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Rediroc

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Posts posted by Rediroc

  1. I figured I would try it for the heck of it. I started a game with begginner rules and no allied experience bonus. After poland fell I invaded Baltic states won. Shortly after Russia declared war and I made a pre-emptive strike. I made some progress but France invaded Low countries and went on to march its armys through Germany. Needless to say, I quit. smile.gif

  2. Originally posted by mateos66:

    [QB]There were two strategies discussed by the Germans on how to defeat an invasion of France - the "wall" vs mobility. The wall idea was Hilters (and pretty stupid) while the idea of mobility was von Rundstedt. Rundstedt wanted to hold everything back away from the navy and air power, and then throw it at the allies after they landed.

    Actually, the wall idea was also shared by Rommel. He wanted the panzer divisions stationed near possible landing beaches, to push them back into the sea. Hitler simply comprimised between Rommel and Rundstedt and put them at the half way point. Rundstedt believed in the panzers as a reserve force, whereas Rommel knew the effects of Allied air superiority on soldiers. Thats why he wanted a minimum of travel time for the panzers to the beach after a landing. So I guess in hindsight, Rommel's idea, the wall, is best.

    [ September 09, 2002, 11:47 PM: Message edited by: Rediroc ]

  3. I do think HC tackled research and Dev better than this game. For example, if you got better tanks in HC, if I recall, all your units didn't automatically get them. Only new built units and perhaps reinforcements.

    That would prevent the invasion of Russia in 41 with King Tiger equipped Panzer divisions that can result from a lucky bout of research. (Or just plain replaying PBEM turns until you get a breakthrough cheating)

  4. Since the devs are looking at this thread, I feel that research needs looking at. It appears to be tied to conquests, and that gives Germany a huge advantage in the early games.

    In a current PBEM game my opponent, playing Germany, is invading my Russia with level 5 (!) tanks. I am sorry, but even if they did have the designs for King Tigers or Mauses perfected by 1941, they wouldn't be able to re-equip every panzer division with them in under a year.

    Perhaps there should be a limit to how much one can advance in any one field in a years time. Say one or two levels. Actually, I think that would be a big improvement, almost manditory. :cool:

  5. IMHO the AI's strategy is to delay you in Russia with corps as long as possible until America and UK can launch a very early D-Day. All fine and dandy, except it usually handles D-Day very ineptly and it fails. My first game it caught me off guard and was able to draw enough away from Russia to cost me that campaign. Never again though.

  6. I noticed that too while playing a hotseat vs my 16 yr old brother. The allies can keep the Germans out of Norway, and the French can usually hold out past '40. The only way I found to break the French line is with like 4-5 axis Luftflotte, but that takes precious resources away from research.

    When that mess is cleared up, Russia is either a nightmare or just plain impossible. All he has to do is hold out long enough with France and crank out Russian tank units when they enter, and he is nearly unstoppable.

  7. Originally posted by Straha:

    </font><blockquote>quote:</font><hr />Originally posted by husky65:

    SNIP

    I don't know what the answer to casual piracy is, but it isn't 'the CD must be in the drive to play', thats just annoying.

    I agree ... CD-in-drive checks are not preventing piracy, but rather only harass the honest customers. :(

    Straha</font>

  8. Originally posted by Hubert Cater:

    but a quick hint... think about where most of the partisan activity took place and keep an eye as to where they are formed. Rear guard these specific areas and you may see all your partisan problems go away! ;)

    Hubert

    I agree and was considering that, but I find it a bit "gamey" myself. Mine as well turn them off totally. Axis should have trouble with partisans, but they should not be able to leave the homeland.

    They "liberated" Prague in what would have been my best game to date. I can just see a few hundred yugoslavian farmers brandishing old rifles and pitchforks taking it. redface.gif

    [ August 04, 2002, 03:24 AM: Message edited by: Rediroc ]

  9. Originally posted by Sol Invictus:

    This is true, but it is a way to force the German player to commit sizeable forces to keep the partisan at bay, which is what actually happened. If you want Yugoslavia, be prepared to commit a garrison.

    Oh yes I did have a garrison in Yugoslavia! The problem is, they just bypass it and "liberate" German cities. B.S. Please fix it. :eek:
  10. If I sound angry, its because I just had a good game ruined by this. :mad:

    I am sorry but Yougoslavian partisans should NOT be advancing into Germany or taking Prague! The Axis player has enough challanges and should not have to garrison every city in Germany to boot!

    Please limit partisans to their home country of limit ability to cap cities with them.

    Thanks.

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