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Gen.Metaxas

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Everything posted by Gen.Metaxas

  1. Great post John Difool These are really good points. I love the theme and strategic level of this game. I have played all the good, crapy and great games produced in the last 15 years on this subject. At first I compared this game to its predecessors and saw weeknesses. After playing over 30 games of the demo I realized the game has its own mechanism which brings balance. I credit you for not complaining about things that this game is not designed to be and suggesting good enhancements to game play. Just my opinion. That being said 2) I agree completly but add that moving into the hex should be optional each time a enemy unit is destroyed. I hope this can be easily added. 3) Not a big issue for me I always destroy the Russian boats using the 2 crusiers while the sub hides 4 spaces back to surprise strays. However, I can see your point and should be easily programmed. 4) I agree totally. A simple Fix although it will need game testing for balance and flow would be to increase per turn income for months with less turns. If winter months have 1 turn and summer months have 4 then winter turns should get 4 x the income or some lower number to incorporate lower production in winter if that makes sence. That way there would be an incentive to strengthen the German Line in the winter instead of continuing to move forward since Russia will be receiving these new troops alot closer to the front then Germany. Hence Russian winter offensives and German Summer offensives. What do you think? 5) I like the idea not sure how easy it is to do. 6) In fact all of this game's predecessors worked this way. If it can be fixed I am all for it. If it is too much of an overhaul this functionality will be missed. Now I have to try to take Moscow before the demo's premature end date. Gen.Metaxas
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