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Jeremy Hill

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About Jeremy Hill

  • Birthday 01/06/1979

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  • Location
    Rochester, NY
  • Interests
    Grand Strategic Wargaming; RTS\'s
  • Occupation
    Violinist

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  1. Actually, any corps and/or army will definitely include at least one artillery battalion (usually, more than one within each division of all/any corps-sized or larger force), and any artillery battalion will contain long range artillery pieces (i.e. Howitzers) capable of returning fire on naval ships bombarding the shore.
  2. I should have also added I had in mind that each major power could be controlled by a separate person. This should make it managable for each player to cope with the number of strategic possibilities.
  3. I've clicked on the link, but I get a page saying your page is unavailable. Do you know what's going on?
  4. As an Axis and Allies player (mostly variants: Europe at War, World at War), I have been searching a long time for a game that can add more detail and more realism to war gaming while retaining the scope of the entire world (or at least one major theater, i.e. Europe or the Pacific). Having said this, I have found Strategic Command to be the PERFECT blend of detail plus grand scope; it is essentially the war game I have always wanted. Bravo! Now, if I might take this one step further with a request: do you think that, some day, you would consider expanding Stategic Command to the scope of the entire world? For one thing, a game of such magnitude of scope and detail would be almost entirely physically impractical to manage as a boardgame, which is why I have the idea that it might be possible through compter software. I realize it would probably require a mother load of computer ram and a super fast procesor (not to mention years of work), but it would sure be the game of a life time for me (and maybe others). I actually like long games, especially ones with the potential to evolve radically over time. For example, after several days of gaming, Germany is defeated by the Allies and the Soviet Union (as a separate player). Now, a cold war begins as the Allies (with Germany, or part) prepare for another massive world war against the Soviet Union (meanwhile, the game could actually proceed write through to the 1960's or even later, while technology progresses to form a completely alternate reality from today). Or, maybe Germany and Japan conquer the Soviet Union while the US and possibly UK prepare for another gigantic naval war as the Axis powers attempt to overcome the rest of the world entirely. Whether or not you think such a game would be at all feasable, I would love to know what you (Battlefront design team) think about this. Thanks to anyone who read this post and more to anyone who replys!
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