EU and get it shipped from Ireland then that is worth it. (Games shipped from US can get caught for import tax). It's easy to play and looks like it could have some fun strategies to it, it looks nice, which always helps. I am also glad that this is only a beta, and hope that views expressed on this forum count, because there is still room for some improvement.
I will play this beta more and get a real feel for the game, but from initial impressions navies don't feel right. Navies should be more abstract as combat units, and harder to find, they feel very much like land units the way the game works now. I would suggest the following as a starting point...
1. Navies actually on a friendly port hex, should not be able to be attacked by enemy navies, only air attack.
2. There should be a naval interception chance, at the moment every naval attack is automatically successful.
3. Except subs who evade, but don't evade often enough, making them a bit pointless. Subs should evade more often and also you should make it that battle ships cant attack subs. (it was destroyers and smaller ships that performed sub hunting duties).
4. Where are the convoy routes? I find it hard know where I can place my subs to do economic damage.
Anyway, that's initial thoughts, I am also a bit concerned that I read Germany can't purchase new minor ally units, or at least replace any losses from the initial starting allocation. I'm sure I will have more later