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Gen.Metaxas

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  1. I bumped into this sight by accident www.pocketwargames.com Basically, its a WWII game like SC for your palm pilot. The game is a scenario based lower scale and limited version of SC. But I have found their demo fun to play. They also have added some additions to combat factors including which direction the unit faces. The game is still in development despite its release and reminds me of the pre-release days of SC. The developers are constantly looking for sugestions and continue to refine the game. The game is not SC2 or SC in gameplay or depth however I thought you guys will be interested to see what a palm version of the game may look like. Cheers General Metaxas
  2. Helo All Can't wait for SC2, I think the last time I played SC1 was probably last fall. Its probably too late for a major change however here goes. How about puting all of your good ideas into one system. Lets assume every country puts 100 mpps/per turn in each tech and based on history we get the following semi gauranteed results. Rockets Germany get an advance in say 4 turns Russia get an advance in 4 turns Great Britain gets an advance in 5 or 6 turns Subs Germany 4 England 5 Russia 8 Us 5 Bombers England 4 US 4 Germany 6 Russia 7 Basically the ammount of MPPs required to get to the next tech is based on history. Which I am not an expert on. But simply put Germany and Russia had good tanks Italy din't. Germany and Russia had forms of rockets everybody else din't. Now to add variability we add two items. 1) Economics - each country can allocate as much as they can afford and in any or all techs if they want. However each country will have a predetermined easy or hard time of achieving that tech. 2) Luck - depending on the ammount of money you are spending monthly on a tech you recieve an opportunity to recieve free tech points on you path to collecting enough tech points to get the tech you have been developing. Bottom Line Each technology requirs X tech points to achieve. The X tech points for each technology is different for each country based on history. Its upto the player to decide how many mpps he will spend on each turn and on each tech. However the ammount he spends will increase his chances to win free tech points. In such a scenario the game will be more historical and when you see your enemies tanks are kicking your infantry's ass you can make the desicion to focus on anti tank tech immidiately at a cost of not buying more cheap cannon fodder. Any way its a thought, so what are yours?
  3. I like the Idea probably good for SC2. One solution is add intelgince technology to the thech research table. You have to spend money to develop it and if one country's Spy tech is higher than the other he gets some info benefits such as location of enemy HO's if they move location of enemy ships when in port location of ports when enemy transports troops enemy Tech advances and so on. If enemy tech catches up benefit is elliminated. Gen.Metaxas [ October 18, 2002, 05:59 PM: Message edited by: Gen.Metaxas ]
  4. To be honest I do, simply by looking at the change in the experience graph for each unit. Trying to weigh effectiveness of strength vs. experience. In doing so I noticed the graph move down less if I did it in steps. However, I never bothered to convert it into a formula, but sounds right. Gen.Metaxas
  5. I love SC and its potential. I don't play Cos anymore. I don't care to discuss which one is better except in terms of learning and improving SC. SC is a great game but its still developing, many of the issues discussed on this forum, the COS developers encountered them almost a decade earlier and built solution rules. Now if you are interested in learning what made COS a great WWII European Theater simulation read the following 26 page analysis of the game written by Jay Purvis in 2000. http://grognard.com/info1/steel.pdf
  6. Sounds great now all we need is Hubert to agree and do update SC. :cool:
  7. One more thing and It's probably mentioned somewere else. In addition to adding a different mechanism to ship troops to alexandria by England, How about adding an option for Germany of not accepting a Viche France state at a risk of increasing US and Russian War Readiness. France would have to continue to fight but move their capital to another city and if that was captured all french territory would surrender. Any Opinions? Gen.Metaxas
  8. Great suggestion and thanks for the feedback. For the last two months I was playing against the AI at expert, +1 or +2 which explains my reduced chances. Now I am playing 4 PBEM games and was wondering what the chances were going to be for free french Navy. Thanks Again Gen.Metaxas PS: I think Free French teritories in Africa would add more game play in the Medeterenian and require additional contingent planning with this added probability.
  9. I must have played 50 allied games but have never recieved any Free French Navy even if they were in English Ports. When the AI is allied he seems to get Free French Navy as often as not. Can anybody clarify any special rules that increase the likely hood of this occuring. Thanks Gen.Metaxas
  10. I dont know if this will help you. I play at Expert, +1 I have accepted that France will fall so I only use them to the best of their Isolated ability. Invest in Frances defence with french mpps and hope to delay the German AI. When things start to colapse send french air unit to England and if you build a French HQ, boat him accross as well. During this time with the Brits I invest my first 250 in industry research and when mpps are available I build HQ then Tank then Army. When each unit is available I ship it to Egypt, including the Canadian Army. Then operational move Free French Air unit to Egypt. During the transport use all allied medeterenian ships to screen their movement incase Italy joins the War. Once this contingent has reached Egypt amass them on the Iraqy border and DOW. When you have conquered Iraq you will be getting the mpps to build and research to your hearts delite. Just dont waist too much british money in Frances defence otherwise you will be delayed and Italy will go to war and the opportunity for safe passage through the Med will be lost. At this point unless German Tech goes way ahead. Victory should be yours. Just make sure you play a smart defensive game in Russia. Gen.Metaxas
  11. I think you have something there Dragoon19. I am not sure about the programing involved, However it sounds like a balanced approach. Hope Huebert is interested.
  12. All I can say is WOW! :eek: Those look ausome. Can't wait to see the whole set. Hurry, Hurry Definitly in my opinion the dots are a must. Keep up the great work. If your finished, I would love to have a copy (frankf@nbgbank.com) Gen.Metaxas
  13. Good News for CANADIANS I received my copy yesterday. I hope this means everybody in Canada should receive their copy by today. The game still has allot of surprises for demo users. Unfortunately that means I dint get much sleep last night and I am paying for it at work today. :cool: But the pattern will repeat tonight. Good gaming! Gen.Metaxas
  14. Its Sad finaly a great game from a Canadian Developer and we will be the last to get a copy. Well I guess I can play my 643rd game of the demo.
  15. I read Australia got it. So much for FREE TRADE! I live in Montreal so if any Canadians have received there copy please tell me the good news. Gen.Metaxas
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